Recapping My Win at the MTG Standard Store Championship

Updated:
A detailed breakdown of my win at the Standard Store Championship! Learn the key strategies and plays that led to victory in this exciting MTG event.

Normally I don't play in store championships, but this time I had to make an exception. Everyone was going on and on how valuable the full art Urza's Saga was, and I had to get in on this. I admittedly didn't have any intention of keeping the card, but I knew that I could get some great trade value for it, or at least be able to sell it for a decent amount of money When the first weekend of store championships took place, this card was selling for $350 USD. It has since gone down to about $270 USD, but it still makes it worth it - especially when the entry for the event was $20, and I already had it covered for free with store credit that I had built up. I waited for the event at my LGS, and I brought my trusty mono-black discard deck, and gave it a shot. There were four rounds in total, and it took a deal at the end to get it done, but I was able to get through the day undefeated and secure the saga. I'll go over how my matchups were, and of course some key elements of the deck that I played. I believe it is very similar to a deck in one of my previous articles, so I won't dwell on the list itself too much. We will mainly just go over the key cards that make everything work, and some of the cards from today that stood out in each matchup. First, let's take a look at the deck!

This deck is aptly named Standard 8-Rack. It models itself after a similar archetype in modern that punishes the opponent for having one or fewer cards in hand. Ideally, we have the deck set up where after the opponent has their upkeep and draw step each turn, they are losing four life. You can also double down on that with the fact that one of the effects dealing the damage is a creature that is difficult to block, and that can also accelerate the clock.

Key Cards for the Rack

We all know that Sheoldred one of the best cards in Standard, and honestly a top-tier card in multiple other formats. We want to resolve this creature spell when the opponent has little to no cards in hand, decreasing the likelihood that they would have removal, and force them to either top-deck an answer, or die. Since the deck has a lot of other valuable threats, I was able to wait around lot during the event for the perfect to cast Sheoldred, and it often ended up being the fin that I needed to close out the game. Since it is the most popular card that people wish to be able to remove, I did include four of her in this deck, and in turn, that makes up 4 of our total 8 racks in the deck.

Bandit's Talent is another card today that went bonkers for me. It took a lot of influence over how my opponents played against me today, and it allowed me to have more control over how they played than they did at times. They ended up having to hold more cards in hand than they wanted to in order to not sooner. They also had to sometimes waste removal on it, as white-based decks were using their Get Lost on the Bandit's Talent, rather than saving it for Sheoldred It ended up being ridiculous amounts of value for me to the point where they were more worried about that than my plethora of other threats in the deck.

I have a good bit of practice with this deck on Arena so far, but today was the first time that played it in paper. I had a couple of instances where I could have sequenced mana better, and where I could have made slightly better decisions in the moment, but overall I believe that I piloted the deck well. I wasn't upset with myself over my play, I just knew that there were some things I needed to clean up.

Matchups Throughout the Event

Round one I played against another mono-black deck, oddly enough. Their deck was pretty well-made, but they definitely were more aggro-based, and I believe that allowed me to be favored after sideboarding. I was able to bring in the removal that I needed. After duressing the opponent a few times, it became evident that their deck was pretty much only creatures and removal spells. It was pretty straightforward what I was dealing, and I was to win games two and three after losing game one. It simply came down to having enough removal, and forcing the opponent to dump their hand onto the board in order to try and have enough threats to beat me. Once I did that, I was able to keep my Sheold on the board and level up the Bandit's Talent. This pretty much was the game after I got that point. Thankfully they were pretty quick games, so I got to hang out for a bit after the first and take a nice rest.

Round two, I went against Azorius Mentor. It is basically a prowess deck that also uses Haughty Djinn as a bomb. It had definitely a lot of tempo, but we were able to offset the tempo that they tried to create by attacking their hand constantly. We had good amounts of removal, and the opponent's deck in my opinion did not have enough lands in it, and they missed land drops badly in the two that I won. In game three, they kept a one-land with a cantrip, and I duressed on turn one to take the cantrip. It was pretty much over after that, as they were never able to get back in the game. The match did go to three games, however, because playing against the tempo on the draw was pretty tough. I wasn't able to get enough removal to deal with their threats and then the mentor simply went off. Thankfully, I had a timely turn one duress in game three so that we were able to set up the clear lines for victory. 

