Playing Omniscience in Standard

Updated:
Explore a powerful Omniscience deck for Magic: The Gathering Standard. Achieve early combos and counter aggro strategies in this competitive deck tech.

It's wild to me, that they reprinted Omniscience in Magic: the Gathering Foundations, but they did, so let's do our best to break it. The main goal of this deck is to cheat Omniscience out (possibly as early as turn four) and then combo kill our opponent with a loop that's only infinite if we don't have to spend mana for spells. Like so many of my decks, this deck requires a lot of setup, clever positioning, and plain-old good draws to be successful.

If you’re a fellow fan of glass cannon combos, I’ve got a good one for you today!

Total Cards:

The Core Combo

Magic the Gathering Card - Omniscience - MTG CircleMagic the Gathering Card - Reenact the Crime - MTG Circle

Getting Omniscience onto the battlefield quickly is the primary goal. To that end, we're using Reenact the Crime which you might remember from the Breach the Multiverse Conspiracy Unraveler days. We're doing basically the same thing here with cards that fill our graveyard for minimal to no mana investment.

Magic the Gathering Card - Hedge Maze - MTG CircleMagic the Gathering Card - Meticulous Archive - MTG Circle

The surveil lands are clutch in this deck because a lucky top deck surveil can mean an Omniscience hitting the graveyard for zero mana at an opportune time. Making sure to save your surveil lands for times when you would have four mana up otherwise for Reenact is a good idea and can lead to some very unexpected explosive turns.

Magic the Gathering Card - Collector's Vault - MTG Circle

Collector's Vault might be the single most important card in this entire deck that isn't directly tied to the deck's main combo. It ramps us with treasures and gives us flexibility to place cards into our graveyard at specific times, and is the primary method by which we pull off turn four Omniscience. To tee that up, you'll need to play it on turn two, activate it on turn three, and save the treasure. By turn four, you'll have five mana available, spend two, gain one, and boom, you're Reenacting that Crime.

But How Does it Win?

Magic the Gathering Card - Jace, the Perfected Mind - MTG Circle

I'm glad you asked that, hypothetical reader. Jace, the Perfected Mind is able to mill our opponent out as long as we can reset him repeatedly. Fortunately for us, a lot of good bounce spells are available in the format, such as Into the Roil and This Town Ain't Big Enough. Hit your opponent with Jace's -X ability selecting four, then bounce Jace back to hand and fire away again.

Magic the Gathering Card - Invasion of Arcavios - MTG CircleMagic the Gathering Card - Invocation of the Founders - MTG CircleMagic the Gathering Card - This Town Ain't Big Enough - MTG Circle

In order for that setup to go infinite, we'll need to recur the bounce spells in some way. Invasion of Arcavios gives us exactly that. It allows us to grab This Town Ain't Big Enough from our sideboard, which we can use to bounce both the invasion and Jace. Given that we're playing them both for free, we can start pulling This Town Ain't Big Enough from our graveyard with the invasion, and we have a bouncy infinite.

But How Does it Survive Aggro?

Magic the Gathering Card - Unsummon - MTG CircleMagic the Gathering Card - Aetherize - MTG Circle

This question is one that has plagued combo players for ages, and with the recent popularity of the mice deck that can literally crunch you in the face for five damage before you untap a single land, it's only become more pressing. Fortunately for us, a lot of these red aggro decks are reliant on one or two large creatures, so interacting with a single creature can prevent a ton of damage in those critical early turns. We also have Unsummon back in Standard which brings me joy to no end.

The reason this deck uses Unsummon over Into the Flood Maw is because Unsummon gives us the ability to bounce our Atraxa, Grand Unifiers once we've established Omniscience to dig through our deck and nearly guarantee we get our combo. Note that Into the Flood Maw is in our sideboard for these matchups, though, so we can have eight one-mana bounce spells.

Aetherize can also be fantastic once our opponents have set up a wide board. Given that our deck will win on the spot, this card simply buying time is enough. We don't need to deny their resources if we can simply survive until we hit the Omniscience.

Why Mono Blue?

