We are about to embark upon the most unique set in Standard we have ever had, while also going into a new era where Universes Beyond cards are all Standard legal, and they are released multiple times a year. Many are up in arms about the game possibly being ruined, or losing its integrity. I personally am waiting to see how things play out, and doing my best to enjoy the new cards as much as I can. Final Fantasy is an interesting set for me. I haven't ever played a Final Fantasy game and I am completely in the dark on any of the lore or story in general. I've felt a bit left out in regards to the hype for the set, and I have been taking a different approach to the cards in the set as they are spoiled. I have strictly been looking at things from a card evaluation standpoint. One could say it's essentially the same as how I've always done it, but in this case it feels like I am an outlier. Although I don't know much about Final Fantasy, I was able to find a card with a mechanic that is near and dear to my heart. Gain and drain will always be my favorite mechanic/ability in MTG, and anyone who has been reading these articles long enough already knew that. Today we are going to look at everyone's favorite villain: Sephiroth. Trust me, I didn't know that before, my friend who is a Final Fantasy enjoyer told me all about it. We will use some other gain and drain effects, and some aristocrat creatures to hopefully drain out our opponent and flood the board with creatures that can go wide. We'll take a look at the deck and then I'll go over the new cards that I included, and why I think they'll be useful in Standard. Let's check it out!
I tried to include a good amount of new cards for the deck. A lot of it was pretty easy to build around and the deck somewhat ended up building itself. It was refreshing to have support for this ability. Without further ado, let's check out these new cards and why they are good.
Relevant New Cards
This is a card that I think is pretty sweet in a lot of black-based decks. I think it could end up being the replacement for some of the four mana spells that will rotate in most black decks. The fact that he is almost impossible to remove is what makes him special. His constant recursion almost makes it so we are daring our opponent to kill the creature. At some point they will have to, because as we use the plethora of removal in our deck, Valentine will continue to grow, and our opponent will eventually have to deal with it. The fact that he has trample and lifelink are awesome when he is transformed. Don't forget - a transformed creature that didn't leave the battlefield to do so retains its counters when it is transformed.
I think this one is pretty sweet because it provides a ton of value. This gives us another sacrifice outlet and helps us kill creatures that have indestructible. It isn't as big of a deal currently because of the aggro decks, but it immediately came to my mind that I can use this to get rid of cards like Ketramose. We can also use it to trigger our gain and drain. Even if we don't sacrifice a creature for it, the spell can still be good for early removal. I think it fits better than go for the throat both flavor-wise, and synergy-wise. I do have two go for the throat for the straight up hard removal, but we want to start off things trying this as four of.
This guy is the reason we are here. He is going to get us one - maybe even more - emblem(s) that will help us with gain and drain. He also is a huge body when transformed. We can also use him as a built-in sacrifice outlet to draw tons of cards, and to do a bunch of gain and drain. We don't mind if he dies, we have a full playset. We can even cast a second copy of him to trigger his ability. One thing I think is incredibly important to look at as a trend in MTG is the power of the three mana creatures we are seeing. I personally believe this card is the black version of Screaming Nemesis. It permanently affects the game, and it punishes the opponent for interacting with it, and gives us abilities that align properly with its color identity. I am starting to wonder if this is a new trend in the game. It will be interesting to see if we have white, blue, or green creatures that give us these strong, permanent abilities for the rest of the game. Remember back in the day when you had to do an ultimate on a planeswalker to get an emblem? Pepperidge Farm remembers.
Final Thoughts and Predictions
What I hope to see with Final Fantasy is that the meta hopefully slows down. It is so fast right now and we are lucky not to die on turn four. There are some high cost spells that are coming out in this set, and it follows that you probably don't design all of those cards to be Standard legal if you don't think the format can support them. I think this deck does a good job of keeping up with the speed of the format, while also being able to do some midrange grinding. The fact that it can gain a bunch of life can buy us extra time against a lot of these glass cannon decks. As always, I will be streaming my gameplay with this deck in early access for Final Fantasy in the streamer event on June 4! Stop by to see this homebrew and many others by yours truly! I look forward to seeing you.