Destroy target creature with power 4 or greater. If you weren't the starting player, you gain 4 life.
Cycling
When you cycle Radiant Smite, if you weren't the starting player, you gain 2 life.
Draw a card. If a permanent you controlled explored this turn, seek a Merfolk card instead.
Starting intensity 1
Draw a number of cards equal to this spell's intensity.
All Chorus cards you own intensify by 1.
Whenever Landlore Navigator attacks, create a Map token.
At the beginning of your end step, if two or more artifacts entered under your control this turn, conjure a card named Thieving Magpie onto the battlefield.
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