Flying
Whenever this creature enters or attacks, draw a card, then discard a card.
Threshold — This creature gets +1/+1 and has deathtouch as long as there are seven or more cards in your graveyard.
When this creature enters, exile up to two target cards from a single graveyard. If at least one creature card was exiled this way, each opponent loses 2 life and you gain 2 life.
You may pay {B} rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
Each player sacrifices thirteen creatures of their choice.
Enchant creature
Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
During your turn, equipped creature gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
When this creature enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
This spell costs {1} less to cast if you control a Wizard.
Draw three cards.
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