The Spiciest Spoilers from Thunder Junction!

Cards reviewSpoilers
Updated:
Feast your eyes on the spiciest spoilers from Thunder Junction! Uncover the most thrilling Magic: The Gathering card reveals and predictions.

Welcome Magic lovers!

 With Outlaws of Thunder Junction spoiler season in full swing, Magic players have been treated to a bevy of build-around cards, new set mechanics and more than a few powerful, potential additions to existing top-tier decks across several formats. Today we'll be zoning in on a few of the more tantalizing cards which have been revealed, and the best ways to build around or incorporate them into existing shells in order to maximize their effectiveness.

The Insta-kill

Let's start with what I consider to be one of the most potentially powerful cards from the new set, showcasing the new Spree mechanic, Rush of Dread.

Magic the Gathering Card - Rush of Dread - MTG Circle

This three-mana, black sorcery doesn't really cost three at all, as the Spree mechanic forces it's the player to choose at least one additional mode, which would normally make Rush of Dread cost four or five mana, scaling up to seven or eight mana in order to select two or three modes. While making an opponent sacrifice half of their creatures, discard half of their hand or lose half of their life is impactful, it's never going to be game winning on its own, as your opponent can still beat you with the remaining half of their creatures, cards or life. Why is it so powerful then? Because of its interaction with another powerful black card, Bloodletter of Aclazotz!

Magic the Gathering Card - Bloodletter of Aclazotz - MTG Circle

A turn four Bloodletter into a turn five Rush of Dread kills one's opponent from any life total, regardless of how high it is. First, they lose half their life to the Rush, then they lose the other half to Bloodletter, which makes for a rather potent, 2-card combo all contained within the same color. Both pieces of the combo can also be pulled from anywhere in your deck with a tutor spell, like Beseech the Mirror.

Magic the Gathering Card - Beseech the Mirror - MTG Circle

Beseech not only finds Rush of Dread and Bloodletter of Axlazotz, but it can also tutor up any of the other high-impact black spells one chooses to round the deck out with.

Magic the Gathering Card - Sheoldred, the Apocalypse - MTG Circle

Sheoldred, the Apocalypse is already one of the more powerful creatures in Standard which fits perfectly here as it's the right color and synergizes nicely with Bloodletter.

Magic the Gathering Card - Insatiable Avarice - MTG Circle

Another potential Spree spell is Insatiable Avarice, which not only acts as additional card draw plus a tutor effect, but the second mode can also be used to target and finish off the opponent, perhaps with a Sheoldred in play to deal nine damage to them. A Bloodletter makes it eighteen.

With all of these powerful options existing in the same color, which also happens to have a ton of great removal, I for one am very excited to start experimenting with this core.

The Control Tools

Now, let's focus back on the existing Standard meta game for a moment, and look at some Outlaws of Thunder Junction cards that may slot nicely into the tier 1 decks that are currently running the show. One of the tier 1 decks currently putting up consistent results in both Standard and Pioneer is Azorius Control, and while the list has mostly been tuned and locked-in regarding the quantities of each spell, there are still a few flex slots. One new card from Outlaws of Thunder Junction that may be a perfect fit in one or two of those slots is the new, blue instant, Three Steps Ahead.

Magic the Gathering Card - Three Steps Ahead - MTG Circle

While it may seem like the three modes on the card are all rather subpar individually, it's the combined flexibility which makes this card worthy of consideration. Having a hard, three-mana counterspell in Standard is a must, and control decks will regularly play two or three copies of Disruption Protocol or Dissipate to deal with late game threats that may prove problematic once the opponent has enough mana to play around No More Lies. The new Spree mechanic means one can have their cake and eat it too by running a Cancel, while also having the option to draw some action if Three Steps Ahead comes off the top of the deck in the late game, or the control player needs to dig to find an answer to an on-board threat. The utility of copying a creature can be back-breaking post-sideboard to double up that Regal Caracal in Pioneer, or Chrome Host Seedshark in Standard, to really slam the door shut on a match. Once you realize you can counter a spell and draw some cards for five mana, it starts to become reminiscent of the extremely powerful Cryptic Command. Don't sleep on this one in your various control decks in Pioneer and Standard, as it certainly deserves a chance to be tested.

The Big Ramper

The next Outlaws of Thunder Junction card which warrants some serious Standard consideration is Colossal Rattlewurm.

