Playing HUGE Spells in Standard

Updated:
Discover the joy of playing huge spells in Magic: The Gathering Standard! Dive into this casual deck tech with powerful cards and creative strategies.

Today's deck is nothing short of a disaster, but a beautiful disaster that has brought me a lot more joy than other decks I've been playing recently. The deck is all-in on doing gigantic silly things with exorbitant mana costs that would generally be more unattainable than a poorly named plot contrivance in Avatar; but we can get there due to a deceptively powerful Leyline that, as of this writing, is still legal in Best-of-One… and will continue to be because I'm talking about Leyline of Mutation.

Total Cards:

The Cornerstone

Leyline of Mutation, like any Leyline, can start the game on the battlefield if it's in your opening hand but it would cost four otherwise. Generally, this mana disparity means they're useless if they aren't in your opening hand because the effect can't be game-breaking if it's on the battlefield at the start of the game, but four mana is a significant cost.

Fortunately for us, this Leyline actually works okay in our deck even if we have to play it out later in the game because the alternative cost it gives our spells will be a reduction of three or four. If we use it twice, it more than pays for itself, and if it's in our opening hand: bonus! We're effectively playing with Fist of Suns in Standard, and I love it.

The Payoffs

There are a number of gigantic bombs in Standard that are prohibitively expensive to take advantage of this interaction. Portal to Phyrexia and One with the Multiverse are permanents that are unplayable if you have to pay full price, but work great if you can cheat them in one way or another. Additionally, One with the Multiverse supports our deck's density of huge bombs by allowing us to dig through our deck Future-Sight-style and play one of our other bombs for free.

Valgavoth's not only eating terror, he's also eaten his way into my heart. Okay, maybe that was an off-putting visual, but the point stands. This demon is a next-level threat that can take over a game if left unanswered and, fortunately, his ward means he's rarely answered cleanly without a sweeper. The lifelink puts a total stop to aggro and with the Leyline, this can easily hit the battlefield as early as turn four. We also have Atraxa, Grand Unifier in here because she's just as good at stabilizing and giving us card advantage, but I've gushed enough about her over the years, so Val gets top billing here.

The Ideal Curve Out

The ideal curve out has us hitting the Leyline in our opening hand, followed by an Insidious Fungus. This fungus is a very useful addition to Standard decks that want to take their time because it's a bigger speed bump against aggro than you might expect, plus it has removal modes that are more and more relevant. In a perfect world, our opponent won't apply pressure and we can use the last mode and get an additional card plus one of our surveil lands onto the field early.

Overlord of the Hauntwoods is ideally our turn three. Given that our fungus can take care of one of our tap lands, the overlord can accompany another tapped land drop and still come in for three mana. The Everywhere token can help round out our colors and tee up an explosive turn four now that all colors are locked in.

You'll notice we also have Ancient Cornucopia and Up the Beanstalk represented because they're both great at doing what this type of deck needs, and we can fill out our early curve with these as necessary if the ideal doesn't pan out.

Tips for Sequencing

Assuming we've established some ramp and our tap lands are in order, turn four can be any one of our bombs. When it comes to sequencing, always throw One with the Multiverse first as it will let you play another spell for free afterwards and even give you a peek at the next card in your deck.

Always, when possible, lead off with One with the Multiverse, and if you have multiples, play every one of them. Having multiples in play lets you free cast multiple spells in a turn, so make sure to establish these. If you have a follow-up spell, it's straight-up free. Also, if you can be sure to wait to play lands until you've checked the top card of the deck, and don't be afraid to use a surveil land to dig deeper when looking for another bomb.

When it comes to ramp, you will want to prioritize Overlord of the Hauntwoods over Ancient Cornucopia because removal on the overlord leaves Everywhere in place, whereas removing the horn kills your ramp completely.

You'll notice we have a single copy of Elesh Norn, Mother of Machines in the main deck with two more in the side. Against the Overlord Domain decks, she is an absolute killer by neutralizing Leyline Binding and the overlord ETBs. They will prioritize removing her swiftly and often have to use cards like Sunfall to do it, which leaves them with fewer sweepers for when Valgavoth shows up.

If It’s Bad, Why Play It?

I mentioned at the top that this deck is a bit of a disaster, and I kind of meant it. I've played it for a number of hours now and I'm carrying a 40% win rate with it. Please take this as the warning it's meant to be. I love Magic: the Gathering, but the competitive grind on Arena has been exhausting recently and I've been feeling extraordinary fatigue. As such, I wanted to find something that was fun first and foremost, and trying to sequence a turn four One with the Multiverse in the current meta actually proved to be that for me. The stream on Twitch where I debuted this mess was the best stream I've had in a long time and this deck brought out a ton of smiles. It's leveraging cards I've wanted to love that have been overshadowed by more efficient options while making sure every game is a unique puzzle. Also, there is something to be said for going over the top of a traditional Domain list because your top end is superior. I'll never get sick of that, if I'm honest.

If you’re results-oriented, this deck isn’t a good one for you to craft I'm afraid; but if you’re looking for a fun time with some huge spells, this can be a lot of fun. And if you’d rather not craft it yourself, feel free to check out my videos on MTGCircle where I play the deck because there are a lot of crazy matches to be had.

As always, thanks for reading, and happy brewing!

Rate this article
Graham, also known as HamHocks42 on the internet, is a Twitch streamer who adores Magic: the Gathering in all its forms and tries to find the fun, even in the most competitive and sweaty environments.

