MTG—Final Fantasy: Limited Archetypes Guide!

Updated:
Explore the MTG—Final Fantasy: Limited Archetypes Guide! Discover strategies, color pairings, and mechanics. Perfect for Magic: The Gathering enthusiasts.

Magic: The Gathering — FINAL FANTASY is coming to MTG Arena (June 10), and it’s time to dive into this year’s first Universes Beyond to find out what’s in store!

As with every new release, I'll introduce you to the limited archetypes, describing each color pair, the cards that best lend themselves to each of them, and some intriguing little combos, using only commons and uncommons so that they are easier to actually replicate in a limited event.

MTG—FINAL FANTASY takes characters, stories, and artwork from the namesake video game, including all material available to date, and spanning from FINAL FANTASY to FINAL FANTASY XVI.

But the news is not limited to this, because to make everything more representative, three new mechanics have been added so as to immerse you even more in its playful atmosphere and to let you live an ever-changing limited experience.

The Mechanics

Job Select

Representing heroes who wield swords, weapons, and gear of various kinds, we have Job Select, which is a triggered ability found on almost all Equipment in the set.

When that Equipment enters, you create a 1/1 Hero token and attach the artifact to it. Note that this all happens when the ability resolves, so you can't respond after the token is created and before it's equipped, but older players will already be aware of this since this mechanic works exactly like the past Living Weapons and For Mirrodin!.

Tiered

Tiered represents the magic attack that improves over the course of the game as the character levels up.

They are modal spells where you can choose only one option, but each of these has its own specific cost to pay in addition to its mana cost. Note that regardless of the choice, the mana value of the spell does not change, as well as its name, which is not affected by that of the buffs.

Saga Creatures

The classic FINAL FANTASY summons could not be missed, which have been brought back to MTG by fusing together the creatures and the Saga enchantments.

These permanents enjoy the characteristics of both types of cards. Of course they can attack, block, and activate abilities like all creatures, but when they enter and after your draw step, they gain a lore counter, which causes chapters to trigger and causes them to be sacrificed when these are over.

Note that with FINAL FANTASY, a Saga rule also changes, since before the enchantment had to be sacrificed if all its abilities (and therefore chapters) were removed, which was very counterintuitive.

The Color Pairs

Azorius: Artifacts

Cards:

Sharlayan, Nation of Scholars, The Gold Saucer, Magitek Infantry, Crystal Fragments, Scorpion Sentinel, Cargo Ship, Dragoon's Lance, White Mage's Staff, Sage's Nouliths, Instant Ramen, Ashe, Princess of Dalmasca, Gaelicat, Thief's Knife, Paladin's Arms, Adventurer's Airship, Blitzball, Delivery Moogle, Rook Turret, Magitek Armor, White Auracite, Retrieve the Esper, Ring of the Lucii, G'raha Tia, Relentless X-ATM092, Valkyrie Aerial Unit.

Description:

White-blue is a midrange deck that relies on synergies between artifacts, whether they come as artifact creatures, Equipment, Vehicles, or Treasure tokens.

Tidus, Blitzball Star is one of its best payoffs, as he gets stronger as you bring artifacts into the battlefield and then becomes difficult to block thanks to his tap ability.

The rest of the team is bolstered instead by Cid, Timeless Artificer, taking care of both artifact creatures and Heroes, which you get mainly from Equipment with job select.

Combo:

Dimir: Control

Cards:

Treno, Dark City, Lunatic Pandora, Syncopate, Sleep Magic, Demon Wall, Il Mheg Pixie, Dreams of Laguna, Ice Magic, Poison the Waters, Resentful Revelation, Quistis Trepe, Shambling Cie'th, Shinra Reinforcements, Dragoon's Wyvern, Swallowed by Leviathan, Combat Tutorial, Overkill, Blitzball, Retrieve the Esper, Sidequest: Card Collection, The Final Days, Eject, Sephiroth's Intervention, Summon: Shiva, Summon: Anima.

Description:

Blue-black is a control deck that aims to dominate the long game, managing the board with stalling creatures and removal spells and using the graveyard as a resource.

You can cast your spells again with flashback for value or send them directly to the graveyard thanks to both the mill and surveil abilities, as well as Locke Cole's discard ability.

Then, once you have enough cards in the graveyard, you can transform cards like Sidequest: Card Collection or Ultimecia, Time Sorceress, for extra value and unleash even more power!

