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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, you get (three energy counters).
When this creature dies, you may pay . When you do, this creature deals damage equal to its power to any target.
Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.
"Skreeg! I thought I told you to stop messing with... Oh, that worked. Good job, Skreeg." —Ral Zarek
If you would get one or more (energy counters), you get that many plus one
instead.
: Draw a card. Activate only if you've paid or lost four or more
this turn.
Hard hats are required. Shock-resistant coveralls aren't, but are highly recommended.
Draw two cards. Then discard a card at random unless you pay (two energy counters).
"Insight is like a waterfall—near-limitless power, but only if properly harnessed." —Saheeli Rai
This land enters tapped.
: Add
or
.
In the wilds beyond Ghirapur, raw magical energy permeates the landscape.