Check out more content by HamHocks42

Explore a competitive Abzan Reanimator deck in Standard Magic: The Gathering. Master midrange and reanimation tactics to dominate in Best of 3 matches.
Top
Another Fresh Take on Abzan Reanimator
We live in a Standard Valgavoth, Terror Eater, and Atraxa, Grand Unifier coexist, so of course graveyard junkies are going to reanimate them. While reanimating a huge threat faster than the opponent can respond is a tried-and-true Magic: the Gathering tradition, today's deck isn't focusing on that as much as you might think. Yes, the possibility of a turn four Valgavoth exists within this deck, but that's only one of many gameplans that we're going to use to move forward and climb the ladder. You could call this a midrange deck without lying, but reanimation is also a key element, so I'll stick to the reanimator label. The Core Package
Explore the Mono Black Sibsig Ceremony deck in MTG Standard. Discover strategies to exploit creature deaths for competitive edge in Magic: The Gathering.
Featured
Mono Black Sibsig Ceremony in Standard
Sibsig Ceremony is one of the most intriguing build-arounds we’ve seen in a while. It challenges you to build a deck with creatures, but it destroys them when they first enter the battlefield. On its face, this is a blatant contradiction, but with some clever deck building, we can benefit from the creatures dying and have a reanimation backup plan to get our win cons out of the graveyard and into the fight. The Main Event
Explore "Speed-Running Free Dragons" with Breaching Dragonstorm in MTG Standard. Discover deck tech, combos, and strategy insights for casual play.
Speed-Running Free Dragons
Cascade and discover are keywords that conjure images of crashing Footfalls or Geological Appraiser dominating tournaments on the backs of combos able to power out threats far ahead of any reasonable curve or go infinite. Free-casting effects like this have been staples of various formats over the years, and can often be seen on banned and restricted lists with examples like Tibalt's Trickery sitting in the prestigious company of Channel and Demonic Tutor as one of only three cards too strong to be unrestricted in Timeless. While Tarkir: Dragonstorm isn't giving us a new card with the keyword cascade or discover on it, we're getting an uncommon that behaves similarly in Breaching Dragonstorm. The titular Dragonstorms are uncommon enchantments that give an effect upon entering and then bounce themselves when a dragon enters under your control. Breaching Dragonstorm is the red installment and its text is almost “When Breaching Dragonstorm enters, Discover 8.” Is This Good?
Explore the power of Mono Blue in MTG Standard! Discover strategies, deck techs, and synergy tips for competitive play in "Mono Blue? In This Economy?"
Mono Blue? In This Economy?
Blue is a powerhouse in Standard, appearing in plenty of meta lists from Dimir midrange to Azorius Control and Esper Pixie. This Town Ain't Big Enough and Stormchaser's Talent create a value engine that disrupts your opponent while creating an aggressive board state that's difficult to deal with, so it's not surprising it finds its way into a variety of decks. The one thing that's not overly popular at the moment is blue by itself, however. I set out to see if the powerful blue cards in Standard could create a viable deck without dipping into any other color, and after a few hours of tweaking and a lot of feedback from my Twitch chat, I'm pleasantly surprised by the results. The Core Engine
Explore the top cards from Tarkir: Dragonstorm for Magic: The Gathering Standard. Discover new strategies and meta shifts in this competitive spoiler analysis.
Tarkir: Dragonstorm Cards for Standard So Far
Tarkir: Dragonstorm will be launching on Magic: the Gathering Arena on Tuesday, April 8th, so until we get our hands on the products, jank lovers like myself and, possibly, yourself are stuck speculating on which cards will be good enough to cut it in Standard. So far, with only a few days of preview season under our belts, a few have caught my attention as powerful enough to possibly make the cut. A lot of the current meta, think of as Gruul Mice and Esper Pixie, are very tuned decks and I don't expect these to get many new toys that will be faster or more consistent than their current pieces. That said, I believe (or vainly hope) that a few new archetypes will get the support they need to step up and challenge the current meta in a fun way. Let's look at what those are. Midrange
Explore the unique Aetherspark in Magic: The Gathering's Historic Brawl. Discover its synergy with colorless creatures, ramp strategies, and Eldrazi payoffs.
Brawl Break: The Aetherspark
The Aetherspark is one of the goofiest types lines on any Magic: the Gathering card we've ever seen before. A Legendary Artifact Planeswalker – Equipment is certainly a novel string of words , and because the word “planeswalker” is in there, the card is eligible to be a Brawl commander. So, of course, I built it. How to Even Begin?
Explore a competitive Abzan Reanimator deck in Standard Magic: The Gathering. Master midrange and reanimation tactics to dominate in Best of 3 matches.
Top
Another Fresh Take on Abzan Reanimator
We live in a Standard Valgavoth, Terror Eater, and Atraxa, Grand Unifier coexist, so of course graveyard junkies are going to reanimate them. While reanimating a huge threat faster than the opponent can respond is a tried-and-true Magic: the Gathering tradition, today's deck isn't focusing on that as much as you might think. Yes, the possibility of a turn four Valgavoth exists within this deck, but that's only one of many gameplans that we're going to use to move forward and climb the ladder. You could call this a midrange deck without lying, but reanimation is also a key element, so I'll stick to the reanimator label. The Core Package
logo

By joining our community, you can immerse yourself in MTG Arena gameplay. Watch matches, engage with content, comment, share thoughts, and rate videos for an interactive experience.

Follow Us

LATEST VIDEOS