Combo:

Rakdos: Black Mage Aggro

Cards:

Vector, Imperial Capital, Blazing Bomb, Tonberry, Fire Magic, Prompto Argentum, Black Mage's Rod, Red Mage's Rapier, Opera Love Song, Poison the Waters, Vincent's Limit Break, Haste Magic, Queen Brahne, Mysidian Elder, Cornered by Black Mages, Al Bhed Salvagers, Unexpected Request, Laughing Mad, Circle of Power, Sorceress's Schemes, Summon: Esper Ramuh, Sidequest: Hunt the Mark.

Description:

Black-red is an aggressive deck featuring Wizards and creatures that reward you whenever you cast a noncreature spell.

You can deal a huge amount of direct damage to your opponent by accumulating as many 0/1 black Wizard tokens as possible, since each one deals 1 damage for each noncreature spell you cast.

Black Waltz No. 3 is a version of this on steroids, dealing double the damage of a Wizard token, while Garland, Knight of Cornelia is an aggressive early drop that aims to immediately reduce the opponent's life, then eventually transform into a late game finisher if the opponent is tough to kill!

Combo:

  • Unexpected Request + Ahriman / Phantom Train = Classic Rakdos combo! You steal an enemy creature for a turn, maybe attack with it, and then, instead of returning it, you sacrifice it for value!
  • Circle of Power + Queen Brahne / many 0/1 black Wizards = Circle of Power is a one-card combo here because it gives +1/+0 and lifelink to all your Wizards. This means that whenever you cast a noncreature spell, in addition to dealing 1 damage to your opponent for each Wizard token you control, you gain that much life thanks to lifelink, creating a big gap between you and your opponent.
  • Fire Magic + Qutrub Forayer = Use the red spell to clear small creatures from the board and combine it with Qutrub Forayer to eliminate even the largest of the survivors!

Gruul: Landfall Aggro

Cards:

Gongaga, Reactor Town, Sazh's Chocobo, Cactuar, Torgal, A Fine Hound, Town Greeter, Sabotender, PuPu UFO, Gysahl Greens, Choco-Comet, Chocobo Kick, Ride the Shoopuf, Sidequest: Raise a Chocobo, Summon: Fenrir, Summon: G.F. Ifrit, Prishe's Wanderings, Sidequest: Play Blitzball, Bard's Bow, Call the Mountain Chocobo, Vanille, Cheerful l'Cie, Gigantoad, Sandworm, Chocobo Racetrack, Summon: Fat Chocobo, Coliseum Behemoth.

Description:

Red-green is an aggro deck that cares about Landfall and is characterized by Chocobos, which natively have this ability, and it allows them to power up.

Its uncommon signposts are Humans, though, like Rydia, Summoner of Mist that eventually makes you exchange a Saga from your hand for a new card so as to bring it back into play with its second ability and give it haste. Or like the top end of the curve, Gladiolus Amicitia, who with Landfall can power up others as well as himself and eventually attack as an incredible 8/8 with trample!

Combo:

Selesnya: Go Wide

Cards:

Windurst, Federation Center, Cactuar, You're Not Alone, Torgal, A Fine Hound, Ambrosia Whiteheart, Battle Menu, Coeurl, Dwarven Castle Guard, Snow Villiers, Quina, Qu Gourmet, Summon: Choco/Mog, Summon: Fenrir, Loporrit Scout, Bard's Bow, Auron's Inspiration, Summon: Primal Garuda, Aerith Rescue Mission, G'raha Tia, Chocobo Racetrack, Summon: Fat Chocobo, Rydia's Return, The Crystal's Chosen.

Description:

Green-white is about a go-wide strategy, building up a large board of creatures, pumping them, and swinging for an incredible chunk of damage.

Tokens are a big part of the game plan, and Rinoa Heartilly contributes first by creating her dog Angelo and then buffing an attacker based on the unit's strength!

Garnet, Princess of Alexandria instead opens up a new angle of attack, more individualistic and focused on Sagas. With each of her attacks, she can turn back one chapter as many Sagas as you want, making them basically inexhaustible and becoming a big threat with lifelink herself.

Combo:

[Note: Ambrosia Whiteheart is by far the uncommon that generates the most combos for you, so much so that it combos out with basically everything! However, I will only mention it here to avoid doing 30 combos with it alone!].

