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{2}{W/B}{W/B}: Second Little Pig perpetually becomes a Boar Spirit with base power and toughness 4/4 and gains flying. Activate only if Second Little Pig isn't a Spirit.
Whenever you conjure one or more other cards, Third Little Pig perpetually gets +1/+1. This ability also triggers if Third Little Pig is in your graveyard.
Lifelink
Whenever a Boar you control attacks, each nonland card in defending player's hand perpetually gains "When you cast this spell, you lose 1 life."
When Drover of the Swine enters, choose one —
• Conjure a card of your choice from the Three Pigs spellbook onto the battlefield.
• Return up to three target Boar creature cards with different names from your graveyard to the battlefield.
Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Spree (Choose one or more additional costs.)
+ {1} — Destroy target artifact.
+ {1} — Destroy target enchantment.
+ {1} — Put a +1/+1 counter on each creature target player controls.
If you control three or more Boars with different names, conjure each card from the Three Pigs spellbook onto the battlefield. If you control two or fewer Boars with different names, conjure two cards of your choice from the Three Pigs spellbook into your hand, then put one of them onto the battlefield.
This land enters tapped.
{T}: Add {W} or {B}.
{2}{W}{B}: This land becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
Whenever this land attacks, defending player loses 2 life and you gain 2 life.
({T}: Add {W} or {B}.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
This land enters tapped.
{T}: Add {B} or {G}.
{2}{B}{G}: This land becomes a 4/4 black and green Horror creature until end of turn. It's still a land.
Whenever this land attacks, create a Food token and exile up to one target card from a graveyard.
({T}: Add {B} or {G}.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
({T}: Add {G} or {W}.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
This land enters tapped.
{T}: Add {G} or {W}.
{2}{G}{W}: This land becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
Whenever this land attacks, other creatures you control get +1/+1 until end of turn.
As this land enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.