Edge of Eternities has finally landed on MTG Arena, and if you're looking to build fresh decks around its most exciting new legends, you're in the right spot. In this article, we're breaking down the top ten best commanders for Historic Brawl from Magic: The Gathering – Edge of Eternities, along with a closer look at the set's new mechanics and how they're shifting the Arena meta.
How We Picked These Commanders
To rank the best commanders, we looked at:
- Their Impact on MTG Arena
- The strength and flexibility of their abilities
- How fun and dynamic they are to pilot
- Color identity and deckbuilding options
Mm'menon, Uthros Exile
Whenever an artifact enters the battlefield, Mm'menon, Uthros Exile gives a creature a +1/+1 counter, making it a perfect commander for an artifact-centric go-wide strategy. Its flying body lets it dodge blockers while you assemble your board, and the counter triggers stack up every time you play artifacts, preferably cheap ones. This jellyfish advisor turns each new gadget into growth, so you can overwhelm opponents with giant creatures backed by artifact synergy.
Sami, Wildcat Captain
You'll love Sami, Wildcat Captain if you're looking to smash faces in style—this Human Artificer Rogue has double strike and vigilance, so it's always dealing two hits and untapping as a blocker. Even better, all your spells get affinity for artifacts, meaning they cost {1} less for each artifact you control. That makes big plays like casting Ugin's Nexus or Meteor Golem much cheaper, letting you dominate the board faster than you'd expect.
Infinite Guideline Stationh2>
Legendary spacecraft like Infinite Guideline Station are now legal as commanders, and this one rewards you for playing multicolored permanents. When it arrives, you get a 2/2 Robot token for each multicolor permanent you control, then its Station ability lets you charge it up for artifact creature status and flying at 12+. Each time it attacks, you draw cards equal to your multicolors, making it a card-drawing engine and token factory in one. It plays nicely with ramp like Chromatic Lantern to help you hit that 12-charge threshold.
Mm'menon, the Right Hand
Looking to cash in on artifacts from your library? Mm'menon, the Right Hand lets you peek at and cast artifact spells from the top of your deck, then turns each artifact into a mana source for off-hand spells. Its flying body keeps it safe while you sculpt your draws, and you can staff it on top of interactions like Jace, the Mind Sculptor to smooth out draws and ramp. This commander is all about library interaction and explosive artifact plays.
Alpharael, Stonechosen
Whenever Alpharael attacks, it can trigger a massive life-swing: if any nonland permanent left the battlefield or you warped a spell, Alpharael, Stonechosen cuts an opponent's life total in half, rounded up. Its ward ability keeps it safe by forcing discards, and in a deck built around warping, you can control the table while threatening a one-shot kill. This cleric commander brings a frightening finisher to any aggressive or combo build.
Haliya, Guided by Light
You gain a life point every time Haliya, Guided by Light or another permanent enters the battlefield, and if you've gained three or more life in a turn, you draw a card at the end step. This makes her an excellent commander for lifegain and card draw engines—think pairing with Ajani's Pridemate or Serra Ascendant to turn each life trigger into a growing threat. Her warp ability also gives you flexibility to reuse her ETB again later for more lifegain and draw.
Xu-Ifit, Osteoharmonist
Looking for free reanimation? With Xu-Ifit, Osteoharmonist as your commander, you can tap to return any creature from your graveyard as a 2/3 Skeleton token, creating a steady stream of bodies. Though those Skeletons lose abilities, you can combo with cards like Persist or Reanimate to re-trigger stronger ETBs. This wizard commander shines in decks that fill the graveyard fast and love to recycle threats over and over.
Dyadrine, Synthesis Amalgam
Dyadrine, Synthesis Amalgam is a powerhouse commander for any +1/+1 counter or token-focused deck. It comes in as an artifact creature with a number of counters equal to the mana you invested, so you can ramp into a massive threat. Every time you swing, you can remove counters from two creatures to draw a card and spawn a 2/2 Robot token, keeping your hand stocked and board full of bodies. Pair it with cards like Doubling Season or Parallel Lives to really blow up those counters and tokens.
Ragost, Deft Gastronaut
Artifacts you control become Foods with Ragost's ability, and Ragost, Deft Gastronaut turns those snacks into burn. You can tap and sacrifice any Food to deal 3 damage to each opponent, then untap Ragost at the end step if you gained life, so you can keep pinging for massive damage over multiple turns. This Lobster Citizen commander shines alongside cards like Trail of Crumbs or Wicked Wolf, where you're already sacrificing tokens for value and can easily fuel its damage engine.
Tannuk, Steadfast Second
Other creatures you control gain haste from Tannuk, Steadfast Second, so your team can attack the turn they drop. Plus, artifact cards and red creatures in your hand sport warp, letting you cast them for a cheaper exile-and-return cost so they hit the battlefield quickly. Tannuk decks love cards like Inferno Titan, or Meteor Golem tossed in with warp, setting up surprise blockers or damage bombs you can deploy at instant speed.
Edge of Eternities Commander Product
With every major release, Magic: The Gathering continues to deliver top-tier experiences for Commander fans, and Edge of Eternities is no different. Whether you're drawn to the cosmic setting, wild new mechanics like warp and station, or just love piloting legendary spacecraft, these decks have something for every kind of player. And if you're looking to jump right into action or expand your collection with exclusive cards, the Edge of Eternities Commander decks are packed with value and style.
Each Edge of Eternities Commander deck includes:
- 1 ready-to-play 100-card deck built around a unique sci-fi theme
- 1 traditional foil face commander with borderless art and 1 foil featured commander
- 98 non-foil cards, including 10 brand-new cards exclusive to Commander
- 10 double-sided tokens (or 6 tokens + 4 punch-out counters depending on the deck)
- 1 Collector Booster Sample Pack to give you a taste of premium cards from the set
- 1 reference card and a sturdy deck box for easy storage and transport
Available worldwide starting August 1, 2025, with preorders now live at your local game store or online retailers.
Now let's dive into what each of these two unique Commander decks—World Shaper and Counter Intelligence—has to offer:
World Shaper
If you love turning your graveyard into a garden of value, World Shaper is right up your alley. This Black‑Red‑Green (Jund) deck is all about generating “Lander” tokens—basically tiny lands that also trigger landfall—and using Void abilities to drain opponents or fuel massive plays from the graveyard.
With two powerful commanders to choose from, Hearthhull, the Worldseed and Szarel, Genesis Shepherd, you can take this deck in a go-wide direction with tokens or lean into reanimation and recursion. It's grindy, explosive, and perfect for players who enjoy out-valuing the table while filling up the board with resources.
Counter Intelligence
Built for players who love synergies and smart sequencing, Counter Intelligence combines Blue‑Red‑White (Jeskai) colors with artifact value and +1/+1 counter strategies. This deck thrives on overlapping mechanics—artifacts enter the battlefield, buff your creatures, draw cards, and sometimes even deal damage all at once.
With Inspirit, Flagship Vessel, and Kilo, Apogee Mind leading the way, you'll find plenty of ways to proliferate, protect your board, and scale your threats quickly. It's the perfect fit for players who want their deck to feel like a finely tuned engine, firing on all cylinders with each play.
Final Notes
As with past releases, you can expect to play these unique precon commanders on MTG Arena—even if the full decks aren't available in the client. The commanders themselves should be craftable, so you'll be able to build around them and take them for a spin in Historic Brawl away.
Thanks for reading!