Flying
Whenever another Spirit you control enters, this creature gets +1/+1 until end of turn.
Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {X}, where X is this creature's power.
Flying
Creature spells with flying you cast cost {1} less to cast.
Whenever another creature you control with flying enters, this creature gets +1/+1 until end of turn.
Flash
Flying
When this creature enters, exile target spell with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
Counter target spell with mana value 4 or greater.
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