Magic the Gathering Card - Colossal Rattlewurm - MTG Circle

A very overpowered body costing only four mana for a 6/5 with trample that is also trivially easy to have enter the battlefield at instant speed? Sign me up.

The first, and most obvious, place where this massive wurm could find a home is in a green-based beatdown deck, perhaps green/red, where the enormous damage its capable of dealing can be best exploited. Dodging sorcery-speed removal like Sunfall is excellent, and pressuring the control decks on their end step puts them in a precarious position against the agressive strategies. 

However, it may also be an excellent addition to a Bant control deck, as its ability to exile itself from the graveyard to fetch a Desert card from one's deck and put it on the battlefield is very useful in a deck that wants to make all of its land drops into the late game. The control deck having a solid finisher that also doubles as ramp if it gets dealt with is very appealing, but this will almost certainly hinge on how many playable Deserts there are. Currently, there is one Desert that has already been spoiled that really does work nicely with the Rattlewurm, and that is: Arid Archway, the colorless-mana-producing bounce land.

 Consider the potential curve of a deck  playing a surveil land on turn one, milling a Colossal Rattlewurm, then exiling it from the graveyard on turn two to put an Arid Archway into play in order to cast the second Colossal Rattlewurm, which now has flash, from hand on turn three. That's a very powerful start for a Standard deck, and one which the Wurm makes possible.

Last, but never least, some of the most important cards to hit Standard from Outlaws of Thunder Junction are the 'fast lands' cycle originally printed in Kaladesh.

Magic the Gathering Card - Inspiring Vantage - MTG CircleMagic the Gathering Card - Concealed Courtyard - MTG CircleMagic the Gathering Card - Spirebluff Canal - MTG Circle

It's hard to overstate how important these lands are to many decks, especially those which operate in the early turns of the game and don't often play more than twenty or twenty-one mana sources. One of the biggest winners here is almost certainly Boros Convoke, which benefits greatly from the printing of Inspiring Vantage, as it had to resort to terrible lands like Thran Portal to make its mana work. Having a dual land which comes into play untapped immediately in the early turns benefits the Boros deck more than any additional creature or spell which could have been printed in its colors, and will cement the aggressive strategy as one of the best choices in Standard.

Another deck which stands to gain a lot from the fast lands coming back to Standard is Esper Raffine. While the Esper color combination does have plenty of dual lands to choose from in Standard, many of them come into play tapped, especially in the early turns, such as Shattered Sanctum. Replacing the Sanctum with the new Concealed Courtyard is a huge bump for the Esper Midrange decks, which are typically trying to curve a one drop like Skrelv, Defector Mite, Novice Inspector or perhaps the new Tinybones, the Pickpocket, into a turn two Dennick, Pious Apprentice or Deep-Cavern Bat, then capping it off with a Raffine, Scheming Seer on turn three. That's a tall order, especially when many of the existing dual lands in those colors so often come into play tapped during the early turns. Those troubles are now gone, as the Esper deck will have not one, not two, but three fast lands at its disposal, in the form of Darkslick Shores, Seachrome Coast and the new Concealed Courtyard.

The Jeskai group of colors also picked up not one, but two fast lands in Inspiring Vantage and Spirebluff Canal, making it possible for new archetypes like Izzet Aggro or Jeskai Control much more viable. How many low-to-the-ground decks are hovering just outside of tier 1, simply waiting for the right dual land to be introduced in order to make them viable contenders in Standard? Perhaps now a few new strategies will emerge.

While we only have time to touch on a few of the new cards spoiled from the upcoming Outlaws of Thunder Junction set today, check back in next week once we have the complete picture to see what dangerously powerful brews we've come up with!

Hi, I'm Damien! I'm a Canadian television and voice actor turned streamer! I've been playing Magic: the Gathering since the early 1990's when the game first released, and was heavily involved in competitive Magic for many years.

