Case of the Shattered Pact
Enchantment — Case
When this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
To solve — There are five colors among permanents you control.
Solved — At the beginning of combat on your turn, target creature you control gains [[ keyword: "flying" ]], double strike, and [[ keyword: "vigilance" ]] until end of turn.
Peter Polach
Rulings
Cases don't lose their other abilities when they become solved.
(wotc • 2024-02-02)
"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
(wotc • 2024-02-02)
"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."
(wotc • 2024-02-02)
"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
(wotc • 2024-02-02)
The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."
(wotc • 2024-02-02)
Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
(wotc • 2024-02-02)
"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
(wotc • 2024-02-02)
Each Case has two special keyword abilities: to solve and solved.
(wotc • 2024-02-02)
Once a Case becomes solved, it stays solved until it leaves the battlefield.
(wotc • 2024-02-02)
Rulings
Cases don't lose their other abilities when they become solved.
(wotc • 2024-02-02)
"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
(wotc • 2024-02-02)
"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."
(wotc • 2024-02-02)
"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
(wotc • 2024-02-02)
The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."
(wotc • 2024-02-02)
Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
(wotc • 2024-02-02)
"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
(wotc • 2024-02-02)
Each Case has two special keyword abilities: to solve and solved.
(wotc • 2024-02-02)
Once a Case becomes solved, it stays solved until it leaves the battlefield.
(wotc • 2024-02-02)