Orzhov: Artifact & Creature Sacrifice

Cards:

Insomnia, Crown City, Zack Fair, World Map, Phoenix Down, Reno and Rude, Hecteyes, Undercity Dire Rat, Dwarven Castle Guard, Vayne's Treachery, Vincent's Limit Break, Instant Ramen, Al Bhed Salvagers, Ahriman, Dark Knight's Greatsword, Sidequest: Catch a Fish, Fight On!, Delivery Moogle, Gaius van Baelsar, Namazu Trader, Phantom Train, Aerith Rescue Mission, G'raha Tia, Sidequest: Hunt the Mark.

Description:

White-black is a value deck that requires artifacts and creatures to sacrifice to turn them into a resource.

You can use any Equipment with job select, since they give you two things to sacrifice, although Rufus Shinra gives you a potentially unlimited sacrifice material since he keeps creating his legendary Dog, Darkstar, with every attack.

Phantom Train, for example, lets you sacrifice it every turn to animate and power up, while in the meantime Al Bhed Salvagers drain life, G'raha Tia draws cards, and Judge Magister Gabranth grows bigger and more menacing!

Combo:

Izzet: Big Noncreatures

Cards:

Baron, Airship Kingdom, Blazing Bomb, Thunder Magic, Prompto Argentum, Ultros, Obnoxious Octopus, Sahagin, Red Mage's Rapier, Sage's Nouliths, Choco-Comet, Dreams of Laguna, Ice Magic, Quistis Trepe, Laughing Mad, Ether, Sidequest: Card Collection, Summon: Esper Ramuh, Sorceress's Schemes, Call the Mountain Chocobo, Eject, Retrieve the Esper, The Prima Vista, Summon: Shiva, Random Encounter.

Description:

Blue-red cares about casting big noncreature spells for bonuses and buffs!

While it doesn't have a keyword yet, its mechanic is a triggered ability that takes effect whenever you cast a spell for at least 4 mana. Note that it doesn't look at the mana value of the spell but at the amount of mana actually spent, meaning it also works with tiered and flashback spells.

The Emperor of Palamecia and Shantotto, Tactician Magician both have this feature, growing rapidly for each big noncreature spell cast, as well as providing nice additional effects like drawing cards and dealing direct damage to the opponent.

Combo:

  • Ether + Random Encounter = On curve, you can play Ether on turn 4 and Random Encounter on turn 5, milling 8 cards and bringing back all creatures you see for a single alpha strike. This could potentially be a turn 5 win in limited!
  • Magic Damper / Unexpected Request + opponent's Sleep Magic / Stuck in Summoner's Sanctum = It's not a combo, but an interesting synergy that can easily catch your opponent off guard! Your opponent may think they've knocked out one of your creatures with one of their blue enchantments, but you can untap it unexpectedly to block or make the decisive attack that your opponent didn't see coming!
  • Fire Magic / Self-Destruct + oppontent's Sleep Magic = Additionally, a creature of yours that is asleep with Sleep Magic can still wake up, taking damage so that the enchantment is sacrificed. You can use damage spells like Fire Magic or Self-Destruct, intending to hit your opponent's targets but freeing your creature as a bonus!

Golgari: Graveyard Value

Cards:

Gohn, Town of Ruin, Tonberry, Gran Pulse Ochu, Lunatic Pandora, Town Greeter, Goobbue Gardener, Hecteyes, Resentful Revelation, Chocobo Kick, Fang, Fearless l'Cie, Shambling Cie'th, Shinra Reinforcements, Adventurer's Airship, Fight On!, Vanille, Cheerful l'Cie, Namazu Trader, The Final Days, Evil Reawakened, Rydia's Return, Relentless X-ATM092, Balamb T-Rexaur, Malboro, Coliseum Behemoth, Diamond Weapon.

Description:

Black-green is a classic midrange value deck that takes advantage of the graveyard, focusing on filling it with mill and surveil spells in the early turns, then exploiting it with flashback spells, returning permanents to your hand, reanimating creatures, and getting mana discounts and buffs.

Exdeath, Void Warlock, and Cloud of Darkness both look at the number of permanents in the graveyard, allowing the former to transform into at least a 6/3 with trample as soon as the indicated number is reached, while the latter removes an enemy piece in addition to its evasive body.

