Bloomburrow Has Announced Itself, and We Have Some Stuff to Talk About!

Cards reviewSpoilers
Updated:
Explore the latest announcement from Bloomburrow with our in-depth discussion. Discover new features, updates, and what this means for fans and users alike

We now have official announcements for spoilers from our new Standard Set, Bloomburrow. Considering that the initial spoilers from the pro tour were a tad underwhelming, it was refreshing to see some of the awesome new mechanics and overall flavor that we will get with this set. There were also some cards that were clearly used to replace cards that were going to rotate out, which is also convenient for us. We will also get some cards that help us reminisce about cards that we were missing, and commander players got a very pleasant surprise with the animal versions of some of our most beloved planeswalkers. 

We needed something truly refreshing to fill the void that four sets will leave in this format, and from what has been revealed so far, it appears that we are well on our way. I'm sure there are also plenty of people who are flat out ready for a rotation right now, and they would take it even if we didn't get any new cards. I wouldn't necessarily be opposed to that. Thankfully, while we do get the rotation we so desperately need, we will also be getting some pretty sick cards. We will go over a few of my favorite new cards revealed so far, and what they may be replacing. 

New Cards I'm Excited to See

Magic the Gathering Card - Season of Loss - MTG Circle

You know I had to start it off with this one. It is effectively a reprint of Invoke Despair. It is pure evil mono black beauty as it was intended for your five mana sorcery spell. This introduces a new mechanic of paw prints to cast different modes of the spell. We cannot do all three modes, which some would say makes it a little more fair. You also cannot carry over paws for later like energy. I guess we could kind of think of it as use it or lose it energy, and you can only use it on that same card. Either way, this gives us some flexibility and it has phenomenal potential upside.

Magic the Gathering Card - Fell - MTG Circle

This card is literal vanilla on cardboard, but it is the simple, good removal that we have been asking for. It has an obvious drawback only being a sorcery, but it's nice to be able to target any creature for only two mana. It could possibly be a nice sideboard swap for when we need to remove artifact creatures. There are some matchups where Go for the Throat is flat out bad, and this is an easy like for like swap with it. We are happy to see Fell, even if it causes us to be a tad slower at sorcery speed. The fact that it is uncommon should help out with pricing and wildcards as well. It is also helpful that this card is coming because we will be losing Infernal Grasp.

Magic the Gathering Card - Sunspine Lynx - MTG Circle

Let's jump right into the big cat portion of the article. This Lynx is gangster. Not being able to prevent damage or gain life are serious static effects that affect the board in major ways. This card will have implications outside of just standard as well. This could be a key to shutting down Amalia Combo in Pioneer. It shuts off plenty of other combos that rely on life gain as well. Normally if we saw something that does this much for the mana, it would just be an enchantment. This card is even better because it is also a strong creature. If that wasn't enough, in true red color identity fashion, it deals damage to each player when it enters. Mono red doesn't mind this, because it runs a ton of basics. In eternal formats, however, this could be absolutely devastating. It is definitely the case that this could replace any four mana spell in mono red that is rotating out. We will just have to see if the red decks elect to play spells with that high of mana value. A lot of them seem to top out at three mana, but it is possible that this is enough incentive to go a little bit more towards midrange. 

Magic the Gathering Card - Ygra, Eater of All - MTG Circle

Well, this card and I have some things in common. We both eat everything. No, but seriously, this is another kitty that you can expect to ask some serious questions when it's on the board. She effectively has a ward cost of sacrificing a creature - and we know how powerful the other creature is that has that ability. It also turns all other creatures into food tokens, which is plenty powerful on its own. It really punishes decks that don't run creatures. If they don't have one, only a board wipe or edict effect can deal with this powerful cat. Like we said, it demands answers, and not everyone will be able to give those answers. Nothing immediately comes to mind as to what this card will replace, but I think it can hold its own as yet another awesome creature that Golgari Decks have access to. 

