Recapping the Pro Tour and Examining the Deck that ALMOST Obliterated Us All!

Updated:
Explore the highlights of MTG Pro Tour Aetherdrift, where Domain dominated. Discover the Golgari Midrange deck tech with Obliterator combo in Standard.

Pro Tour Aetherdrift has concluded, and it was no surprise that Domain is still the best deck in the format. It is too powerful, and the high amount of mana availability simply provides too much value for other decks to consistently have a chance against it. Matt Nass was able to secure the win in the mirror match, as Domain Overlords were the most popular deck in the top 8.

Since we have a new set that just came out, that calls for innovation and some overall spice. The deck that we will examine today isn't exactly a new concept in the meta, but it certainly is something that nobody previously has had the stones to enter as a list in a Pro Tour Event. There were a couple of well-known pro players with this list, including Javier Dominguez, who has been known for having some unique decks in the competitive circuit. Although Javier didn't do as well as we normally see this past weekend, Christoffer Larsen nearly made the top 8 with this list. The deck went 9-1 in Constructed, and it's safe to say that it was one of the top performers on that side of things. Had Larsen maybe won one more match in Limited, he would likely have been in the top 8. It goes without saying that this deck has a spot in the current meta, and probably has some legs in Standard. It was something that was rather unexpected in the event, sure, but the high roll of the combo within the deck is undeniable. Even without the combo that the deck has, outside of that, it is simply a Golgari Midrange Shell. Those decks always carry a competitive win rate, so everyone has to keep it on the radar either way. We will take a look at the deck, and then I'll go over the combo, then see if we can figure out why the deck is seeing a resurgence.

Total Cards:

Obliterator is an incredibly fun card. Everyone wants it to have a home in some format, because there are few things more satisfying than watching your opponent sit there trying to figure out which land(s) they are going to keep, or deciding if they want to keep playing after they were just forced to sacrifice all of their permanents. We historically think of this interaction happening during combat. What makes this deck fun is that it can happen during combat, or with a simple one - mana fight spell. Something else that is noteworthy is the fact that this deck plays only 23 lands. My best explanation for it is that the spell that allows you to fight for one mana also allows you to get any basic land from the deck for the same price. I think that this almost treats it as having 27 lands, and in turn helps figure out what cards to remove in order to squeeze in the extra spell. Let's take a look at the relevant cards, then we will see why it's back and better than before.

Obliterator Combo and Relevant Cards

Obliterator is the main attraction of the deck. Without the big boy, it is basically just Golgari Midrange. It is very wholesome to see an all-time favorite Phyrexian creature finally get some love and recognition, and it is pretty cool that he is one of the most powerful combos in Standard at this time. His ability forces the opponent to sacrifice a bunch of permanents for as little as one mana. If it doesn't lead to an instant concession, it will at least put you ahead in almost any matchup. If we look at how Obliterator made its way into the deck, it looks like they simply moved Unholy Annex to the sideboard, and then brought him into the main deck. I imagine the sideboard suffers a bit from this, but in the event that the combo isn't a good option, this like-for-like swap allows us to easily pivot back to Midrange as needed. 

This is the other piece of the combo - and albeit not as flashy - that allows for us to maximize the power from Obliterator. The fact that it also helps us find a land makes it something that we can easily squeeze into a deck that historically ran 25 or 26 lands. These lists run 23, and it's because Bushwhack can tutor us a land for one mana. The nice part is that while it does act as a removal spell, it is comforting to know that it can help us hit land drops. We also have cards like Sentinel of the Nameless City to explore with map tokens, and hopefully find more lands as needed. If that doesn't work, we have a few draw engines such as Preacher of the Schism, and Mosswood Dreadknight. If you still feel as if you aren't drawing enough cards, we have four copies of Unholy Annex waiting in the board.

Why is this Combo Coming Back?

There are a couple of reasons that this combo is seeing more play lately. The first is that Standard has progressively turned into a battle of who can have the most permanents and get the most value from them. Not all games are this way, as control decks still are a thing, but generally speaking, any attrition-based matchup will see this power struggle. If we can leave our opponent with no permanents, then we simply win the vast majority of those matchups. 

The second relevant reason, and I hope this doesn't appear to be too simple, but it really is relevant: A better mana base. We got the finished cycle of the verge lands, and Wastewood Verge is a great option for allowing us to play two colors while meeting the demanding cost of Obliterator. It had been a bit of an issue previously to cast this card on curve, and guarantee that we always have black mana in our first four mana sources. There simply weren't enough two - color green and black lands, and we just got another one that makes our lives easier. It might seem silly that it simply comes down to a higher likelihood of casting the spell that we want to cast, but you do have to cast the spells to win the game ultimately, and a good mana base ensures that you don't have trouble doing that. 