Round three was definitely a tough matchup, and when I saw the pairing I was dreading playing the match. It was a local player that I knew plays Magic well, and they were playing Azorius Control. I usually have a hard time against that deck, but I will say that all of the spells in the deck that I have tend to help a lot. Thankfully today that was also the case. I was able to beat them in three games as, and they simply were not able to ever really take control of the game This individual really wanted the Urza's Saga, and I actually ended up trading it away to them for a bunch of valuable cards. I felt okay about that because they wanted to foil out their modern deck that runs four Sagas. I respect the want to bling out the deck, so I was willing to make the trade them.

The Finals

Round four in the finals I also had a matchup that was kind of a toss-up. Since I knew it wasn't a guarantee that I would win, I asked the individual if they wanted to split and just take all of the store credit between the both of us, and I would take the Urza's Saga. They agreed to this, because they said that they were simply going to sell the card back to the first L that would buy it. Since it was likely that this person would only get 100-140 in store credit for the card even if they won, I recommended that they just take the store credit from splitting with me that was over 100 USD, and they went for it. So I technically went 3-0-1 on the day, and was considered the champion for my LGS. The Urza's Saga went to a good home, I got some sweet cards that are very valuable, and my opponent in the finals got a bunch of store credit. It seemed like a good day all around, and I can definitely that this store champ was worth playing in! 

I would also like to leave a final note that I do believe the Urza's Sagas will start to drop in value, so I thought it best to take as much value as I could get today, as the value will be dropping going forward. It made more sense to me to take guaranteed value now, rather than list the for sale and wait, while hoping it doesn't drop in value too quickly. We have another weekend of store championships, and once that weekend passes, it is likely that the card will have a significant drop in value.

Rate this article
I am a Magic The Gathering competitive player, and streamer. I specialize in homebrew decks. My favorite formats are: Standard, Pioneer (Explorer on Arena), and EDH. I first started playing MTG in 2001, and have played on and off since then.