Magic the Gathering Card - Maha, Its Feathers Night - MTG Circle

Maha was the first preview that really made me believe in the potential of this set. It goes without saying that tons of ideas come to mind when we see the ability for this big bird. Equally, it is a card with great stats even if we leave out that ability. The ward cost of discarding a card is pretty sweet - especially considering that we are losing Graveyard Trespasser. This card immediately looks to be an adequate replacement for Junji. While I will miss that awesome dragon, it is pretty cool that it can be replaced with another strong flyer. We now have that and Aclazotz, and I think both are good, while also both serving their purpose in their own respective ways.

Expectations for New Standard

Ok, so you saw how many creature cards I listed above. We have some board wipes rotating out, and of course plenty will stay, but I am confident that within this new meta, we will see players being rewarded for playing creature-based decks. When it comes to a lot of the win conditions that the control decks are losing , a lot of those cards are being replaced by other creatures. This means they can't simply rely on planeswalkers and creature lands to win games, and thus would hopefully deter the prevalence of board wipes. We will have to see how things play out, but something tells me that a set that relies on kindred animals to make up the majority of the prints would have to foster an environment where people actually want to play the creatures.

 

I am a Magic The Gathering competitive player, and streamer. I specialize in homebrew decks. My favorite formats are: Standard, Pioneer (Explorer on Arena), and EDH. I first started playing MTG in 2001, and have played on and off since then.