The last reason I believe this is good is also due to the fact that the rest of the deck is a midrange shell. I believe that allows us to not be all-in on the combo, and still play a game of Magic when we don't draw into our high roll.  

I hope this deck tech was fun for you. I know that I had a great time watching the deck in action over the weekend while I was in Chicago. It was a great time, and I will never complain about Obliterator having a strong performance competitively!

Rate this article
I am a Magic The Gathering competitive player, and streamer. I specialize in homebrew decks. My favorite formats are: Standard, Pioneer (Explorer on Arena), and EDH. I first started playing MTG in 2001, and have played on and off since then.

Check out more content by Numbskull

Discover the revival of Boros Equipment in Magic: The Gathering's Standard format. Dive into powerful synergies and key cards from new sets.
Top
We Had to do it! Boros Equipment is BACK!
I'll never forget what it was like to come back to magic a few years ago after taking a seven-year break to stumble across a meta that was so diverse, it had a deck that was centered around equipment, and the deck was actually really good. It was the golden age of Standard. Kaldheim was the most powerful set in the format by far, and the rares and mythics from that plane set the tone for what the meta would be in our beloved format. Sadly, it ended up rotating, and it did not get to stick around long enough to see the three-year rotation cycle like we have now. The good news is, we are going to try and bring it back! We will look to use cards that go all the way back in Standard so far to the point where the deck might only be playable for a couple of months. That's okay, we will have our fun while we can. I want to throw my hat in the ring for a powerful Boros Equipment list in our new Standard that comes out with Final Fantasy. I think there are too many powerful equipment both in this set, and that have come out within the last year to overlook giving this a shot. It may look a little different, and be a bit janky, but we have enough powerful cards to make this deck awesome. What I love most about it is that we will be able to tutor for equipment cards, and that is where we can kind of use a toolbox of equipment and have a few different one-ofs to diversify our threats. This also allows us to use our sideboard for additional equipment cards if needed. We should expect the deck to change as we see what the meta turns into after Final Fantasy is released. I believe that people are expecting change, and even if we don't get it in the first two months, we will also have rotation. That will guarantee change if nothing else does. We will take a look at the deck and then go over some of the new cards that are showcased within it, and we can see a pretty cool combo that will form. I included a lot of new cards in this deck, so forgive me if I don't get to all of them - but I promise that they all fit well for their own reasons. You can see that we definitely want to set things up early with this deck. The meta is very fast and we want to have our engines going on turns two and three and start trying to amass value from there. We will even try to get maximum value out of cards like Leyline Axe to try and get it going before we even lay our first land. Some of our creatures create their own equipment, and some creatures allow us to tutor for equipment. Some allow us to equip for free, and some even reanimate equipment from our graveyard, or allow us to attach them from our hand. We have many different ways to get value in this deck, so let's take a look at the key players. Key New Cards
Explore the synergy of Sephiroth in Magic: The Gathering's Standard format. Build a competitive deck with gain and drain mechanics and dominate the game!
Top
Sephiroth is Everything we Wanted Him to be. Let's Build a Deck Around Him!
We are about to embark upon the most unique set in Standard we have ever had, while also going into a new era where Universes Beyond cards are all Standard legal, and they are released multiple times a year. Many are up in arms about the game possibly being ruined, or losing its integrity. I personally am waiting to see how things play out, and doing my best to enjoy the new cards as much as I can. Final Fantasy is an interesting set for me. I haven't ever played a Final Fantasy game and I am completely in the dark on any of the lore or story in general. I've felt a bit left out in regards to the hype for the set, and I have been taking a different approach to the cards in the set as they are spoiled. I have strictly been looking at things from a card evaluation standpoint. One could say it's essentially the same as how I've always done it, but in this case it feels like I am an outlier. Although I don't know much about Final Fantasy, I was able to find a card with a mechanic that is near and dear to my heart. Gain and drain will always be my favorite mechanic/ability in MTG, and anyone who has been reading these articles long enough already knew that. Today we are going to look at everyone's favorite villain: Sephiroth. Trust me, I didn't know that before, my friend who is a Final Fantasy enjoyer told me all about it. We will use some other gain and drain effects, and some aristocrat creatures to hopefully drain out our opponent and flood the board with creatures that can go wide. We'll take a look at the deck and then I'll go over the new cards that I included, and why I think they'll be useful in Standard. Let's check it out! I tried to include a good amount of new cards for the deck. A lot of it was pretty easy to build around and the deck somewhat ended up building itself. It was refreshing to have support for this ability. Without further ado, let's check out these new cards and why they are good.  Relevant New Cards