This deck is a mono blue deck with a splash, and like most great deckbuilding decisions, it started by simply seeing if I could do it. Lacking removal from black or white does make the deck play differently from other decks that are popular right now, but the mana base never struggling to cast Reenact the Crime is critical for the deck's success.

Magic the Gathering Card - Flow of Knowledge - MTG Circle

Not adding other colors also meant we could include Flow of Knowledge to make sure our hand is constantly full. Omniscience is a card that reads like it should win the game on the spot, but it only does so if you have spells to cast. I've sat on Omniscience on the board before without any follow-up spells and, frankly, it's embarrassing. I wanted to make sure that didn't happen here.

Magic the Gathering Card - Atraxa, Grand Unifier - MTG Circle

Okay, okay, the deck does have a splash for a very splashy card that requires four colors. Atraxa, Grand Unifier is a phenomenal card draw powerhouse that doesn't require her colors to show up early. Since Collector's Vault produces treasure tokens, we can still cast Atraxa in a pinch. The main reason for her, though, over something like Season of Weaving or a fourth copy of Flow of Knowledge is that she's a good target for Reenact the Crime in games when Omniscience isn't available. If we simply don't draw the enchantment, reenacting Atraxa can stabilize the board and draw us into the combo. Some decks are built specifically to get a turn four Atraxa online, whereas for us, that's our backup plan.

So, is it Good?

This deck has gone through a lot of iterations, with Invasion of Arcavios being the latest addition to the deck and, in my opinion, it's performing significantly better as a direct result. This type of deck struggles when playing against a deck with counterspells, but in the current meta where creature destruction is prioritized, it can land a lot of favorable matchups. Against aggro and midrange decks that don't interact with the stack, this deck is pretty solid. If Dimir continues dominating the format, it might end up relegated to meme status, but for now, I think it's a solid off-meta choice.

Thanks for reading, and happy brewing!

Rate this article
Graham, also known as HamHocks42 on the internet, is a Twitch streamer who adores Magic: the Gathering in all its forms and tries to find the fun, even in the most competitive and sweaty environments.