Check out more content by Numbskull

Discover a powerful new combo in Standard that can defeat your opponent by turn 4! Learn how this strategy works and build your deck to dominate.
This New Combo in Standard Kills the Opponent on Turn 4!
Duskmourn is now fully previewed, and everyone is scrambling to come up with what will be the best deck. I am currently doing the same, and like I always do, I am coming to you today with my best version of Mono Black for Duskmourn! The one thing I love the most about this set is that feels like Mono Black will be able to do a couple of different archetypes that will be competitive. There are combos, midrange options, and even aggro. Other colors are also getting the same flexibility. It feels like we will have a well-rounded format once all of these cards are released. The power level will be incredibly high, and the format should be wide open. While I am excited for the diversity that is to come, let's take a look at how this list works. Combos and Play Lines in the New Deck If you were here a few sets ago, you saw me trying to get one turn kills with Bloodletter of Aclazotz. We did have a good bit of success with that, and the combo was really fun. Today we are going to be able to tighten up that idea and hopefully make it much more consistent. We now have multiple ways to make the opponent lose half of their life total, which becomes their full life total when Bloodletter is out. We have some other options in the deck to pivot from that plan if there is simply too much removal that we are up against - because the format is still full of efficient options to remove permanents. We will also utilize the good removal that we are given, and we are now gaining access to enchantment removal that is somewhat efficient. We should be able to deal with most of the problems that we face, and I think it is safe to say that we are cooking. Let's take a look at the list itself now, and the cards that are going to be relevant.
A detailed breakdown of my win at the Standard Store Championship! Learn the key strategies and plays that led to victory in this exciting MTG event.
Recapping My Win at the MTG Standard Store Championship
Normally I don't play in store championships, but this time I had to make an exception. Everyone was going on and on how valuable the full art Urza's Saga was, and I had to get in on this. I admittedly didn't have any intention of keeping the card, but I knew that I could get some great trade value for it, or at least be able to sell it for a decent amount of money When the first weekend of store championships took place, this card was selling for $350 USD. It has since gone down to about $270 USD, but it still makes it worth it - especially when the entry for the event was $20, and I already had it covered for free with store credit that I had built up. I waited for the event at my LGS, and I brought my trusty mono-black discard deck, and gave it a shot. There were four rounds in total, and it took a deal at the end to get it done, but I was able to get through the day undefeated and secure the saga. I'll go over how my matchups were, and of course some key elements of the deck that I played. I believe it is very similar to a deck in one of my previous articles, so I won't dwell on the list itself too much. We will mainly just go over the key cards that make everything work, and some of the cards from today that stood out in each matchup. First, let's take a look at the deck! [{ "card": ">Urza's Saga<", "src": "https://cards.scryfall.io/normal/front/c/1/c1e0f201-42cb-46a1-901a-65bb4fc18f6c.jpg?1667318301" }] This deck is aptly named Standard 8-Rack. It models itself after a similar archetype in modern that punishes the opponent for having one or fewer cards in hand. Ideally, we have the deck set up where after the opponent has their upkeep and draw step each turn, they are losing four life. You can also double down on that with the fact that one of the effects dealing the damage is a creature that is difficult to block, and that can also accelerate the clock.
Explore the latest MTG Modern bans and how they reshape the meta. Stay ahead with insights on deck adjustments, new strategies, and choices post-ban.
Modern Bans are HERE and it is Time to Check on the Meta!
This past week, Wizards gave us some bans that were desperately needed. In addition to that, we even got some that many would say were not needed. Some of the cards that were on the ban radar came out unscathed this time, with conjecture that they may end up being banned later. We were all positive that Nadu was going to get banned, and the format was suffering while in the waiting room for that. One ban in Modern that we did not expect, however, was for Grief to be banned. It was still a broken card, but with a lot of the cards printed in MH2, it appeared to have been powered down a bit compared to the rest of the cards out there. The good news is that a lot of the decks that played it were able to adapt around it, but what we really want to check on today is how the meta looks in general. Similar to the last article, we will look at the decks that round out the top tier, and what decks we should look to see taking the spot as our best deck for the format. Let's get to the Modern Meta check-in. What Deck is the Best? We'll get to that pretty quickly here, and it was also rather obvious - Boros Energy is taking the meta by storm currently. It is able to snowball so much, and has cheeky elements of control that allow the deck to simply do its thing uninterrupted. It is well-rounded and has bunches of life gain. Many decks in the format do not run board wipes, and those decks tend to suffer against Boros. Let's take a look at the list itself.
With Amalia and Sorin banned in Pioneer, discover which decks now lead the top tier. Perfect for competitive players adapting to the new meta.
Amalia and Sorin Are Now Banned in Pioneer, so What Decks Round Out the Top Tier?