Explore the dynamic shifts in Magic: The Gathering's Standard meta. Discover how Izzet Prowess and Orzhov Pixie are reshaping competitive play.
The Meta is Changing, so it's Time for a Standard Check-In
Remember when Domain was the best deck in the format? Pepperidge Farm remembers. We are currently experiencing some pretty hefty shifts in the meta regarding the most popular decks, and it seems that many players who enjoy big mana decks are making the shift towards an aggro-based list. A few of us have gotten our wish - myself included - Tarkir has brought us the shift in the meta that many felt we desperately needed. There are some cards in Tarkir that stand out and are helping to shape the meta. We have new archetypes rising, and there are some other archetypes that were on the edge of being relevant, and just needed a couple of cards. Some of those archetypes are now lit up, and the meta is becoming more diverse. I think it's a little too early to flat out call it healthy, but I think that it is starting to feel better, and to feel as if we can play fun decks without playing against the same thing every time. Today we will look at some of the biggest shifts in the metagame, and check out some of the cards that are causing these shifts. The Latest Challenger We'll start out with the biggest difference-maker in the meta: Izzet Prowess. This is a deck that people have tried to play before, and there were random times where it was good, but it has finally been given a tool that allows for constant generation of creatures, and rewards proper sequencing of spells. 
Discover why Orzhov Pixie is the top Standard deck in Magic: The Gathering. Explore its consistent mana base and versatile gameplay in our detailed analysis.
Finding the best Pixie Deck in Standard (it's Orzhov)
We just finished up the Regional Championship in Bologna, and we are finally getting some answers in regards to what the best decks are in Standard. We had the confirmation of aggro still being very effective, and those pesky mice continue to do their thing. In addition to that, Izzet Prowess has made a name for itself. Jeskai Control had a good showing, and Domain was still represented as well. We have all known about Esper Pixie for a bit, and many of us have been adequately terrorized by it. A new, more consistent version of this archetype is here and it uses some great cards. This archetype had a good showing at the Regional Championship, and had a list that qualified for the next RC, while just missing a spot at the pro tour. Orzhov Pixie is a deck that aims to be more consistent with its mana, and also allows for a pivot to more of a midrange battle when needed. The plethora of discard and removal make it a deck that is right up my alley, and I will never turn down the opportunity to play cards that make the opponent lose life. Today we are going to examine Orzhov Pixie, and why I believe it is the best version of the Pixie Archetype. We will go over some important cards that this list uses that the Esper version does not, then we will compare the pros and cons of playing each list.  This list that was pretty well curated by Massimiliano earned him an honorable finish in Bologna. This player was one win away from a pro tour invitation and at that point, you have to say that they are in the conversation to be considered one of the top-tier players in Europe at least. They will be back for more opportunities to qualify. This deck has started to break into the meta, and it has finally made a name for itself by having three different players finish in the top 64 with the deck. All three players took home at least $500. Not bad for playing your favorite game over a weekend. What strikes me the most in this deck is the versatility of it. There are cards that we can top deck that make it so we are a lot less likely to run out of gas. I think that is what I enjoy most about this compared to the Esper Version. Esper is all in on the combo itself, and it doesn't have as good of a backup plan. This list allows you to play the midrange and attrition-based matchups that are sometimes demanded of you based on what the opponent is playing. The versatility of Orzhov Pixie is what sets it apart. Relevant Cards
Explore the power of Rakdos Dragons in this midrange Magic: The Gathering deck. Unleash combos, removal, and ramp for competitive edge in Standard.
This Deck is Sneaky Good! Get Ready for RAKDOS Dragons!
You didn't think I could only give you one dragon deck, did you? I honestly saw too many fun options to do just Boros, so today I'm bringing you another. This one steers toward the more midrange, good ol' honest Magic side of things. I wanted to center a deck around something that is more consistent with the status quo of dragons: carnage and destruction. We have plenty of removal in this deck, and a creature that doubles as a board wipe when needed. Since we aren't doing a super fancy combo in this deck, I wanted to add element of ramp to get to the higher mana spells that we have in the deck. We will be able to use early creatures to help out with that, and also a new fancy artifact. We will torch the board and force our opponents to be more resilient than we are, while flying over the top of what they might manage to keep on the board. Let's take a look at the deck and then I'll tell you some of my favorite things about it. You can see some of the fun that we will have right off the bat with this deck. We are looking to smash aggro decks, and still punish other decks that don't play to the board. Although this one has fewer dragons on paper, we have a few permanents that can actually turn into them, and this leads to some cheeky interactions. Let's check out some of the new cards from Tarkir Dragonstorm that are in this deck, and then we will go over some fun combos! Key New Cards
