Budget Gain and Drain in Standard

Updated:
Discover a budget-friendly Orzhov deck in MTG Standard with high win rates. Gain and drain life with "Raise the Past" in Best of 1. Perfect for competitive play!

Orzhov life gain and drain is a powerful archetype that has been making a lot of headlines these days because of Bloodthirst Conqueror making infinite 'I win' turns very possible in Standard or even in draft. We're not going to play with that guy today, though, because I set out to build a with only four copies of a single rare with the rest of the 60 being made up of commons and uncommons.

This deck is a glass cannon that wouldn't likely survive sideboarding well, so we're playing in Best-of-One.

Total Cards:

The Rare

Magic the Gathering Card - Raise the Past - MTG Circle

The one rare we're using is an absolute banger in Raise the Past. This card has caused a pretty significant stir within the brewer community for having insane top-end power in decks that can support it properly. Since it cares about creatures that cost two or less, our deck is going to be riddled with one-drops that can give us value upon entering and fill our graveyard. If our top decks break perfectly, we could pop this right on turn four for the win.

Since our deck is full of small creatures, we're likely going to play them out to the board to either chump block or punch in for damage. If our opponent spends removal spells or creatures to answer them, they're simply loading our graveyard for later.

The Win

Magic the Gathering Card - Hinterland Sanctifier - MTG CircleMagic the Gathering Card - Lifecreed Duo - MTG CircleMagic the Gathering Card - Starscape Cleric - MTG Circle

Our primary win con will be through Soul Warden-style effects like Hinterland Sanctifier and Lifecreed Duo being paired with the drain power of Starscape Cleric. We have plenty of cards in our deck that can gain us life, but Starscape Cleric is the only one that drains as a result. If we pop the Raise the Past without a Starscape Cleric in the graveyard or on the field, we will likely gain enough life to stabilize and force our opponent into a board-wipe-or-bust position, but it won't win on the spot the way we want to.

Magic the Gathering Card - Elas il-Kor, Sadistic Pilgrim - MTG Circle

We also have Elas Il-Kor, who can add a few death trigger pings to the mix if the legend rule comes into effect. She's redundancy and the deathtouch is surprisingly relevant if played out on turn two.

Filling the Graveyard

Magic the Gathering Card - Snarling Gorehound - MTG Circle

Given how many creatures we have entering the battlefield repeatedly throughout the course of the game, getting a surveil every time one does is very powerful. Whenever surveilling with the Gorehound, be sure to dump creatures into the graveyard every chance you get because every mill gets you one card closer to drawing the Raise the Past. Often, if you fire one Raise the Past but aren't able to deliver a kill shot, the surveils off of Snarling Gorehound alone will fill the graveyard back up and make sure the next card you draw is a Raise the Past.

Faerie Dreamthief is here to be a one-drop blocker and the surveil on its entering is also value. It also has the added benefit of being able to draw you a card if it's in the graveyard in a pinch. The fact that its type is faerie is a slight downside that we'll get into in a minute, but its upsides easily make up for that.

The Value

Magic the Gathering Card - Helpful Hunter - MTG CircleMagic the Gathering Card - Splitskin Doll - MTG Circle

Small creatures entering and drawing cards is a critical piece of our setup, so we naturally have Helpful Hunter in the mix. We also run Splitskin Doll because we're almost never without additional creatures, so it's almost always redundant with Helpful Hunter, but it also has two power so it can trade with meaningful threats in combat or even apply pressure if our opponent isn't setting up creatures early. I've been very impressed with the Doll's performance.

Magic the Gathering Card - Nurturing Pixie - MTG Circle

The last time you saw Nurturing Pixie, it was probably bouncing a Tithing Blade or Hopeless Nightmare to keep stripping you of resources before a Rottenmouth Viper showed up. Well, we're using it a bit differently here, but its value remains. As a one-drop, it can just be a decent chump blocker very early and another body entering to trigger our Soul Wardens later, but it also has the chance to reset our Splitskin Dolls or Helpful Hunters to keep digging in a pinch. We could even reset our Starscape Cleric if we have enough mana to pay the offspring cost.