Wizards brought out the hammer this past Monday, and we are absolutely feeling the effects across multiple formats. For today, I would like to go over how the metagame of Pioneer is starting to sort itself out, what we can expect going forward, and maybe even see if we can reach a consensus on what the best deck currently is. Even if you aren't sold on there being a "best" deck yet, it is safe to say that creature-based decks are currently dominating all of the challenges that we are seeing so far from MTGO. From the most recent two challenges that we have available, one to eight metagame saw all of the decks be creature-based, while the other had four of eight decks centered around creatures for their win conditions. Not all of them were aggro - although a good bit of the better performing decks are - but even when they weren't aggro, the decks still used a combination that in some way puts a ton of creatures on the board and swings for a ton of damage. It is evident that decks with twenty or more creatures are currently thriving, and the only thing they really have to worry about right now is board wipes. We are even seeing a new archetype come into play in Selesnya Aggro. I personally think that right now, Izzet Phoenix is the best deck. It is always present in top finishes currently, and it often still performed well before the bans. We will take a look at that deck, and then I will tell you about another one that I think will be cracked wide open pretty soon. No matter what way you slice it, however, creature decks are claiming a large metashare. Izzet Phoenix {{ 66cfe97466d0a94740e4b85f }}
Why Waste Not needs an update in Pioneer. Explore fresh strategies, synergies, and top decklists to boost your competitive Magic: The Gathering gameplay.
It's Time to Update Waste Not in Pioneer
With non-rotating formats, we don't always get a ton of new cards to add to existing archetypes and decklists when a new set comes out, but it is important to find any improvements we can make. I believe that I would be doing the archetype a disservice if I did not at least test out one of the new best uncommons from Bloomburrow in Bandit's Talent. This is another two mana enchantment, so it can appear a little clunky in regards to how we want to sequence our spells. What I've found is that you still always want to ideally go: Turn one, Thoughtseize. Turn two, Waste Not, and then go from there. Ideally on turn three you are resolving a Bandit's Talent, or Go Blank. We do sacrifice having Duress in the main deck from this change, but it allows us to get tons of residual value, and have mana sinks. We'll take a look at some of the changes to the last version of this deck that I made an article for three months ago, and then we will go over some gameplay! {{ 66c3220e6d01292315b35b53 }} I had to update the sideboard a bit from the last version as well, because there is a lot of graveyard stuff in Explorer right now. We are yet to see if it has also become a thing in Pioneer, so we will consider these updates tentative, and as further testing goes over the next six weeks and after the B&R on the 26th, we will be more certain on the final sideboard.
Step away from competitive paper formats and dive into the fun of Historic MTG. Discover casual decks and strategies for an exciting gameplay experience.
Taking a Break from Competitive Paper Formats to Have Some Fun in Historic!
Many who are familiar with my channel remember the good old times when Alchemy first came out and one of the coolest cards ever printed allowed us to play a really cool mono black deck for a long time. We took it into the top numbers in mythic, and played plenty of qualifier weekends with the list. It was an easy mythic every season when you were allowed to play cards like Sanguinestroke and Invoke Despair in the same deck. Another card that worked out really well when Alchemy first came out was Citystalker Connoisseur. We just amassed so much value, and drew so many cards that it was almost impossible for the opponent gain an advantage. Hell, they even nerfed the Alchemy cards we were using, and it didn't matter much. Well, those days are over now of after multiple rotations, and with the news coming out that Sanguine Brushstroke was going to be printed into the new Mystery Booster packs, I wanted to try my hand at playing that card again in a deck. I figured it might not be quite powerful enough for Timeless, so I figured we would try it in Historic. One of the benefits there is that we would still have access to the MH3 cards, and there are some pretty strong spells from that set that can be used in the deck. I don't view Historic as a terribly competitive format - more so just a place where you can do fun things and maybe pull off some ridiculous combos. Also, you know this deck wouldn't be complete without running a playset of our favorite finisher, Invoke Despair. Let's check out how the Historic version of our beloved Alchemy deck from two years ago! {{ 66beb46b66d0a94740e46efd }} This deck will have a lot of familiarity to people who were watching my stream about two years ago. This deck put all kinds of work for us on the ladder, and really helped us get things going on the competitive front.
Discover a powerful new combo in Standard that can defeat your opponent by turn 4! Learn how this strategy works and build your deck to dominate.
This New Combo in Standard Kills the Opponent on Turn 4!
Duskmourn is now fully previewed, and everyone is scrambling to come up with what will be the best deck. I am currently doing the same, and like I always do, I am coming to you today with my best version of Mono Black for Duskmourn! The one thing I love the most about this set is that feels like Mono Black will be able to do a couple of different archetypes that will be competitive. There are combos, midrange options, and even aggro. Other colors are also getting the same flexibility. It feels like we will have a well-rounded format once all of these cards are released. The power level will be incredibly high, and the format should be wide open. While I am excited for the diversity that is to come, let's take a look at how this list works. Combos and Play Lines in the New Deck If you were here a few sets ago, you saw me trying to get one turn kills with Bloodletter of Aclazotz. We did have a good bit of success with that, and the combo was really fun. Today we are going to be able to tighten up that idea and hopefully make it much more consistent. We now have multiple ways to make the opponent lose half of their life total, which becomes their full life total when Bloodletter is out. We have some other options in the deck to pivot from that plan if there is simply too much removal that we are up against - because the format is still full of efficient options to remove permanents. We will also utilize the good removal that we are given, and we are now gaining access to enchantment removal that is somewhat efficient. We should be able to deal with most of the problems that we face, and I think it is safe to say that we are cooking. Let's take a look at the list itself now, and the cards that are going to be relevant.
logo

By joining our community, you can immerse yourself in MTG Arena gameplay. Watch matches, engage with content, comment, share thoughts, and rate videos for an interactive experience.

Follow Us

LATEST VIDEOS