Explore the best color combos for aggro decks in MTG with our Mardu Combo deck. Discover key cards, strategies, and new mechanics like Mobilize!
It's Time to Mobilize the Aristocrats with Mardu Combo!
There is an ongoing argument in both Standard and Pioneer currently. What color combination is the best for aggressive decks? We have seen people try out Jeskai Aggro to try and incorporate the best of both worlds between Azorius Aggro, and Boros Aggro. Some like to stick with Gruul Aggro because of the high rolls that it allows for, and there is also an argument that sometimes all you need is mono red - and the results have proven as much in major events. There has been a bit of a surge of some Mardu Aristocrat/Sacrifice decks, and today's list will follow that to some degree. We went a little bit more aggro-based, but there is a combo element to it, along with a healthy sideboard that should provide for balanced gameplay. We will look to get a bunch of creatures onto the board, and then create a bunch more based on the amount that we have, while punishing the opponent when they die. If that isn't enough, the go-wide strategy should also allow us to swing for ample damage at an ample pace.  A new ability called Mobilize that is being brought to us in Tarkir Dragonstorm is going to allow us to pull off some pretty powerful swings in combat. Mobilize allows us to create a bunch of tapped and attacking 1/1 tokens based on either the number behind it, or circumstances that pertain to "X." Something that is particularly fun is that we can benefit from our creatures dying, because the mobilize ability requires us to sacrifice the creatures that we get from mobilizing at the beginning of our end step. This is yet another deck that can allow us to win on the end step which is always fun. Another fundamental reason why I think the deck is good is because we are rewarded for something that would normally be considered a setback. If you find enough ways to turn negatives into positives, it usually can translate into the small margins that win you a match. Enough of me blabbing. Let's take a look at the cool new cards! Key New Cards
Discover the revival of Boros Equipment in Magic: The Gathering's Standard format. Dive into powerful synergies and key cards from new sets.
Top
We Had to do it! Boros Equipment is BACK!
I'll never forget what it was like to come back to magic a few years ago after taking a seven-year break to stumble across a meta that was so diverse, it had a deck that was centered around equipment, and the deck was actually really good. It was the golden age of Standard. Kaldheim was the most powerful set in the format by far, and the rares and mythics from that plane set the tone for what the meta would be in our beloved format. Sadly, it ended up rotating, and it did not get to stick around long enough to see the three-year rotation cycle like we have now. The good news is, we are going to try and bring it back! We will look to use cards that go all the way back in Standard so far to the point where the deck might only be playable for a couple of months. That's okay, we will have our fun while we can. I want to throw my hat in the ring for a powerful Boros Equipment list in our new Standard that comes out with Final Fantasy. I think there are too many powerful equipment both in this set, and that have come out within the last year to overlook giving this a shot. It may look a little different, and be a bit janky, but we have enough powerful cards to make this deck awesome. What I love most about it is that we will be able to tutor for equipment cards, and that is where we can kind of use a toolbox of equipment and have a few different one-ofs to diversify our threats. This also allows us to use our sideboard for additional equipment cards if needed. We should expect the deck to change as we see what the meta turns into after Final Fantasy is released. I believe that people are expecting change, and even if we don't get it in the first two months, we will also have rotation. That will guarantee change if nothing else does. We will take a look at the deck and then go over some of the new cards that are showcased within it, and we can see a pretty cool combo that will form. I included a lot of new cards in this deck, so forgive me if I don't get to all of them - but I promise that they all fit well for their own reasons. You can see that we definitely want to set things up early with this deck. The meta is very fast and we want to have our engines going on turns two and three and start trying to amass value from there. We will even try to get maximum value out of cards like Leyline Axe to try and get it going before we even lay our first land. Some of our creatures create their own equipment, and some creatures allow us to tutor for equipment. Some allow us to equip for free, and some even reanimate equipment from our graveyard, or allow us to attach them from our hand. We have many different ways to get value in this deck, so let's take a look at the key players. Key New Cards
logo

By joining our community, you can immerse yourself in MTG Arena gameplay. Watch matches, engage with content, comment, share thoughts, and rate videos for an interactive experience.

Follow Us

LATEST VIDEOS