Top 5 Standard Cards from the Upcoming Final Fantasy Set

  • Standard
  • Cards review
  • News
  • Spoilers
  • Final Fantasy
  • by HamHocks42
    Updated:
    Explore the top 5 impactful cards from the upcoming Final Fantasy set in MTG Standard. Discover which ones might dominate the meta and why.

    Final Fantasy is right around the corner, and the time has come to theorize about what cards are going to see play once the set hits MTG Arena. The overall power level looks in line with the standard we've come to expect for Standard sets like this, which is to say, very powerful and very fast, but which ones will stand out from the crowd and make a meaningful impact on the Standard meta?

    While I can’t claim to know the future, here are my predictions and explanations for five cards that just might make the cut once the set drops on June 10th.

    Honorable Mentions

    Final Fantasy includes a cycle of adventures that all come with a tapped land as their primary face. Mono-colored tapped lands are genuinely terrible, and none of the spells are particularly eye-catching, but the inclusion of both on a single card is very intriguing and provides control decks the opportunity to hit their land drops deep into the game even in the same turn they cast their main spell for the turn. The one that strikes me as the most viable is Lindblum, Industrial Regency.

    The black mage token is a genuine threat, if slightly expensive, that can arrive at instant speed. While the spell might not look like much, late-game blockers and ping damage in a control shell attached to a land sounds like the kind of efficiency we’re looking for. Also, it counts as a land for the purposes of delirium or discover.

    Number Five

    Enchantments are incredibly powerful in Standard right now with the overlord cycle seeing significant play , especially when combined with Zur, Eternal Schemer. Zur is going to be rotating in September, though, so a new support human could be exactly what that deck needs.

    Terra is a bit more aggressive than Zur, but she does replace herself in your hand if your deck has a high density of enchantments. Her trance ability also represents an intense power shift that can supercharge the creatures on your field. When combined with haste enablers like Enduring Courage and the ramp powerhouse Overlord of the Hauntwoods, an aggressive enchantments-matter deck could ensue.

    Also, Up the Beanstalk isn't rotating until January of 2024. Just sayin'.

    Number Four

    Yes, I very much do enjoy Final Fantasy VI, why do you ask?

    Seriously, though, Kefka, Court Mage is the kind of five-drop that Grixis Control decks live for. It allows you to filter your hand, set up your graveyard, and create a crushing resource disparity. Since Kefka has you draw cards for each type, if you discard a card with multiple types such as an artifact creature or enchantment land, you're guaranteed to draw two cards without even taking into consideration what your opponent discards.

    You can also intentionally run unpopular card types like planeswalkers or battles to increase the odds that you and your opponent's discards won't match. The transformation mode being an inevitable late-game threat is reminiscent of Nicol Bolas, the Ravager, and that was a strong midrange/control card in its day.

    I suspect Kefka’s iconic laugh will be coming to a ladder near you soon.

    Number Three

    Standard has a number of great sacrifice cards at its disposal like Greedy Freebooter and Infestation Sage. A number of brews use these, but a full-on sacrifice deck hasn't solidified itself in Standard the way it has in older formats like Pioneer. While we don't have the Witch's Oven / Cauldron Familiar line, Sephiroth, Fabled SOLDIER presents a powerful engine that is a self-contained sacrifice engine. He triggers at least one sacrifice per turn, drains our opponent, and draws us cards.

    A Scavenger's Talent shell featuring Sephiroth, Vengeful Bloodwitch, and potentially Helping Hand could be a powerful engine. It might be tough to out-grind the Esper Pixie decks, but Sephiroth might be the key that unlocks this archetype.

    Number Two

    Starting Town is one of the best rare lands we'll have in Standard for its entire tenure in the format , so crafting it on day one is a good idea. While lands aren't the sexy cards that got us into Magic, we all learn the value of a strong mana base early on , and Starting Town can flawlessly fix any deck's mana. Entering tapped later in the game is a downside in greedy decks trying to ramp into five-color bombs, but the number of two- and three-color aggressive cards printed these days is through the roof , and having the right pips available in those early turns is more critical than ever.

    If you want to live the dream of running an aggro deck featuring Skirmish Rhino, Starting Town is going to help you stay on curve and fix that mana perfectly. This is going to open doors we never saw coming , and I can't wait to see what overpowered nonsense comes from this being legal.

    Number One

    As I write this, the Standard ladder is absolutely dominated by Izzet Prowess decks featuring Cori-Steel Cutter, so it might come as bad news that I think the best card is an overpowered Izzet spell-slinger. Vivi Ornitier will grow as you cast noncreature spells, deals damage to your opponent, and can even spot you mana for having done so. The current pump spell package of Monstrous Rage and Turn Inside-Out will now go mana positive given Vivi's first ability and add counters to boot.

    Vivi also has some crazy combo implications when tossed into an Agatha's Soul Cauldron on a board full of counter-bearing creatures. You'd better believe I'm using him alongside Loot, the Pathfinder and Insidious Roots for silly value.

    An idea someone in my Twitch chat threw out also included one-mana cantrips that target and Vesuvan Duplimancy to create an army of Vivi's that go mana positive and exponentially ping the opponent as you go. While I doubt that idea will be competitive, you better believe I'm going to try it.

    Rate this article
    Graham, also known as HamHocks42 on the internet, is a Twitch streamer who adores Magic: the Gathering in all its forms and tries to find the fun, even in the most competitive and sweaty environments.