Check out more content by Numbskull

Explore the dynamic shifts in Magic: The Gathering's Standard meta. Discover how Izzet Prowess and Orzhov Pixie are reshaping competitive play.
The Meta is Changing, so it's Time for a Standard Check-In
Remember when Domain was the best deck in the format? Pepperidge Farm remembers. We are currently experiencing some pretty hefty shifts in the meta regarding the most popular decks, and it seems that many players who enjoy big mana decks are making the shift towards an aggro-based list. A few of us have gotten our wish - myself included - Tarkir has brought us the shift in the meta that many felt we desperately needed. There are some cards in Tarkir that stand out and are helping to shape the meta. We have new archetypes rising, and there are some other archetypes that were on the edge of being relevant, and just needed a couple of cards. Some of those archetypes are now lit up, and the meta is becoming more diverse. I think it's a little too early to flat out call it healthy, but I think that it is starting to feel better, and to feel as if we can play fun decks without playing against the same thing every time. Today we will look at some of the biggest shifts in the metagame, and check out some of the cards that are causing these shifts. The Latest Challenger We'll start out with the biggest difference-maker in the meta: Izzet Prowess. This is a deck that people have tried to play before, and there were random times where it was good, but it has finally been given a tool that allows for constant generation of creatures, and rewards proper sequencing of spells. 
Discover why Orzhov Pixie is the top Standard deck in Magic: The Gathering. Explore its consistent mana base and versatile gameplay in our detailed analysis.
Finding the best Pixie Deck in Standard (it's Orzhov)
We just finished up the Regional Championship in Bologna, and we are finally getting some answers in regards to what the best decks are in Standard. We had the confirmation of aggro still being very effective, and those pesky mice continue to do their thing. In addition to that, Izzet Prowess has made a name for itself. Jeskai Control had a good showing, and Domain was still represented as well. We have all known about Esper Pixie for a bit, and many of us have been adequately terrorized by it. A new, more consistent version of this archetype is here and it uses some great cards. This archetype had a good showing at the Regional Championship, and had a list that qualified for the next RC, while just missing a spot at the pro tour. Orzhov Pixie is a deck that aims to be more consistent with its mana, and also allows for a pivot to more of a midrange battle when needed. The plethora of discard and removal make it a deck that is right up my alley, and I will never turn down the opportunity to play cards that make the opponent lose life. Today we are going to examine Orzhov Pixie, and why I believe it is the best version of the Pixie Archetype. We will go over some important cards that this list uses that the Esper version does not, then we will compare the pros and cons of playing each list.  This list that was pretty well curated by Massimiliano earned him an honorable finish in Bologna. This player was one win away from a pro tour invitation and at that point, you have to say that they are in the conversation to be considered one of the top-tier players in Europe at least. They will be back for more opportunities to qualify. This deck has started to break into the meta, and it has finally made a name for itself by having three different players finish in the top 64 with the deck. All three players took home at least $500. Not bad for playing your favorite game over a weekend. What strikes me the most in this deck is the versatility of it. There are cards that we can top deck that make it so we are a lot less likely to run out of gas. I think that is what I enjoy most about this compared to the Esper Version. Esper is all in on the combo itself, and it doesn't have as good of a backup plan. This list allows you to play the midrange and attrition-based matchups that are sometimes demanded of you based on what the opponent is playing. The versatility of Orzhov Pixie is what sets it apart. Relevant Cards
Explore the power of Rakdos Dragons in this midrange Magic: The Gathering deck. Unleash combos, removal, and ramp for competitive edge in Standard.
This Deck is Sneaky Good! Get Ready for RAKDOS Dragons!
You didn't think I could only give you one dragon deck, did you? I honestly saw too many fun options to do just Boros, so today I'm bringing you another. This one steers toward the more midrange, good ol' honest Magic side of things. I wanted to center a deck around something that is more consistent with the status quo of dragons: carnage and destruction. We have plenty of removal in this deck, and a creature that doubles as a board wipe when needed. Since we aren't doing a super fancy combo in this deck, I wanted to add element of ramp to get to the higher mana spells that we have in the deck. We will be able to use early creatures to help out with that, and also a new fancy artifact. We will torch the board and force our opponents to be more resilient than we are, while flying over the top of what they might manage to keep on the board. Let's take a look at the deck and then I'll tell you some of my favorite things about it. You can see some of the fun that we will have right off the bat with this deck. We are looking to smash aggro decks, and still punish other decks that don't play to the board. Although this one has fewer dragons on paper, we have a few permanents that can actually turn into them, and this leads to some cheeky interactions. Let's check out some of the new cards from Tarkir Dragonstorm that are in this deck, and then we will go over some fun combos! Key New Cards
Explore the best color combos for aggro decks in MTG with our Mardu Combo deck. Discover key cards, strategies, and new mechanics like Mobilize!
It's Time to Mobilize the Aristocrats with Mardu Combo!
