Playing Omniscience in Standard

Updated:
Explore a powerful Omniscience deck for Magic: The Gathering Standard. Achieve early combos and counter aggro strategies in this competitive deck tech.

It's wild to me, that they reprinted Omniscience in Magic: the Gathering Foundations, but they did, so let's do our best to break it. The main goal of this deck is to cheat Omniscience out (possibly as early as turn four) and then combo kill our opponent with a loop that's only infinite if we don't have to spend mana for spells. Like so many of my decks, this deck requires a lot of setup, clever positioning, and plain-old good draws to be successful.

If you’re a fellow fan of glass cannon combos, I’ve got a good one for you today!

Total Cards:

The Core Combo

Getting Omniscience onto the battlefield quickly is the primary goal. To that end, we're using Reenact the Crime which you might remember from the Breach the Multiverse Conspiracy Unraveler days. We're doing basically the same thing here with cards that fill our graveyard for minimal to no mana investment.

The surveil lands are clutch in this deck because a lucky top deck surveil can mean an Omniscience hitting the graveyard for zero mana at an opportune time. Making sure to save your surveil lands for times when you would have four mana up otherwise for Reenact is a good idea and can lead to some very unexpected explosive turns.

Collector's Vault might be the single most important card in this entire deck that isn't directly tied to the deck's main combo. It ramps us with treasures and gives us flexibility to place cards into our graveyard at specific times, and is the primary method by which we pull off turn four Omniscience. To tee that up, you'll need to play it on turn two, activate it on turn three, and save the treasure. By turn four, you'll have five mana available, spend two, gain one, and boom, you're Reenacting that Crime.

But How Does it Win?

I'm glad you asked that, hypothetical reader. Jace, the Perfected Mind is able to mill our opponent out as long as we can reset him repeatedly. Fortunately for us, a lot of good bounce spells are available in the format, such as Into the Roil and This Town Ain't Big Enough. Hit your opponent with Jace's -X ability selecting four, then bounce Jace back to hand and fire away again.

In order for that setup to go infinite, we'll need to recur the bounce spells in some way. Invasion of Arcavios gives us exactly that. It allows us to grab This Town Ain't Big Enough from our sideboard, which we can use to bounce both the invasion and Jace. Given that we're playing them both for free, we can start pulling This Town Ain't Big Enough from our graveyard with the invasion, and we have a bouncy infinite.

But How Does it Survive Aggro?

This question is one that has plagued combo players for ages, and with the recent popularity of the mice deck that can literally crunch you in the face for five damage before you untap a single land, it's only become more pressing. Fortunately for us, a lot of these red aggro decks are reliant on one or two large creatures, so interacting with a single creature can prevent a ton of damage in those critical early turns. We also have Unsummon back in Standard which brings me joy to no end.

The reason this deck uses Unsummon over Into the Flood Maw is because Unsummon gives us the ability to bounce our Atraxa, Grand Unifiers once we've established Omniscience to dig through our deck and nearly guarantee we get our combo. Note that Into the Flood Maw is in our sideboard for these matchups, though, so we can have eight one-mana bounce spells.

Aetherize can also be fantastic once our opponents have set up a wide board. Given that our deck will win on the spot, this card simply buying time is enough. We don't need to deny their resources if we can simply survive until we hit the Omniscience.

Why Mono Blue?

This deck is a mono blue deck with a splash, and like most great deckbuilding decisions, it started by simply seeing if I could do it. Lacking removal from black or white does make the deck play differently from other decks that are popular right now, but the mana base never struggling to cast Reenact the Crime is critical for the deck's success.

Not adding other colors also meant we could include Flow of Knowledge to make sure our hand is constantly full. Omniscience is a card that reads like it should win the game on the spot, but it only does so if you have spells to cast. I've sat on Omniscience on the board before without any follow-up spells and, frankly, it's embarrassing. I wanted to make sure that didn't happen here.

Okay, okay, the deck does have a splash for a very splashy card that requires four colors. Atraxa, Grand Unifier is a phenomenal card draw powerhouse that doesn't require her colors to show up early. Since Collector's Vault produces treasure tokens, we can still cast Atraxa in a pinch. The main reason for her, though, over something like Season of Weaving or a fourth copy of Flow of Knowledge is that she's a good target for Reenact the Crime in games when Omniscience isn't available. If we simply don't draw the enchantment, reenacting Atraxa can stabilize the board and draw us into the combo. Some decks are built specifically to get a turn four Atraxa online, whereas for us, that's our backup plan.

So, is it Good?

This deck has gone through a lot of iterations, with Invasion of Arcavios being the latest addition to the deck and, in my opinion, it's performing significantly better as a direct result. This type of deck struggles when playing against a deck with counterspells, but in the current meta where creature destruction is prioritized, it can land a lot of favorable matchups. Against aggro and midrange decks that don't interact with the stack, this deck is pretty solid. If Dimir continues dominating the format, it might end up relegated to meme status, but for now, I think it's a solid off-meta choice.

Thanks for reading, and happy brewing!

Rate this article
Graham, also known as HamHocks42 on the internet, is a Twitch streamer who adores Magic: the Gathering in all its forms and tries to find the fun, even in the most competitive and sweaty environments.