    Check out more content by HamHocks42

    Explore the power of Rise of the Dark Realms in a fun, effective MTG Standard deck. Marry ramp with reanimator for epic landfall and a 57% win rate in BO1
    Popular
    HUGE Landfall Featuring Rise of the Dark Realms
    Sometimes, we all just need to play goofy Commander cards in Standard. And sometimes, a set like Foundations brings a ton of goofy Commander cards to Standard for us to play with, such as Rise of the Dark Realms. Rise of the Dark Realms is the single highest-power reanimation spell in the game, but it has an absolutely crippling mana cost that's very difficult to get to in a format like Standard… unless you ramp like crazy. Today, we’re marrying ramp and reanimator to produce a huge payoff that can win the game on the spot. This deck is optimized for best-of-one because it is overly reliant on the graveyard and no amount of sideboard adjustments will likely be able to compensate for that fact. That said, I was delightfully surprised at how well the deck performed. I first built this on my stream as a goofy feature and I truly believed my mythic rank would tank as a result, but after 37 BO1 matches, it had a 57% win-rate.
    Discover how to optimize your Insidious Roots deck for Magic: The Gathering's Standard format without Tyvar. Explore Jund Exhaust and more strategies!
    No Tyvar? No Problem!
    Insidious Roots is one of my favorite cards in the current standard that encourages all kinds of silly builds involving the graveyard and pulling creatures out of it in one way or another. One popular build prior to our recent rotation featured Osteomancer Adept and Tyvar, Jubilant Brawler to create a self-feeding engine that could play out an entire deck and fling an enormous plant for a win. If you’re curious, check out the article I wrote on that deck here: While the theory on that deck was sound and it performed very well, one of the key combo enablers has now rotated out of the format. Tyvar is gone from Insidious Roots, but rather than accept this as the death of the deck, I've decided to push forward and accept it as a challenge to overcome.
    Explore top "Edge of Eternities" cards for MTG Arena Standard. Discover impactful strategies, deck ideas, and competitive insights for Best of 3 play.
    Edge of Eternities Cards Worth Building Around
    EOE Cards Worth Building Around As of today, Edge of Eternities is live on MTG Arena, and we're just now getting a chance to tinker with the new cards. While deck lists will be forthcoming from me and others in the coming days, let's take a look at some of the individual cards to see what might be playable in Standard. I've had the privilege of playing in the Streamer Event last week, so I'll be pulling from my own personal experience in this analysis both as the player and the opponent to these cards. White Weenie Might be Back
    Explore the Haunted Tortoise deck tech for Magic: The Gathering, blending Ancient Adamantoise with Haunt the Network for a new Standard gameplay strategy.
    Jank Deck: The Haunted Tortoise
    If you're anything like me, a card like Ancient Adamantoise can't help but capture your imagination, and today I've decided to build around it, and I'm pretty happy with the results. As of this writing, I've played twelve matches with this beast and have an 8-4 record. Beyond just the numbers, though, the deck feels good for such a janky brew and definitely has the stopping power to help you climb the ladder. The Primary Combo
    Discover the latest Magic: The Gathering set, "Edge of Eternities," featuring shock lands, new spacecraft mechanics, and exciting cards for Standard format.
    Edge of Eternities First Look
    At MagicCon Las Vegas, Wizards of the Coast unveiled the first glimpse of the upcoming space fantasy set, Edge of Eternities, and our first glimpse looks promising. While the vast majority of the set remains unknown, it seems only appropriate, as Magic: The Gathering fans, for us to look at the cards previewed and speculate wildly on how they'll affect Standard moving forward. Disclaimer: any predictions called out here are purely speculation. This exercise is especially challenging because we also have a banned and restricted announcement coming next Monday, June 30th, so the effective meta decks will likely be completely different by the time Edge of Eternities drops. All the same, we're going to have a great discussion and look at some fun cards, so let's get into it. Mother Flipping Shock Lands
    Explore "Standard Bird Aggro" in Magic: The Gathering. Discover bird synergy, card strategies, and competitive edge in Best of 1 format. Dive in now!
    Standard Bird Aggro
    Greetings, Janksters! Final Fantasy is upon us, and with it are a ton of new kindred mechanics, including those featuring birds. Now, I'm the kind of gamer who tried to make Kangee, Aerie Keeper work back in High School, so you can imagine my delight at being able to jam birds again in Standard. I was shocked at how well it went. Chocobos, unlike most other birds, don't fly, which means they have to operate differently from the Azorius flyers decks we've seen from birds of the past. These birds are all about landfall, and they also give Bloomburrow's birds much-needed support.
    Explore the power of Rise of the Dark Realms in a fun, effective MTG Standard deck. Marry ramp with reanimator for epic landfall and a 57% win rate in BO1
    Popular
    HUGE Landfall Featuring Rise of the Dark Realms
    Sometimes, we all just need to play goofy Commander cards in Standard. And sometimes, a set like Foundations brings a ton of goofy Commander cards to Standard for us to play with, such as Rise of the Dark Realms. Rise of the Dark Realms is the single highest-power reanimation spell in the game, but it has an absolutely crippling mana cost that's very difficult to get to in a format like Standard… unless you ramp like crazy. Today, we’re marrying ramp and reanimator to produce a huge payoff that can win the game on the spot. This deck is optimized for best-of-one because it is overly reliant on the graveyard and no amount of sideboard adjustments will likely be able to compensate for that fact. That said, I was delightfully surprised at how well the deck performed. I first built this on my stream as a goofy feature and I truly believed my mythic rank would tank as a result, but after 37 BO1 matches, it had a 57% win-rate.
    logo

    By joining our community, you can immerse yourself in MTG Arena gameplay. Watch matches, engage with content, comment, share thoughts, and rate videos for an interactive experience.

    Follow Us

    LATEST VIDEOS