There is an ongoing argument in both Standard and Pioneer currently. What color combination is the best for aggressive decks? We have seen people try out Jeskai Aggro to try and incorporate the best of both worlds between Azorius Aggro, and Boros Aggro. Some like to stick with Gruul Aggro because of the high rolls that it allows for, and there is also an argument that sometimes all you need is mono red - and the results have proven as much in major events. There has been a bit of a surge of some Mardu Aristocrat/Sacrifice decks, and today's list will follow that to some degree. We went a little bit more aggro-based, but there is a combo element to it, along with a healthy sideboard that should provide for balanced gameplay. We will look to get a bunch of creatures onto the board, and then create a bunch more based on the amount that we have, while punishing the opponent when they die. If that isn't enough, the go-wide strategy should also allow us to swing for ample damage at an ample pace.  A new ability called Mobilize that is being brought to us in Tarkir Dragonstorm is going to allow us to pull off some pretty powerful swings in combat. Mobilize allows us to create a bunch of tapped and attacking 1/1 tokens based on either the number behind it, or circumstances that pertain to "X." Something that is particularly fun is that we can benefit from our creatures dying, because the mobilize ability requires us to sacrifice the creatures that we get from mobilizing at the beginning of our end step. This is yet another deck that can allow us to win on the end step which is always fun. Another fundamental reason why I think the deck is good is because we are rewarded for something that would normally be considered a setback. If you find enough ways to turn negatives into positives, it usually can translate into the small margins that win you a match. Enough of me blabbing. Let's take a look at the cool new cards! Key New Cards
Explore the latest Demon deck in Magic: The Gathering's Tarkir Dragonstorm set. Enhance your strategy with new cards, graveyard combos, and potent threats.
Demons Are Getting New Toys, and This Deck is ROTTEN
We have seen the vast majority of the cards that will be released in Tarkir Dragonstorm, and the excitement is definitely building. Magic players are expecting this to meet the hype that Duskmourn brought us, and hopefully more. We were left a bit underwhelmed with Aetherdrift, but this is proving to be all but a filler set. It's something that is so easy to be excited for. Who doesn't love dragons?! Anyone with an ounce of nerdiness is interested as soon as they hear the word. Although I don't have a dragon deck for you today, I am going to do my obligatory Mono Black Deck for the new set. If you have read my articles in the past, you know that I do one every set - and this one is no different. We finally have enough cards from Tarkir to give me what I needed to make a new-and-improved Demons list for you. We have a new one that will let us pull off some combos on earlier turns, and hopefully have a better body early on to put pressure on aggro decks. I think that should give us a better shot against the meta, since the threat of a 5 damage crackback can definitely give someone extra things to consider in combat phases. He also isn't a bad creature to discard, as he has an ability to activate from the graveyard. This will help us against the bounce/pixie decks. We have ample graveyard hate and removal for the graveyard combo decks, so I like most of our matchups against the current meta. The only thing we will have to see with time is if the meta shifts with this monster of a new set. We really have some fun cards to add here, and we are adding another type of threat to the deck. We have historically not used our graveyard for much, but now we are able to get additional value from it with a new addition. Our sideboard even has a dragon with an adventure that reads like The Meathook Massacre! I've said enough, let's check out these cards. Relevant New Cards
Unleash your MTG prowess with our Boros Dragons Standard deck! Discover free dragon combos, new Tarkir cards, and turn 4 wins in competitive play.
Free Dragons = Turn 4 Wins!
We are officially in the perpetual spoiler season of the MTG year, and Wizards has not been disappointing us. Most people can get behind a set centered largely around dragons, and it definitely helps that the plane itself is one that we have wanted to see them bring back for a long time. Over a decade later, we are going back to Tarkir. I played a good bit of Magic and did a lot of deck building the last time we had some fun dragons on Arena, and I knew that this set was going to call me back to those days. My favorite archetype a couple of years ago was Boros Dragons. I largely played that in the Alchemy format, but I am going to bring you a Boros Dragons Standard Deck today. We are going to take advantage of a combo that is used in Standard currently, but we are going to use a different payoff this time. We are going to cast dragons for FREE and then either they will have the opponent dead just from entering, or we will hopefully have a way to give them all haste! We will take a look at the new cards that are awesome. Then I'll let you know about the combo that will help us get there. We want to keep the board as clear as we can for our dragons and then slam them all on the board at once to clean things up. We also have some smaller creatures that we can use to chump block earlier in the game. When needed, we also have board wipes to deal with other creatures. New Cards from Tarkir Dragonstorm
Explore the dynamic shifts in Magic: The Gathering's Standard meta. Discover how Izzet Prowess and Orzhov Pixie are reshaping competitive play.
The Meta is Changing, so it's Time for a Standard Check-In
Remember when Domain was the best deck in the format? Pepperidge Farm remembers. We are currently experiencing some pretty hefty shifts in the meta regarding the most popular decks, and it seems that many players who enjoy big mana decks are making the shift towards an aggro-based list. A few of us have gotten our wish - myself included - Tarkir has brought us the shift in the meta that many felt we desperately needed. There are some cards in Tarkir that stand out and are helping to shape the meta. We have new archetypes rising, and there are some other archetypes that were on the edge of being relevant, and just needed a couple of cards. Some of those archetypes are now lit up, and the meta is becoming more diverse. I think it's a little too early to flat out call it healthy, but I think that it is starting to feel better, and to feel as if we can play fun decks without playing against the same thing every time. Today we will look at some of the biggest shifts in the metagame, and check out some of the cards that are causing these shifts. The Latest Challenger We'll start out with the biggest difference-maker in the meta: Izzet Prowess. This is a deck that people have tried to play before, and there were random times where it was good, but it has finally been given a tool that allows for constant generation of creatures, and rewards proper sequencing of spells. 
logo

By joining our community, you can immerse yourself in MTG Arena gameplay. Watch matches, engage with content, comment, share thoughts, and rate videos for an interactive experience.

Follow Us

LATEST VIDEOS