Combo:

Boros: Equipment Aggro

Cards:

Rabanastre, Royal City, Freya Crescent, Zack Fair, Magitek Infantry, Crystal Fragments, Coral Sword, Adelbert Steiner, Ambrosia Whiteheart, Item Shopkeep, Dragoon's Lance, White Mage's Staff, Red Mage's Rapier, Monk's Fist, Slash of Light, Ashe, Princess of Dalmasca, Gaelicat, Samurai's Katana, Paladin's Arms, Unexpected Request, Barret Wallace, Delivery Moogle, Weapons Vendor, Warrior's Sword, G'raha Tia.

Description:

Red-white is aggro as usual but includes the Equipment theme along with its job select mechanic.

You won't have to worry too much about having the right balance between creatures and Equipment because almost every piece of Equipment in the set comes into play already attached to a 1/1 Hero token ready to fight. You can thus flood your deck with gears, which will benefit Adelbert Steiner even more than his signpost Zidane, Tantalus Thief, who has the task of stealing for a turn an enemy creature, perhaps well equipped!

Giott, King of the Dwarves, thanks to double strike, is perfect instead for picking up the various weapons left on the battlefield and going to strike hard in combat.

Combo:

Simic: Town Ramp

Cards:

Guadosalam, Farplane Gateway, World Map, Cactuar, Commune with Beavers, Tifa's Limit Break, Scorpion Sentinel, Town Greeter, Goobbue Gardener, PuPu UFO, Summon: Fenrir, Quistis Trepe, Qiqirn Merchant, Prishe's Wanderings, Bard's Bow, Combat Tutorial, Gigantoad, Reach the Horizon, Relm's Sketching, Eject, Chocobo Racetrack, Summon: Shiva, Travel the Overworld, Coliseum Behemoth, Iron Giant.

Description:

Blue-green is a ramp deck that cares about having lots of lands in play and Towns in particular.

They offer advantages, such as mana discounts for spells or abilities, based on the amount you have, so it's important to get as many Towns as you can, perhaps even using off-color ones or those that do not offer direct benefits to the archetype.

Omega, Heartless Evolution, in fact, keeps an opponent's permanent tapped for a time equal to the number of nonbasic lands you control, so it's very useful to have cards like Ignis Scientia, which allows you to ramp maybe a Town onto the battlefield and make you play ahead of schedule!

Combo:

  • Stolen Uniform + Bard's Bow / Thief's Knife = Stolen Uniform is designed as a combat trick to steal an opponent's Equipment and attach it to one of your creatures. However, it doesn't specify anywhere that it has to be the opponent's, and you can also use it to attach one of your Equipment at instant speed without having to detach it at the end of the turn. This way you can save on large equipment costs, and you can trick an attacking flier with Bard's Bow, as well as draw at instant speed with Thief's Knife!
  • Thief's Knife + Balamb T-Rexaur / Blitzball Shot = Thief's Knife still needs to hit the opponent to draw, so it is not necessary for the latter not to block, but just that the equipped creature has trample!
  • Ultros, Obnoxious Octopus + Ice Magic / Tifa's Limit Break = The legendary Octopus has a second ability that is very marginal, but you might be able to activate it in the late game at instant speed by choosing Blizzaga with Ice Magic! The fun comes with Final Heaven in Tifa's Limit Break, which allows you to triple Ultros' stats and hit with an unbelievable 30/27 for an epic moment!

That's all for today! FINAL FANTASY limited promises to be interesting and full of new features, but more importantly, it contains all the most characteristic elements of the video games so as to literally make all enthusiasts of the genre go into hype! Choose your weapon, channel your magic, and ride your Chocobo to prerelease glory!

Rate this article
I'm Luciano, Italian MTG player since 2003. I play every available format on MTG Arena on a competitive level. Semi-finalist at the Arena Championship 3.

