Commons and Uncommons to Watch from Aetherdrift

Discover budget-friendly commons and uncommons from Aetherdrift to enhance your Standard decks in MTG. Perfect for Arena players in Best of 3 format.

Aetherdrift is right around the corner, and I know I'm excited to get my hands on the new cards. I know the wildcard grind on Arena can be hard, though, so I want to focus on some commons and uncommons that I think will work well in Standard and give you an opportunity to enjoy some of that new set feeling without breaking your wildcard bank.

Nesting Bot

Magic the Gathering Card - Magic the Gathering Card - Nesting Bot - MTG Circle - MTG Circle

Start your engines! It is a mechanic that requires you to establish it early, so any deck that wants it will want lands or one-drops with the ability. Nesting Bot gives you that while also having a death trigger that nets you a fresh creature. It's very similar to Crawling Chorus or Infestation Sage, which are both perfectly good turn one plays, but it can also be hit by Gleeful Demolition. This uncommon checks a ton of boxes for a very low price.

Tune Up

Magic the Gathering Card - Magic the Gathering Card - Tune Up - MTG Circle - MTG Circle

Refurbish is a perfectly playable card when it's being supported with discard outlets and huge artifact bombs like Portal to Phyrexia or Cityscape Leveler. Tune Up gives you that exact same baseline with the added benefit of any vehicle becoming a creature permanently if it's brought back with this card. While older formats will let you bring back Parhelion II with this, Standard will be getting Valor's Flagship that puts itself into the graveyard while being a powerhouse alongside this card.

Bounce Off

Magic the Gathering Card - Magic the Gathering Card - Bounce Off - MTG Circle - MTG Circle

Unsummon is a perfectly playable effect right now and is likely only being sidelined because we have This Town Ain't Big Enough in Standard at the moment. Bounce Off is a strict upgrade over Unsummon as it lets you target your own creature or your opponent's and now it can hit vehicles as well. This Town probably isn't getting replaced with this any time soon, but this could be a worthwhile option at common if you need to buy a turn or reset vehicular enter triggers.

Roadside Blowout

Magic the Gathering Card - Magic the Gathering Card - Roadside Blowout - MTG Circle - MTG Circle

Repulse is a reasonable card in any control deck. Being able to bounce a permanent without going down on cards is a useful tool, so much so that even Into the Roil saw some play when it was legal a few years ago. Roadside Blowout can be just that for three mana, or it can target aggressive one drops for only one mana. In matchups against Gruul or Azorius, being able to bounce a Heartfire Hero, Monastery Swiftspear, or Optimistic Scavenger after they've targeted it with a combat trick or aura could represent, appropriately, a huge blowout in both tempo and cards.

This might just be sideboard tech, or come and go based on meta shifts, but I think this card will be a factor in Standard for a long time to come. Keep an eye on this card.

Grim Bauble

Magic the Gathering Card - Magic the Gathering Card - Grim Bauble - MTG Circle - MTG Circle

Bobbleheads are cool. While I think that's enough analysis to justify this card, we can also talk about how well it lines up in the current Esper Pixie shell. Disfigure or Stab are fine removal options that currently don't see play because Cut Down refuses to leave the format, and Grim Bauble gives us that at sorcery speed, but it also leaves material on the field. With a Nurturing Pixie and three mana, this can even trigger twice in a turn to pick off a four-toughness creature fairly easily. Grim Bauble basically asks the question, “What if Hopeless Nightmare was a removal spell?” and I think the answer is, “It'd be good.”

Kickoff Celebrations

Magic the Gathering Card - Magic the Gathering Card - Kickoff Celebrations - MTG Circle - MTG Circle

This fall, Brothers' War is going to be rotating out of Standard and taking Bitter Reunion with it. Bitter Reunion is the unsung hero of countless reanimator piles and its loss would certainly be missed if it weren't for Kickoff Celebrations. While the haste does require you to have max speed, which is far from a given if the deck isn't being otherwise aggressive, the option being there is nice. Primarily, though, this card lets you fill your graveyard without losing card advantage while putting an enchantment online you can use for recursion or bargain.