The one downside, though, is Faerie Dreamthief is not an eligible target for Nurturing Pixie's trigger as it specifies non-faerie. As a one-drop with a good enter trigger, Dreamthief would have been a great target, so that is a slight downside, but it's not disqualifying by any means.

Conclusion

So, you ask, is this deck any good? Honestly, I think it's far better than it has any right to be.

This kind of glass cannon combo reads like it should be a meme, but the gameplay actually bears out a pretty solid winning record. I'm currently playing it in Platinum with a relatively small sample size, but I have a comfortable 80% win rate and the games didn't feel particularly close. Like I mentioned in the introduction, graveyard hate would strip the ammunition we need to fire our combo, so I suspect this deck would not translate well to Best-of-Three, but that might be a fun experiment.

If you're a budget-conscious Magic Arena player, the lack of heavy wildcard investment makes this a solid choice if you're trying to climb the ladder with a fun deck that's a bit different from your traditional red-based aggro lists (not that there's anything wrong with those).

Thanks so much for reading, and happy brewing!

Check out video content recorded with CardFlowlogo

Rate this article
Graham, also known as HamHocks42 on the internet, is a Twitch streamer who adores Magic: the Gathering in all its forms and tries to find the fun, even in the most competitive and sweaty environments.

Check out more content by HamHocks42

Explore the "Breach the Multiverse Midrange" deck in MTG Standard. Discover powerful combos, strategies, and card synergies for casual and competitive play.
Breach the Multiverse Midrange
An all-in combo deck existed prior to rotation that leveraged Breach the Multiverse, Conspiracy Unraveler, and Repository Skaab to easily mill out both players and pass the turn to your opponent's mill loss. The combo died when Repository Skaab rotated this past fall because Standard wasn't left with a way to recur Breach the Multiverse consistently, but that loop was a favorite of mine and I decided to tackle a build using lots of those same pieces but with less emphasis on combo-killing the opponent and more on the power and value you can set up with the shell. The Core Engine Breach the Multiverse is a powerhouse card that allows you to access some of the most powerful creatures in the entire game while also giving you massive information on your opponent's deck. The card is excellent in metas where opponents are likely to bring good creatures and/or planeswalkers to the game so you're getting value coming and going. Even creature-light decks in today's meta carry a few copies of Overlord of the Mistmoors or sometimes Atraxa, Grand Unifier, so we should be safe here. The dream is an opponent who runs Jace, the Perfected Mind, which has been known to happen.
Explore the innovative "Abusing Doubling Season in Standard" deck, blending powerhouse cards with a creative twist in Magic: The Gathering's Best of 3 format
Abusing Doubling Season in Standard
Today's deck is going to look a lot like Domain decks you've seen in the past, but with a janky twist. Instead of Zur, Eternal Schemer, Overlord of the Mistmoors, or Atraxa, Grand Unifier, we're going to play Doubling Season in Standard. Since the core of the deck is full of known powerhouse cards, why bother messing around with a top end that's been proven? Well, it started as a goofy experiment to see if we could make Doubling Season work in Standard, but after playing it for a while on the ladder, I can confidently say there are some games (especially the mirror) where the extra power of Doubling Season, Doppelgang, and Three Blind Mice The Card Draw and Ramp
Explore the revamped Dimir Demons deck in Magic: The Gathering Standard. Dive into aggressive strategies, reanimation combos, and insights for Best of 3.
Standard Dimir Demons with a Twist
Dimir has been a popular color pairing in Standard for some time now, and the deck has gone through massive changes in that time. Back in October, Javier Dominguez took down the World Championship with Dimir Demons, but in the last few weeks, the demons package has fallen out of favor in place of a more aggressive build focusing around Kaito, Bane of Nightmares. This means that meta-hating hipsters like me can start playing the demons package and see what all the former fuss was about. Of course, I wasn’t going to just net deck the previous list, but instead look at its card choices and figure out how to use that base to power up a strategy I was already going to play. The Core
Unleash chaos with Agent of Treachery in Explorer! Discover powerful combos and strategies in this deck tech for Magic: The Gathering's Explorer format.