Check out more content by CunicoliGoblin

Discover the latest Alchemy rebalances in Magic: The Gathering. Explore the winners and losers as cards face nerfs, impacting decks and strategies.
Alchemy Rebalances: Winners & Losers!
As soon as the Alchemy Qualifier Weekend was over, we didn't even have time to try out the winning lists, because the format underwent some rebalancing the very next day! No buffs, just nerfs to tone down some of the strongest and most popular decks in order to reduce their explosiveness and have a fresher and less stagnant format for the months to come... Especially in view of the arrival of MTG—Final Fantasy, which will not have its own Alchemy miniset. But let's take a look at the rebalances!
Explore the potential nerf of Chorus cards in MTG Alchemy. Discover how these powerful cards, especially Hymn to the Ages, impact gameplay and strategy.
Alchemy: Does Chorus Need a Nerf?
About a year ago we were here wondering if the heist mechanic was too strong, or at least too oppressive, for the Alchemy format. In this regard, Wizards of the Coast initially chose not to take any action, perhaps trusting in a natural evolution of the format, but then came to the conclusion that it would be better to limit its power and announced the nerf of Grenzo, Crooked Jailer first (November 2023) and that of Impetuous Lootmonger then (March 2024). Today, heist is no longer considered a problem, but we could find ourselves faced with an Alchemy mechanic that is a bit too pushed again.
Explore the Tarkir: Dragonstorm limited archetypes guide for MTG Arena. Discover strategies and mechanics for tricolor clans and enemy color pairs.
Tarkir Dragonstorm: Limited Archetypes Guide!
Tarkir: Dragonstorm's debut on MTG Arena is just around the corner, and as with every new set coming out, you can't miss our usual guide to the limited archetypes, which takes care of giving an overview of how the set is structured. We've already talked in depth about the 7 new mechanics introduced with this new set, but in case you missed it, don't worry, because you can catch up below, and they'll be mentioned again anyway. Tarkir: Dragonstorm's theme is centered on 5 tricolor clans, each of which has its own mechanic that characterizes it.
Explore the "Timeless: Moon Goblins" deck for Magic: The Gathering, featuring the powerful Chrome Mox and strategic Goblin plays in a Best of 3 format.
Timeless: Moon Goblins!
Aetherdrift was an extremely profitable set for our beloved Goblins, especially with the addition of four great creatures in Burnout Bashtronaut, Greasewrench Goblin, Draconautics Engineer, and Howlsquad Heavy. These are already seeing play in both Standard and Pioneer formats, leading Goblins to sporadic results in competitive Magic and paving the way for ever more diverse variations. However, I like to surprise you, and today I would rather not talk to you about either format, also because there is something else that has caught my attention and that was secretly released along with Aetherdrift. I say “secretly” because it's not a regular card present in the set but an addition in its Special Guests. I am talking about Chrome Mox!
Explore the new Tarkir: Dragonstorm mechanics in Magic: The Gathering, featuring unique abilities for each clan. Dive into spoilers and prepare for the release!
Tarkir Dragonstorm: The Mechanics!
We're already in the midst of the Tarkir spoiler (dragon) storm, with the new set headed to MTG Arena on April 8th and the release date set for the 11th. While we are receiving new cards daily , a little at a time, all the new mechanics that will be part of this set have already been revealed, and we can therefore already start taking a look at them! Tarkir: Dragonstorm is structured into five tricolor clans, and each of them is attributed a new identifying mechanic, in addition to two new generic ones that you can find everywhere.
Discover the top 8 cards from Alchemy: Aetherdrift in MTG Arena! Explore the best picks, strategies, and synergies in this exclusive card review.
Alchemy Aetherdrift: Top 8 Cards!
It's already been a week since Alchemy: Aetherdrift hit MTG Arena, and after having had the chance to try them out a bit, let's see what seems to be the best cards in the set! Of the 30 cards it is composed of, I selected the 8 most interesting for the Alchemy format, giving them a rating and classifying them, just as I did for the previous Alchemy sets: Bloomburrow and Duskmourn. The following cards are already seeing play, maybe even only sporadically and partially, but this does not mean they are the only ones, given that I had to leave out some others of approximately the same level.
Discover the latest Alchemy rebalances in Magic: The Gathering. Explore the winners and losers as cards face nerfs, impacting decks and strategies.
Alchemy Rebalances: Winners & Losers!
As soon as the Alchemy Qualifier Weekend was over, we didn't even have time to try out the winning lists, because the format underwent some rebalancing the very next day! No buffs, just nerfs to tone down some of the strongest and most popular decks in order to reduce their explosiveness and have a fresher and less stagnant format for the months to come... Especially in view of the arrival of MTG—Final Fantasy, which will not have its own Alchemy miniset. But let's take a look at the rebalances!
logo

By joining our community, you can immerse yourself in MTG Arena gameplay. Watch matches, engage with content, comment, share thoughts, and rate videos for an interactive experience.

Follow Us

LATEST VIDEOS