Check out more content by HamHocks42

Explore the Mardu Reanimator deck in Magic: The Gathering Standard. Optimize graveyard strategies with powerful cards like Kroxa and Kunoros.
Mardu Reanimator in Standard
A card from March of the Machine that has always read like my favorite kind of nonsense is Kroxa and Kunoros. The combination of Cerberus with the serial numbers filed off and a generic hunger titan lends itself to very silly reanimator combinations that can put a ton of power on the board very quickly if you can fill your graveyard quickly. Cards like Breach the Multiverse can do this very well, but for today's deck, I decided to look into other mass graveyard filling options that just work well together. The Main Buildaround Kroxa and Kunoros requires a bit of setup, but fortunately they trigger on entering as well as attacking. If you can stick this unit, your opponent will need to respect it or be utterly beaten down because of the stats, but the real power in this card is the fact that it rarely ever enters alone unless your opponent has found a way to hose your graveyard.
Discover "Unexpected Results" in Pioneer Masters for Magic: The Gathering. Explore janky, explosive gameplay in Explorer format. Perfect for casual fun!
The Unexpected Jank: A Unique MTG Explorer Deck Build
Unexpected Results is a new rare in Pioneer Masters, and I crafted it so that you don't have to! Out of all the new, powerful cards the set has brought to Arena, I decided I wanted to tackle the silliest jank rare that was clearly thrown in to pander to us casual folks still brewing around on Arena to see how big our numbers can go. Turns out, this card absolutely delivers on what it promises: inconsistent explosiveness. Normally in these articles, I wait for the conclusion to really break down whether or not the deck is good, but I won't bury the lead on this one. This deck is inconsistent, and you will lose more games than you win if you play it, but the wins will be incredibly satisfying and unreasonably fun to pull off. If you want something goofy to jam in the play queue or against your friends, this deck is excellent, but I wouldn't register it at a local Pioneer tournament. The Main Build Around
Discover a budget-friendly Orzhov deck in MTG Standard with high win rates. Gain and drain life with "Raise the Past" in Best of 1. Perfect for competitive play!
Budget Gain and Drain in Standard
Orzhov life gain and drain is a powerful archetype that has been making a lot of headlines these days because of Bloodthirst Conqueror making infinite 'I win' turns very possible in Standard or even in draft. We're not going to play with that guy today, though, because I set out to build a with only four copies of a single rare with the rest of the 60 being made up of commons and uncommons. This deck is a glass cannon that wouldn't likely survive sideboarding well, so we're playing in Best-of-One. The Rare
Discover the Magic: The Gathering combo with "The Harmless Pact" deck in Standard. Master non-combat wins using Harmless Offering and Demonic Pact.
The Harmless Pact Combo
If you're like me and you enjoy winning through obscure non-combat methods, you're probably familiar with the core combo of today's deck. It's leveraging the card Harmless Offering to hand our opponent a timebomb that we willingly set on ourselves just as the fuse is about to run out. The timebomb in question is Demonic Pact. The Core Combo
Explore the return of Standard Reanimator in Magic: The Gathering. Unleash powerful tools like Llanowar Elves and Zombify to dominate in competitive play.
Standard Reanimator is Back, Baby!
Foundations has brought a lot of powerful tools from the game's history back to Standard and, in some cases, to Arena for the first time. Among them are Llanowar Elves and Zombify, which both add speed to strategies by ramping on turn one and reducing the total cost of the target spell, respectively. Given this perfect storm, I had to create a Golgari reanimator deck leveraging these two with the hope of jamming out an Atraxa, Grand Unifier or Valgavoth, Terror Eater on turn three. The Main Gameplan
Explore 7 quirky Magic: The Gathering cards from the Foundations set that promise unique gameplay. Perfect for Standard format in Best of 3 matches.
7 Janky Build-Arounds to Check Out in Foundations
Foundations is, as Wizards of the Coast describes it, a set distilling the very nature of Magic: the Gathering – what you would get if you simply made a set called, “Magic: the Gathering,” and it doesn't disappoint. Fortunately, one of Magic's features that survives the distillation process is janky build-arounds that create fun moments at the table when huge power plays crop up in improbable ways. Foundations has a number of build-arounds that might not see competitive play but deserve to be attempted. I've selected seven such cards that I'll be attempting with the primary focus being on Standard. Keep in mind that this set will be legal for at least five years in the format, though, so the cards surrounding this set will fully rotate multiple times before any of these cards leave. Meta shifts will mean different builds and synergy points will be available through the years. Stay tuned for articles about those as we go! Everybody's favorite self-absorbed intellectual is back with a new incarnation, Niv-Mizzet, Visionary. When WotC spoiled this card, they specifically pointed out that it goes infinite in older formats with Niv-Mizzet, Parun, which is a fun interaction, but we don't have any source like that in Standard at the moment. We do, however, have a lot of sources that can deal direct damage to opponents when casting spells such as Coruscation Mage. Combine those with Urabrask and you can build a machine gun that's constantly reloading.
Explore the Mardu Reanimator deck in Magic: The Gathering Standard. Optimize graveyard strategies with powerful cards like Kroxa and Kunoros.
Mardu Reanimator in Standard
A card from March of the Machine that has always read like my favorite kind of nonsense is Kroxa and Kunoros. The combination of Cerberus with the serial numbers filed off and a generic hunger titan lends itself to very silly reanimator combinations that can put a ton of power on the board very quickly if you can fill your graveyard quickly. Cards like Breach the Multiverse can do this very well, but for today's deck, I decided to look into other mass graveyard filling options that just work well together. The Main Buildaround Kroxa and Kunoros requires a bit of setup, but fortunately they trigger on entering as well as attacking. If you can stick this unit, your opponent will need to respect it or be utterly beaten down because of the stats, but the real power in this card is the fact that it rarely ever enters alone unless your opponent has found a way to hose your graveyard.
logo

By joining our community, you can immerse yourself in MTG Arena gameplay. Watch matches, engage with content, comment, share thoughts, and rate videos for an interactive experience.

Follow Us

LATEST VIDEOS