Check out more content by HamHocks42

Explore "Speed-Running Free Dragons" with Breaching Dragonstorm in MTG Standard. Discover deck tech, combos, and strategy insights for casual play.
Popular
Speed-Running Free Dragons
Cascade and discover are keywords that conjure images of crashing Footfalls or Geological Appraiser dominating tournaments on the backs of combos able to power out threats far ahead of any reasonable curve or go infinite. Free-casting effects like this have been staples of various formats over the years, and can often be seen on banned and restricted lists with examples like Tibalt's Trickery sitting in the prestigious company of Channel and Demonic Tutor as one of only three cards too strong to be unrestricted in Timeless. While Tarkir: Dragonstorm isn't giving us a new card with the keyword cascade or discover on it, we're getting an uncommon that behaves similarly in Breaching Dragonstorm. The titular Dragonstorms are uncommon enchantments that give an effect upon entering and then bounce themselves when a dragon enters under your control. Breaching Dragonstorm is the red installment and its text is almost “When Breaching Dragonstorm enters, Discover 8.” Is This Good?
Explore the power of Mono Blue in MTG Standard! Discover strategies, deck techs, and synergy tips for competitive play in "Mono Blue? In This Economy?"
Mono Blue? In This Economy?
Blue is a powerhouse in Standard, appearing in plenty of meta lists from Dimir midrange to Azorius Control and Esper Pixie. This Town Ain't Big Enough and Stormchaser's Talent create a value engine that disrupts your opponent while creating an aggressive board state that's difficult to deal with, so it's not surprising it finds its way into a variety of decks. The one thing that's not overly popular at the moment is blue by itself, however. I set out to see if the powerful blue cards in Standard could create a viable deck without dipping into any other color, and after a few hours of tweaking and a lot of feedback from my Twitch chat, I'm pleasantly surprised by the results. The Core Engine
Explore the top cards from Tarkir: Dragonstorm for Magic: The Gathering Standard. Discover new strategies and meta shifts in this competitive spoiler analysis.
Top
Tarkir: Dragonstorm Cards for Standard So Far
Tarkir: Dragonstorm will be launching on Magic: the Gathering Arena on Tuesday, April 8th, so until we get our hands on the products, jank lovers like myself and, possibly, yourself are stuck speculating on which cards will be good enough to cut it in Standard. So far, with only a few days of preview season under our belts, a few have caught my attention as powerful enough to possibly make the cut. A lot of the current meta, think of as Gruul Mice and Esper Pixie, are very tuned decks and I don't expect these to get many new toys that will be faster or more consistent than their current pieces. That said, I believe (or vainly hope) that a few new archetypes will get the support they need to step up and challenge the current meta in a fun way. Let's look at what those are. Midrange
Explore the unique Aetherspark in Magic: The Gathering's Historic Brawl. Discover its synergy with colorless creatures, ramp strategies, and Eldrazi payoffs.
Brawl Break: The Aetherspark
The Aetherspark is one of the goofiest types lines on any Magic: the Gathering card we've ever seen before. A Legendary Artifact Planeswalker – Equipment is certainly a novel string of words , and because the word “planeswalker” is in there, the card is eligible to be a Brawl commander. So, of course, I built it. How to Even Begin?
Explore the Radiant Lotus Combo in Standard Magic: The Gathering. Discover artifact synergies, mana generation, and strategic plays for Best of 1 matches.
Radiant Lotus Combo in Standard
The best cards in Standard are making it difficult to brew these days, but where there's a will, there's a way. The current meta is dominated by "This Town Ain't Big Enough" and "Up the Beanstalk" piles, but other cards like Simulacrum Synthesizer and The Mightstone and Weakstone are powerhouse value engines in their own right if we can find a shell for them that works. We also have an absolute haymaker in Radiant Lotus that I'm finally willing to brew with and, I've got to say, I'm impressed. The Wincon
Discover our first impressions of Tarkir: Dragonstorm with highlights on new cards - Mox Jasper & Stormscale Scion. Explore the impacts on MTG Standard play
Our First Impressions of Tarkir: Dragonstorm
Last week, Wizards of the Coast gave us a first look at the next Standard release, Tarkir: Dragonstorm, and that gives us an opportunity to analyze, overreact, and wildly speculate on what the future holds, which is an opportunity I rarely pass up. This first look was only nine cards from the Standard set itself, but it includes some eye-catching mechanics, so let's get into it. For this article, I plan to analyze how these cards will impact Standard first and foremost. The Headliner
Explore "Speed-Running Free Dragons" with Breaching Dragonstorm in MTG Standard. Discover deck tech, combos, and strategy insights for casual play.
Popular
Speed-Running Free Dragons
Cascade and discover are keywords that conjure images of crashing Footfalls or Geological Appraiser dominating tournaments on the backs of combos able to power out threats far ahead of any reasonable curve or go infinite. Free-casting effects like this have been staples of various formats over the years, and can often be seen on banned and restricted lists with examples like Tibalt's Trickery sitting in the prestigious company of Channel and Demonic Tutor as one of only three cards too strong to be unrestricted in Timeless. While Tarkir: Dragonstorm isn't giving us a new card with the keyword cascade or discover on it, we're getting an uncommon that behaves similarly in Breaching Dragonstorm. The titular Dragonstorms are uncommon enchantments that give an effect upon entering and then bounce themselves when a dragon enters under your control. Breaching Dragonstorm is the red installment and its text is almost “When Breaching Dragonstorm enters, Discover 8.” Is This Good?
logo

By joining our community, you can immerse yourself in MTG Arena gameplay. Watch matches, engage with content, comment, share thoughts, and rate videos for an interactive experience.

Follow Us

LATEST VIDEOS