Be an Agent of Calamity in Explorer
As a wise Batman antagonist once said, “You either die a hero, or you live long enough to see yourself become the villain.” Well, today's deck certainly isn't heroic by any means, so I suppose I've entered my villain arc. Fortunately, I'm able to get there with a card I have an unhealthy nostalgia for prior to its appropriate Standard ban in 2020: Agent of Treachery. Why is This Card Problematic? The card Agent of Treachery is a human that can steal any permanent on the battlefield when it enters. There are a number of safeguards that we see on cards like this, but none of them apply to Agent. It could have checked if it had been cast upon entering, it could have not had the card draw stapled to it, or it could at least have limited its targets to nonland permanents. Since none of those are applicable here, if you can get Agent of Treachery onto the battlefield quickly, you can start stealing your opponent's mana base, which limits their resources while ramping you up.
Explore the Mardu Reanimator deck in Magic: The Gathering Standard. Optimize graveyard strategies with powerful cards like Kroxa and Kunoros.
Mardu Reanimator in Standard
A card from March of the Machine that has always read like my favorite kind of nonsense is Kroxa and Kunoros. The combination of Cerberus with the serial numbers filed off and a generic hunger titan lends itself to very silly reanimator combinations that can put a ton of power on the board very quickly if you can fill your graveyard quickly. Cards like Breach the Multiverse can do this very well, but for today's deck, I decided to look into other mass graveyard filling options that just work well together. The Main Buildaround Kroxa and Kunoros requires a bit of setup, but fortunately they trigger on entering as well as attacking. If you can stick this unit, your opponent will need to respect it or be utterly beaten down because of the stats, but the real power in this card is the fact that it rarely ever enters alone unless your opponent has found a way to hose your graveyard.
Discover "Unexpected Results" in Pioneer Masters for Magic: The Gathering. Explore janky, explosive gameplay in Explorer format. Perfect for casual fun!
The Unexpected Jank: A Unique MTG Explorer Deck Build
Unexpected Results is a new rare in Pioneer Masters, and I crafted it so that you don't have to! Out of all the new, powerful cards the set has brought to Arena, I decided I wanted to tackle the silliest jank rare that was clearly thrown in to pander to us casual folks still brewing around on Arena to see how big our numbers can go. Turns out, this card absolutely delivers on what it promises: inconsistent explosiveness. Normally in these articles, I wait for the conclusion to really break down whether or not the deck is good, but I won't bury the lead on this one. This deck is inconsistent, and you will lose more games than you win if you play it, but the wins will be incredibly satisfying and unreasonably fun to pull off. If you want something goofy to jam in the play queue or against your friends, this deck is excellent, but I wouldn't register it at a local Pioneer tournament. The Main Build Around
Explore the "Breach the Multiverse Midrange" deck in MTG Standard. Discover powerful combos, strategies, and card synergies for casual and competitive play.
Breach the Multiverse Midrange
An all-in combo deck existed prior to rotation that leveraged Breach the Multiverse, Conspiracy Unraveler, and Repository Skaab to easily mill out both players and pass the turn to your opponent's mill loss. The combo died when Repository Skaab rotated this past fall because Standard wasn't left with a way to recur Breach the Multiverse consistently, but that loop was a favorite of mine and I decided to tackle a build using lots of those same pieces but with less emphasis on combo-killing the opponent and more on the power and value you can set up with the shell. The Core Engine Breach the Multiverse is a powerhouse card that allows you to access some of the most powerful creatures in the entire game while also giving you massive information on your opponent's deck. The card is excellent in metas where opponents are likely to bring good creatures and/or planeswalkers to the game so you're getting value coming and going. Even creature-light decks in today's meta carry a few copies of Overlord of the Mistmoors or sometimes Atraxa, Grand Unifier, so we should be safe here. The dream is an opponent who runs Jace, the Perfected Mind, which has been known to happen.
logo

By joining our community, you can immerse yourself in MTG Arena gameplay. Watch matches, engage with content, comment, share thoughts, and rate videos for an interactive experience.

Follow Us

LATEST VIDEOS