We have seen the vast majority of the cards that will be released in Tarkir Dragonstorm, and the excitement is definitely building. Magic players are expecting this to meet the hype that Duskmourn brought us, and hopefully more. We were left a bit underwhelmed with Aetherdrift, but this is proving to be all but a filler set. It's something that is so easy to be excited for. Who doesn't love dragons?! Anyone with an ounce of nerdiness is interested as soon as they hear the word. Although I don't have a dragon deck for you today, I am going to do my obligatory Mono Black Deck for the new set. If you have read my articles in the past, you know that I do one every set - and this one is no different. We finally have enough cards from Tarkir to give me what I needed to make a new-and-improved Demons list for you. We have a new one that will let us pull off some combos on earlier turns, and hopefully have a better body early on to put pressure on aggro decks. I think that should give us a better shot against the meta, since the threat of a 5 damage crackback can definitely give someone extra things to consider in combat phases. He also isn't a bad creature to discard, as he has an ability to activate from the graveyard. This will help us against the bounce/pixie decks. We have ample graveyard hate and removal for the graveyard combo decks, so I like most of our matchups against the current meta. The only thing we will have to see with time is if the meta shifts with this monster of a new set.
We really have some fun cards to add here, and we are adding another type of threat to the deck. We have historically not used our graveyard for much, but now we are able to get additional value from it with a new addition. Our sideboard even has a dragon with an adventure that reads like The Meathook Massacre! I've said enough, let's check out these cards.
Relevant New Cards
This is our favorite new demon. For our new Rakshasa, we have brought back the Decayed ability that you might remember from Innistrad. Other than not being able to block with this powerhouse, our only "limitation" is having to sacrifice the creature if we attack with it. There is still a pretty good chance that it can get across for five damage on turn three, because most people will not want to chump block an early creature for that. After combat we have to sacrifice it, but that is where the resilience comes into play. We have an ability that we haven't quite seen before that we can activate from the graveyard. Renew is a new ability that has been added with this set and allows us to activate a creature's ability from the graveyard for one final effect, usually by paying mana and exiling it. The nice part is the creature can simply sit there being a threat at any time, and can immediately light up the combo with Unholy Annex. At worst, we can just let it sit there and be a gain and drain for 2 every turn with the Annex, and then he can be a threat to swing for five damage at any time, which definitely influences how our opponent will go about their turn.
I thought this card could be fun to include with our new demon. It is kind of a better Corrupted Conviction. It allows us to get in for an extra damage, and draw two cards. I thought it would be nice to include a couple of copies of this, because we have to sacrifice the creature anyway when it attacks. So, for one mana, why not do an extra damage, and draw two cards?
This card is pretty fun and is something I would like to try. I think it can be useful when bringing in another sideboard card that we will talk about later. At best, we are doing -3/-3 to a creature for one mana. At worst, we do it for two. I think it is useful in the meta right now with the aggro decks, and can slow down cards like Heartfire Hero, and Cacophony Scamp. Normally, we would use Nowhere to Run for these effects, but if we can possibly do it for one mana, it's worth a shot.
Did we just get a fixed The Meathook Massacre as an adventure spell? This guy looks awesome. He ties in with what we want to do in being a mean creature that has ward and makes opponents discard a card, but being able to also clear the board so that he can wreak havoc is a great bonus. The only caveat here is that it applies to non-dragon creatures, so oddly enough, we probably don't want to bring in this guy against a dragon deck.
This is what we call a "fun of" and we just have one because of wanting to be able to cast everything on curve. There is a strong chance that it doesn't ever come in tapped, but to increase the likelihood that it always happens, we have just one of them. I actually like this idea over four Soulstone Sanctuary because that does not produce black mana, and we can even use this as a go wide strategy if we are in a top deck battle.
Final Thoughts
I think we have actually made the Demons deck stronger here. Adding the graveyard element is yet another thing for opponents to worry about, and I think we are really getting somewhere with having this be a well-rounded, well-oiled machine. It puts opponents in a position where they feel like they have to bring in so many sideboard cards against our deck, while we are simply doing our thing. Forcing an opponent to board in extra cards is usually good, because it can lead to them making improper decisions when sideboarding or mulliganing, and it also forces them to better identify what is and isn't a threat (Hint, everything is a threat)!