Choose target creature you control and target creature an opponent controls. Put a +1/+1 counter on the creature you control if it has power 4 or greater. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Create a 1/1 white Ally creature token. Put a +1/+1 counter on it for each creature your opponents control.
Trample (This creature can deal excess combat damage to the player it's attacking.)
Whenever this creature attacks, another target creature you control gets +2/+2 and gains trample until end of turn.
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land creatures you control have vigilance. (Attacking doesn't cause them to tap.)
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