Kambal and Eiganjo Uprising is Silly Fun!

by HamHocks42
Updated:
Explore the fun and chaos of Kambal and Eiganjo Uprising in Magic: The Gathering. Learn why this combo is becoming a fan favorite for its silly gameplay!

Why is this Deck?

Kambal, Profiteering Mayor is an interesting build-around that encourages token generation on both sides of the board, which gives symmetrical token generation such as Eiganjo Uprising unique utility. This combination is a very janky setup, to be sure, but by finding other points of synergistic overlap, we can put together a functional deck that can win some games on the ladder, even if it doesn't take the next Pro Tour by storm.

Total Cards:

The Early Game

Given that Kambal, Profiteering Mayor likes to have tokens enter the battlefield under our control to drain our opponents, we can leverage Resolute Reinforcements and Charming Scoundrel to establish a board presence early while also triggering our late-game threats.

We also need to prioritize survivability given how many aggressive decks are running around out there these days so we, of course, have a solid removal package. Lightning Helix answers a lot of the mono red threats while gaining us life while also hitting Deep-Cavern Bat nicely should the need arise. Get Lost is a special all-star in this build because it has the flexibility to hit most problematic permanents out there but also triggers Kambal in the late game to give us some maps and drain our opponent.

The Mid Game

In addition to Kambal, we have a whole host of other threats that can create the necessary value snowball to win us the game. Anim Pakal, Thousandth Moon is a must-answer threat on her own, but with each trigger setting off Kambal, the potential intensifies. We also have Warleader's Call at the three-drop slot to help boost all the tokens we're creating and get additional pings as these pings adding up will be our key to success.

The three-drop spot is pretty full of engine pieces, so we don't have a ton of room for other utility, but we did make space for Loran of the Third Path since artifact and enchantment decks are fairly common, plus this deck struggles with card draw late in the game. We also have a one-of Phyrexian Dragon Engine for an unlikely meld with one of our late-game finishers. Having multiple contingency plans and creative play is crucial for this deck to be successful, and I built the deck with a few of those outs in mind.

In the name of contingency plans, I also added a one-of Roaming Throne since most of the triggered abilities in the deck are coming off of humans. This unintentional synergy is also why we have Cavern of Souls in the mana base just in case we find ourselves staring down unspent blue mana. Of note, Kambal's token generation trigger does contain the restriction that it only triggers once per turn and that prevents it from being doubled by Roaming Throne; his drain trigger, however, is doubled without any issue.

The Late Game

These combos and synergy points are all well and good, but they're situational and slow compared to the generic good stuff we find ourselves facing on the ladder (think Preacher of the Schism or The Wandering Emperor). With this in mind, we need a haymaker threat that can close the game out once we've established our board in order to prevent our opponents from out-valuing us with time. Enter Mishra, Claimed by Gix. This card is a human, so it synergizes with Roaming Throne, it likes attacking with wide boards, which Eiganjo Uprising and Anim Pakal, Thousandth Moon are happy to provide, and it even has the backend gameplan of melding which can win the game on the spot with minimal effort.

This isn't our only late-game threat, however, because we also have Ob Nixilis, Captive Kingpin. This card is only a one-of, but it's a must-answer threat your opponent won't soon forget. We're pinging them down with Kambal and Warleader's Call triggers, so Ob has plenty of opportunities to trigger and become a huge flyer. If you find redundant Cavern of Souls in controlling matchups, you may want to name demon in case he shows up.

Pitiless Carnage is also handy for any deck that has excess material lying around such as map tokens, gnomes, or even excess lands. It also provides some late-game reach in more controlling or grindy matchups where you can sacrifice a little tempo for card advantage. In matches against more aggressive strategies, this card should probably come out, but against control, you may want to have even more in your sideboard than I have listed here.

Sideboard Considerations

The main deck is trying to be versatile and ready for anything our opponents throw at us which, of course, isn't totally reasonable. Being in Mardu colors means we can access some of the nicest on-board interaction in the game and we do so with Brotherhood's End and Cut Down to shore up our early game against Mono Red or Boros Convoke. Brotherhood's End is also really handy against Simulacrum Synthesizer or Oni-Cult Anvil decks.

There are a number of graveyard combo decks running around as well, so we have Rest in Peace as well as Unlicensed Hearse. Until the Aftermath Analyst falls out of favor (or the SNC fetch lands rotate) I suspect dedicating sideboard slots to mass graveyard hate will continue to be a necessity.

We also have a handful of Duress in the sideboard to bring in against control. Making sure the coast is clear of counterspells before ripping an Eiganjo Uprising is a big deal, but you already knew that.

Conclusion

This deck is exactly as janky and awkward as I expected it to be, however, it has played better than I expected since it can flood the board with larger threats than aggro, pray off our opponents' token generation, and even rebuild to a pretty significant threat level following a board wipe (assuming you don't overextend). If you have the cards and want to see some fun, silly Mardu nonsense in action, you'll be hard pressed to find something better than this.

Thanks for checking this out, and happy brewing!

Rate this article
Graham, also known as HamHocks42 on the internet, is a Twitch streamer who adores Magic: the Gathering in all its forms and tries to find the fun, even in the most competitive and sweaty environments.

