Urza's Saga

Enchantment Land — Urza's Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

IMagic the Gathering symbol — This Saga gains "Magic the Gathering symbol: Add Magic the Gathering symbol."

IIMagic the Gathering symbol — This Saga gains "Magic the Gathering symbol, Magic the Gathering symbol: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"

IIIMagic the Gathering symbol — Search your library for an artifact card with mana cost Magic the Gathering symbol or Magic the Gathering symbol, put it onto the battlefield, then shuffle.

qTitus Lunter
standard
Not Legal
alchemy
Not Legal
pioneer
Not Legal
explorer
Not Legal
modern
Legal
historic
Not Legal
standard brawl
Not Legal
historic brawl
Not Legal
timeless
Not Legal

Rulings

Although Urza's Saga has the Urza's land type, it doesn't interact with Urza's Tower, Urza's Mine, or Urza's Power Plant.
(wotc2021-06-18)
If Urza's Saga loses all of its chapter abilities but is still a Saga, perhaps due to a card like Blood Moon, it will immediately be sacrificed.
(wotc2021-06-18)
Urza's Saga is a land, so it can only be played as a land. It cannot be cast as a spell.
(wotc2021-06-18)
While resolving the chapter III ability, you can find only a card with actual mana cost {0} or {1}, not mana value 0 or 1. For example, you couldn't find a card with mana cost {U} or one with mana cost {X}.
(wotc2021-06-18)
Even though Urza's Saga is a land, it is also still a Saga, and it will be sacrificed after its last chapter ability resolves.
(wotc2021-06-18)
Urza's Saga gains an ability from its first and second chapters. It keeps those abilities for as long as it's on the battlefield.
(wotc2021-06-18)
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