Dredger’s Insight

Magic the Gathering Card - Magic the Gathering Card - Dredger's Insight - MTG Circle - MTG Circle

Cards like Seed of Hope and Cache Grab are valuable tools in Insidious Roots or Squirming Emergence, but they themselves aren't permanents. This is important for descent and because green recursion nowadays like Elvish Regrower or Coati Scavenger can only regrow permanents. The passive ability of gaining life is a nice bonus, but I'm primarily running this as a way to fill my graveyard and make sure I hit my land drops.

Broodheart Engine

Magic the Gathering Card - Magic the Gathering Card - Broodheart Engine - MTG Circle - MTG Circle

Golgari reanimation is a viable tier-2 strategy in Standard at the moment, and being able to reanimate monsters like Atraxa, Grand Unifier or Valgavoth, Terror Eater on turn four is the name of the game for those decks. Broodheart Engine does both necessary functions of filling your graveyard AND being able to reanimate on turn four. Given the current card pool in Standard, I don't think targeting vehicles will be important unless you're running Valor's Flagship or, maybe, Thundering Broodwagon.

Voyage Home

Magic the Gathering Card - Magic the Gathering Card - Voyage Home - MTG Circle - MTG Circle

Affinity for artifacts is a wild line of text that gets people my age sweating as they remember how fast it allowed games in the original Mirrodin block to spiral out of control with Myr Enforcers and Frogmites. The original affinity card that has probably aged the best, though, is Thoughtcast, and Voyage Home is giving me huge Thoughtcast vibes. Granted, comparing the two isn't fair as Thoughtcast existed alongside Chrome Mox and artifact lands, but the effect is powerful enough to give me pause. Our current Standard doesn't have a strong artifact deck, but we're making artifact tokens at rates rarely seen before and Aetherdrift is bringing in tons of new artifacts for us to play with. Being able to draw three cards and gain three life for two mana in those decks could provide the card advantage those decks need to really go to the next level.

Don’t sleep on this card.

Conclusion

I believe Aetherdrift will shake up Standard meaningfully, and I'm hoping even Arena players on a budget will be able to get in on the action. If there are any commons or uncommons you think will see play that I didn't call out above, please sound off in the comments below!

Thanks for reading, and happy brewing!

Rate this article
Graham, also known as HamHocks42 on the internet, is a Twitch streamer who adores Magic: the Gathering in all its forms and tries to find the fun, even in the most competitive and sweaty environments.

