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Whenever you cast your second spell each turn, create a 1/1 colorless Drone artifact creature token with flying and "This token can block only creatures with flying."
When this Spacecraft enters, create a 2/2 colorless Robot artifact creature token.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 9+.)
STATION 9+
Flying, first strike
When this Spacecraft enters, return up to two target non-Spacecraft creatures to their owners' hands.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 9+.)
STATION 9+
Flying
Whenever this Spacecraft attacks, defending player mills four cards.
Enchant artifact you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
Enchanted permanent has ward {1}.
Choose one —
• Target artifact or creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Reroute Systems deals 2 damage to target tapped creature.
Whenever an artifact you control enters, put a loyalty counter on Tezzeret.
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
{T}: Add {C}.
{2}, {T}, Tap X untapped artifacts you control: Target creature gets +X/+0 until end of turn. Activate only as a sorcery.
{5}, {T}: Create a 2/2 colorless Robot artifact creature token.
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+1 and has reach.
Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Flash
When this Equipment enters, attach it to target creature you control. That creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Equipped creature gets +1/+2.
Equip {3}
When this creature enters, target creature an opponent controls gets -3/-0 until end of turn.
Warp {U} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
When this creature enters, create a 1/1 white Human Soldier creature token.
Warp {1}{W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
When this Spacecraft enters, create a 2/2 colorless Robot artifact creature token.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 9+.)
STATION 9+
Flying, first strike
Target artifact or creature's owner puts it on their choice of the top or bottom of their library. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
When this Equipment enters, create a 2/2 colorless Robot artifact creature token and attach this Equipment to it.
Equipped creature gets +1/+2 and has flying.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Flying
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Warp {1}{U} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
When this creature enters, until end of turn, another target creature you control gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Warp {1}{B} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)