Check out more content by DamienF16

Discover the top aggressive decks in MTG Standard. Learn key strategies and how to counter fast-paced opponents in the current metagame.
The Aggressive State of Standard
Welcome Magic lovers! With Bloomburrow barely a month old, and new Dusourn spoilers already flooding the Magic: the Gathering sphere, it's safe to say that Standard is anything but stable. The evolution of the metagame over the past month has been interesting to watch unfold, and with no serious competitive play happening, aside from the odd Magic Online Showcase Challenge or real-life tournament in Japan, it's difficult to pin down exactly which decks are leading the charge. Today, we will cover the current state the Standard format, which decks are seeing the most play online, and which decks can be expected to get better with the release of Duskmourn in just a few short weeks.
Master Jeskai Control in Standard! Learn strategies, decklists, and tips to beat your opponents in MTG. Perfect for players aiming to beat the Standard format.
Grinding Them Out With Jeskai Control!
Welcome Magic lovers! With the Standard Regional Championship Qualifier season still weeks away, there a lot of competitive play happening. However, this past weekend, a Standard Showcase Challenge took place; a large tournament with nearly two hundred players all vying for beefed-up prizes on Magic Online. That meant some serious competition, which produced some interesting deck lists. While the top sixteen decks were almost entirely composed of different and low-curve midrange decks, there was one outlier: an innovative Jeskai control list that made it all the way to the quarterfinals.
Unleash unique MTG strategies to dominate Standard! Explore deck-building tips, synergies, and tactics that will help you secure victory in every match.
Squirming to Victory in Standard!
Welcome Magic lovers!   Here is an unspeakable secret: paradise is all around us and we do not understand.
Explore the power of Boros Control in Historic MTG. Who needs blue when you can control the game with red and white? Learn the strategies behind this deck.
Boros Control: Who Needs Blue?
Welcome Magic lovers! It's official, the new 'Talent' cycle of class enchantments from Bloomburrow has taken Standard by storm.  
Explore an innovative twist on the classic Golgari Grind in Standard MTG. Dive into unique strategies and deck-building tips to outlast your opponents.
Golgari Grind with a Twist!
Welcome Мagic lovers! Ah, Golgari midrange, the deck known in years past as the 'Rock' for its plodding, grindy yet inexorable gameplay, has floated in and out of Tier 1 in Standard for months now. Its latest reincarnation began with the printing of Mosswood Dreadknight in Wilds of Eldraine, followed by Deep-Cavern Bat in The Lost Caverns of Ixalan, which suddenly gave the deck the foundation it lacked, creating space for other, powerful black and green midrange creatures that weren't seeing any play, like Glissa Sunslayer, to thrive. However, it was a tumultuous ride for Golgari Midrange during the last Standard Regional Qualifier Championship season earlier this year, when its archnemesis, Domain Ramp, made up nearly 20% of the metagame. Golgari's poor matchup against Domain meant that, despite having a solid matchup against the aggressive decks and an acceptable win rate against control, Glissa and company languished in Tier 2, struggling to keep up with the 5-color ramp menace. Only 2.4% of the field at Pro Tour Outlaws of Thunder Junction opted to sleeve up Golgari, despite new tools like Caustic Bronco being great additions to the deck, and now with Bloomburrow and the Standard rotation having changed the landscape yet again, the Rock deck is well-positioned once again.
Discover top MTG strategies to dominate the battlefield by controlling cute creatures. Master deck-building techniques and crush your competition with control!
Crushing Cute Creatures with Control
Welcome Magic lovers!   Standard players rejoice! Finally, the cumbersome yoke of seminal cards like Raffine, Scheming Seer and The Wandering Emperor has been thrown off with the rotation of Standard and the release of Bloomburrow, allowing players to flex their creative deck-building muscles and explore new, heretofore unviable archetypes. Joyous cries of, “Control is dead!”, ring out across the Magic Arena Standard format…
Discover the top aggressive decks in MTG Standard. Learn key strategies and how to counter fast-paced opponents in the current metagame.
The Aggressive State of Standard
Welcome Magic lovers! With Bloomburrow barely a month old, and new Dusourn spoilers already flooding the Magic: the Gathering sphere, it's safe to say that Standard is anything but stable. The evolution of the metagame over the past month has been interesting to watch unfold, and with no serious competitive play happening, aside from the odd Magic Online Showcase Challenge or real-life tournament in Japan, it's difficult to pin down exactly which decks are leading the charge. Today, we will cover the current state the Standard format, which decks are seeing the most play online, and which decks can be expected to get better with the release of Duskmourn in just a few short weeks.
logo

By joining our community, you can immerse yourself in MTG Arena gameplay. Watch matches, engage with content, comment, share thoughts, and rate videos for an interactive experience.

Follow Us