Check out more content by HamHocks42

Discover our first impressions of Tarkir: Dragonstorm with highlights on new cards - Mox Jasper & Stormscale Scion. Explore the impacts on MTG Standard play
Top
Our First Impressions of Tarkir: Dragonstorm
Last week, Wizards of the Coast gave us a first look at the next Standard release, Tarkir: Dragonstorm, and that gives us an opportunity to analyze, overreact, and wildly speculate on what the future holds, which is an opportunity I rarely pass up. This first look was only nine cards from the Standard set itself, but it includes some eye-catching mechanics, so let's get into it. For this article, I plan to analyze how these cards will impact Standard first and foremost. The Headliner
Explore a unique Abzan Reanimator deck in MTG Standard featuring Atraxa, Grand Unifier, and Zombify. Unleash powerful reanimation with strategic twists.
Abzan Reani-Midrange
The quest for a quality reanimator deck is never-ending for graveyard junkies like myself, and a Standard that includes Atraxa, Grand Unifier and Zombify is just begging for it. So today, I have a fresh take on the archetype in Abzan with a bit of a twist. The Main Threats
Explore the Speedbrood's transformation into vehicles in our Magic: The Gathering Standard BO1 deck. Discover top strategies for competitive play.
Insects in Standard Best-of-One
One of the racing teams competing for the Aetherspark in Aetherdrift is the Speedbrood, a species of insects that have such a strong connection with speed itself that they literally transform into vehicles upon achieving their version of enlightenment. Well, that means they're well represented as a draft archetype in DFT and we're able to take advantage of it and ultimately build a pretty slick Standard deck that can hang in best-of-one (BO1) pretty well, even if it would likely falter in games two and three if we tried it in BO3. The Win Conditions Our primary finisher is Aatchik, Emerald Radian, which gives us a gigantic board state just for entering the battlefield, and each insect we have suddenly pings our opponent upon death. This makes blocking them a challenge and almost guarantees they'll give you the chance to push damage. Obviously, for us to get Aatchik's enters-the-battlefield (ETB) trigger to maximum value, we'll need to run lots of artifacts and creatures in our deck, along with ways to fill the graveyard. More on that below.
Explore an innovative Magic: The Gathering Standard deck with Repurposing Bay, blending Birthing Pod and Tinker strategies for competitive and casual play.
Popular
Repurposing Bay is Very Interesting in Standard
Now This is Pod Racing Aetherdrift has a number of fun build-arounds and one that saw relatively heavy play during the early access Streamer Event this past Wednesday was Repurposing Bay. Repurposing Bay reads like if you take the two classic powerhouses Birthing Pod and Tinker and smashed them together into a single card, so of course we had to find ways to break it. Below is a breakdown of the 60-card main deck I landed on after playing in the event. As the meta shifts on the ladder, this will likely be tuned, but I think it gives us a great starting position.
Explore the Muldrotha Mill deck in MTGA Historic Brawl, focused on graveyard and mill strategies. Perfect for casual MTG players eager for new deck tech.
Brawl Break: Muldrotha Mill
Aetherdrift is right around the corner, and I'm anxiously awaiting the cards dropping on Arena so we can begin brewing all kinds of crazy vehicular nonsense. Like a kid the night before Christmas, however, I feel the need to distract myself a bit from the excitement so I don't absolutely pop. To do so, I've put together a classic Brawl commander that I, somehow, hadn't played before and put some energy into creating a fun experience that can win some games. I present to you: Milldrotha. The Commander
Explore the top Aetherdrift card previews for Standard in Magic: The Gathering. Discover potential new archetypes and competitive strategies in the latest set.
Aetherdrift Previews that Look Good for Standard
Aetherdrift is right around the corner and spoiler season is in full swing! So let's do a rundown of the cards that have caught my eye so far and discuss the impact they might have on Standard. As always, this set is full of high-cost bombs that will likely only see play in Commander, so I don't plan to discuss those. As much as I love casual jank, the purpose of this discussion is cards that could be used to boost existing archetypes or ones that could introduce new archetypes to the format that can compete with the likes of Dimir Midrange and Esper Pixie. The Spoilers Okay, hear me out, merfolk aren't a deck in Standard at the moment and have not been for some time. Cards like Deeproot Pilgrimage and Vodalian Hexcatcher are amazing merfolk payoffs we've been sitting with for some time and even newcomers like Floodpits Drowner are seeing play. The curve-out for merfolk decks has been lacking, and trying to play an aggressive/tempo strategy without strong one-drops is challenging to say the least. While Mindspring Merfolk isn't playable outside of merfolk, it drops on turn one and represents a late-game threat that can close a game. If nothing else, this is a huge upgrade over Mistway Spy.
Discover our first impressions of Tarkir: Dragonstorm with highlights on new cards - Mox Jasper & Stormscale Scion. Explore the impacts on MTG Standard play
Top
Our First Impressions of Tarkir: Dragonstorm
Last week, Wizards of the Coast gave us a first look at the next Standard release, Tarkir: Dragonstorm, and that gives us an opportunity to analyze, overreact, and wildly speculate on what the future holds, which is an opportunity I rarely pass up. This first look was only nine cards from the Standard set itself, but it includes some eye-catching mechanics, so let's get into it. For this article, I plan to analyze how these cards will impact Standard first and foremost. The Headliner
logo

By joining our community, you can immerse yourself in MTG Arena gameplay. Watch matches, engage with content, comment, share thoughts, and rate videos for an interactive experience.

Follow Us

LATEST VIDEOS