Check out more content by HamHocks42

Discover how to optimize your Insidious Roots deck for Magic: The Gathering's Standard format without Tyvar. Explore Jund Exhaust and more strategies!
No Tyvar? No Problem!
Insidious Roots is one of my favorite cards in the current standard that encourages all kinds of silly builds involving the graveyard and pulling creatures out of it in one way or another. One popular build prior to our recent rotation featured Osteomancer Adept and Tyvar, Jubilant Brawler to create a self-feeding engine that could play out an entire deck and fling an enormous plant for a win. If you’re curious, check out the article I wrote on that deck here: While the theory on that deck was sound and it performed very well, one of the key combo enablers has now rotated out of the format. Tyvar is gone from Insidious Roots, but rather than accept this as the death of the deck, I've decided to push forward and accept it as a challenge to overcome.
Explore top "Edge of Eternities" cards for MTG Arena Standard. Discover impactful strategies, deck ideas, and competitive insights for Best of 3 play.
Edge of Eternities Cards Worth Building Around
EOE Cards Worth Building Around As of today, Edge of Eternities is live on MTG Arena, and we're just now getting a chance to tinker with the new cards. While deck lists will be forthcoming from me and others in the coming days, let's take a look at some of the individual cards to see what might be playable in Standard. I've had the privilege of playing in the Streamer Event last week, so I'll be pulling from my own personal experience in this analysis both as the player and the opponent to these cards. White Weenie Might be Back
Explore the Haunted Tortoise deck tech for Magic: The Gathering, blending Ancient Adamantoise with Haunt the Network for a new Standard gameplay strategy.
Jank Deck: The Haunted Tortoise
If you're anything like me, a card like Ancient Adamantoise can't help but capture your imagination, and today I've decided to build around it, and I'm pretty happy with the results. As of this writing, I've played twelve matches with this beast and have an 8-4 record. Beyond just the numbers, though, the deck feels good for such a janky brew and definitely has the stopping power to help you climb the ladder. The Primary Combo
Discover the latest Magic: The Gathering set, "Edge of Eternities," featuring shock lands, new spacecraft mechanics, and exciting cards for Standard format.
Edge of Eternities First Look
At MagicCon Las Vegas, Wizards of the Coast unveiled the first glimpse of the upcoming space fantasy set, Edge of Eternities, and our first glimpse looks promising. While the vast majority of the set remains unknown, it seems only appropriate, as Magic: The Gathering fans, for us to look at the cards previewed and speculate wildly on how they'll affect Standard moving forward. Disclaimer: any predictions called out here are purely speculation. This exercise is especially challenging because we also have a banned and restricted announcement coming next Monday, June 30th, so the effective meta decks will likely be completely different by the time Edge of Eternities drops. All the same, we're going to have a great discussion and look at some fun cards, so let's get into it. Mother Flipping Shock Lands
Explore "Standard Bird Aggro" in Magic: The Gathering. Discover bird synergy, card strategies, and competitive edge in Best of 1 format. Dive in now!
Standard Bird Aggro
Greetings, Janksters! Final Fantasy is upon us, and with it are a ton of new kindred mechanics, including those featuring birds. Now, I'm the kind of gamer who tried to make Kangee, Aerie Keeper work back in High School, so you can imagine my delight at being able to jam birds again in Standard. I was shocked at how well it went. Chocobos, unlike most other birds, don't fly, which means they have to operate differently from the Azorius flyers decks we've seen from birds of the past. These birds are all about landfall, and they also give Bloomburrow's birds much-needed support.
Explore the top 5 impactful cards from the upcoming Final Fantasy set in MTG Standard. Discover which ones might dominate the meta and why.
Top 5 Standard Cards from the Upcoming Final Fantasy Set
Final Fantasy is right around the corner, and the time has come to theorize about what cards are going to see play once the set hits MTG Arena. The overall power level looks in line with the standard we've come to expect for Standard sets like this, which is to say, very powerful and very fast, but which ones will stand out from the crowd and make a meaningful impact on the Standard meta? While I can’t claim to know the future, here are my predictions and explanations for five cards that just might make the cut once the set drops on June 10th. Honorable Mentions
Discover how to optimize your Insidious Roots deck for Magic: The Gathering's Standard format without Tyvar. Explore Jund Exhaust and more strategies!
No Tyvar? No Problem!
Insidious Roots is one of my favorite cards in the current standard that encourages all kinds of silly builds involving the graveyard and pulling creatures out of it in one way or another. One popular build prior to our recent rotation featured Osteomancer Adept and Tyvar, Jubilant Brawler to create a self-feeding engine that could play out an entire deck and fling an enormous plant for a win. If you’re curious, check out the article I wrote on that deck here: While the theory on that deck was sound and it performed very well, one of the key combo enablers has now rotated out of the format. Tyvar is gone from Insidious Roots, but rather than accept this as the death of the deck, I've decided to push forward and accept it as a challenge to overcome.
logo

By joining our community, you can immerse yourself in MTG Arena gameplay. Watch matches, engage with content, comment, share thoughts, and rate videos for an interactive experience.

Follow Us

LATEST VIDEOS