Explore the Realm of Magic: The Gathering - Articles and Insights

On this page you have access to a vast array of MTG articles that will help deepen your understanding of the game, its mechanics, but also find ways to improve your skills and improve your knowledge in regards to this amazing universe. For a lot of people, Magic The Gathering Arena is more than just a game.

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Discover the missing Pioneer Masters cards that could enhance 10 MTG Arena decks, including Eldrazi, Goblins, and Metalwork Colossus, in Explorer format!
Pioneer Masters: Missing Cards for 10 Decks!
These days we're enjoying the latest newcomer, Pioneer Masters, which added nearly 400 cards to MTG Arena and finally brought competitive Explorer to the same level as Pioneer. As we dig deeper into the set, however, we are increasingly noticing cards that were missing and that we expected to be there. It’s true; fortunately, they are no longer key pieces for the best decks that we can now safely netdeck, but often they are still iconic cards that have seen play in the past and that many would like to see on the platform. From the perhaps hundreds of missing cards, I have selected some of the most requested and those I believe are the most important in order to improve variance and give birth to or strengthen new archetypes.
Unleash chaos with Agent of Treachery in Explorer! Discover powerful combos and strategies in this deck tech for Magic: The Gathering's Explorer format.
Be an Agent of Calamity in Explorer
As a wise Batman antagonist once said, “You either die a hero, or you live long enough to see yourself become the villain.” Well, today's deck certainly isn't heroic by any means, so I suppose I've entered my villain arc. Fortunately, I'm able to get there with a card I have an unhealthy nostalgia for prior to its appropriate Standard ban in 2020: Agent of Treachery. Why is This Card Problematic? The card Agent of Treachery is a human that can steal any permanent on the battlefield when it enters. There are a number of safeguards that we see on cards like this, but none of them apply to Agent. It could have checked if it had been cast upon entering, it could have not had the card draw stapled to it, or it could at least have limited its targets to nonland permanents. Since none of those are applicable here, if you can get Agent of Treachery onto the battlefield quickly, you can start stealing your opponent's mana base, which limits their resources while ramping you up.
Explore four exciting new decks in MTG Arena with Pioneer Masters, enhancing the Explorer format with competitive strategies. Dive into the metagame now!
Pioneer Masters - 4 New Explorer Decks for MTG Arena!
Anticipated since the beginning of the year, Pioneer Masters has finally landed on MTG Arena, and it's now possible to overlap the Explorer and Pioneer formats from a highly competitive perspective. Yes, because this set did not bring all the missing cards, which would have been too many, but a good part of them, prioritizing all those present in the most competitive lists, so as to make the transition from paper to digital possible without having to give up anything. From this point of view, Explorer has therefore reached the Pioneer, also filling the last holes of the missing cards, but above all by unlocking the decklists that until yesterday were not buildable on MTG Arena due to the lack of one or more key pieces for the archetype.
Discover "Unexpected Results" in Pioneer Masters for Magic: The Gathering. Explore janky, explosive gameplay in Explorer format. Perfect for casual fun!
The Unexpected Jank: A Unique MTG Explorer Deck Build
Unexpected Results is a new rare in Pioneer Masters, and I crafted it so that you don't have to! Out of all the new, powerful cards the set has brought to Arena, I decided I wanted to tackle the silliest jank rare that was clearly thrown in to pander to us casual folks still brewing around on Arena to see how big our numbers can go. Turns out, this card absolutely delivers on what it promises: inconsistent explosiveness. Normally in these articles, I wait for the conclusion to really break down whether or not the deck is good, but I won't bury the lead on this one. This deck is inconsistent, and you will lose more games than you win if you play it, but the wins will be incredibly satisfying and unreasonably fun to pull off. If you want something goofy to jam in the play queue or against your friends, this deck is excellent, but I wouldn't register it at a local Pioneer tournament. The Main Build Around
Explore the power of Cauldron Goblins in this competitive deck tech for Magic: The Gathering. Discover strategies and synergies for dominating in Best of 3.
Explorer: Cauldron Goblins!
With Pioneer Masters and new Goblins on the way, there's a lot of hype for Explorer Goblins, which will finally see the addition of the last missing pieces. However, we don't have to sit around doing nothing, because Foundations has already brought a lot of material, and I have a new brew for you that doesn't strictly require the new incoming creatures. In the last episode we saw Raise the Past in action, which, yes, involved new Goblins like Searslicer Goblin, but it neglected one, perhaps the most anticipated of all, and who will be the protagonist today: Krenko, Mob Boss!
Explore the new "Raise Goblins" deck for Magic: The Gathering's Pioneer format, featuring strategic combos and powerful Goblins to dominate your next game.
Explorer: Raise Goblins!
I know, it's been longer than expected since I last talked to you about our beloved Goblins, but, despite having a couple of updated brews, I preferred to wait for the arrival of Foundations for the possibility that they would add new ones... And so it was! On top of that, Masters has been confirmed for next month, so there’s a lot going on for Goblins as it becomes buildable in more and more versions! An example of this is the one we are about to see today, which wasn't among those planned and which I put together just a few days ago, being impressed by one card in particular during the Foundations spoilers.
Explore the hottest Pioneer decks and their impact on Magic Arena's Explorer format. Discover top strategies and deck lists from the Regional Championship.
From Pioneer to Explorer: Hottest Decks!
Welcome Magic lovers! Today we embark on a bit of a detour from our usual focus on the Standard format in order to take a look at the landscape of the Pioneer metagame, now that the massive 1800+ player Regional Championship Washington D.C. has concluded, and how it may impact players who are engaging with the as-yet-unsanctioned Explorer format on Magic Arena. Regional Championships are massive affairs these days, with attendance and level of competition landing somewhere between a Pro Tour and the old Grand Prix system that many players enjoyed. With 1817 players enrolled in the tournament, it was one of the largest competitive events of the year, and thus yielded a ton of data, deck lists and direction for the Pioneer format moving forward. For Magic Arena players who aren't actually able to play Pioneer yet, there may yet be some interesting things to glean which could be applied to the pseudo-format that is Explorer.
Unleash the power of Fires of Invention in MTG Explorer! Discover top card choices, strategies, and tips to dominate the battlefield with this unique deck brew.
Explorer Fires of Invention Brew!
This week's deck is a new take on a classic formula that takes me back to a simpler time when Standard's ban list was as long as my arm and everyone was complaining about Oko, Thief of Crowns. Another card got a ton of attention as well: Fires of Invention, and it was equally problematic. Well, Fires of Invention is perfectly legal in Explorer and, to my knowledge, isn't seeing a significant amount of play. I aim to change that with this beauty. The Primary Gameplan Fires of Invention is a four-mana bomb that denies you the ability to cast on your opponent's turn while giving you the ability to free cast two spells on your own turn as long as you have at least enough mana to otherwise spend them. This sounds like it doubles your mana when, in fact, it often will triple it. While you can cast two spells, your mana is free to spend on abilities, so make sure any Fires deck you make has plenty of activated abilities. Such as:
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