Reviewing the Standard Metagame and the Domination of Aggro

by Numbskull
Updated:
Explore the evolving Standard metagame in Magic: The Gathering, focusing on aggro's dominance. Discover key strategies in Best of 3 competitive play.

We are a couple of weeks into Foundations, and it feels like the meta is starting to respond. There were some good staple creatures added to the format, and we even got back some nostalgic burn spells. Midrange is still pretty good, but the decks are forced more and more into a sideboard plan that is almost entirely geared toward dealing with aggro. If you hadn't noticed how prevalent aggro has become recently, it now accounts for 74% of the decks that are listed in major tournaments in Standard. The most recent MTGO Challenge actually featured an entire top 8 consisting of assorted aggro decks. One could make the argument that some of the decks were more tempo than aggro, but the decks have aggressive creatures nonetheless, and they also all tend to have a low curve. We could also conclude that the addition of Llanowar Elves makes the Golgari decks that much faster, and then in some instances they could have been considered an aggro deck. Mono red is also taking up more and more of the competitive metashare, and is positioning itself as a deck to be reckoned with ever since its strong showing at the World Championships. We will look over some of the archetypes in Standard right now that are consistently performing well in challenges and other tournaments.

Red Deck Wins

Total Cards:

This has remained a relevant deck for over a year now, and has endured many changes. It seems that the deck can always find a worthy replacement once a card either rotates or becomes subpar. There are a few new burn spells in Foundations, so it has become evident that burn could be here to stay for the next few years. It's going to be strong most likely for as long as Bloomburrow is in Standard. I think this is good for the game, and lines up with what Wizards wants. You want people to get into your game and garner new players with Foundations, so why not make sure mono red is good? It is one of the preconstructed decks on Arena, and it is one of the easier archetypes for a new player to learn. It lines up with everything that they want, and also allows for newer players to have a positive experience with a good deck that can win games early on in their journey. It is also pretty helpful that a lot of the cards are on the cheaper end. Just make sure you save up for your sideboard - Screaming Nemesis is steadily climbing and could get to fifty bucks soon!

Dimir Aggro

Total Cards:

This is one of the lists that I view more as a tempo deck, but it becomes very aggressive when it is time to go for the kill. It draws a ton of cards, and gets ridiculous value out of the plethora of two mana creatures that the deck plays. Kaito, Bane of Nightmares is also still proving his worth. This card was a hit at Worlds, and continues to be a menace, and arguably the best ninjutsu creature that Standard has seen in years. When he is not terrorizing the combat phase, he is also a pretty effective planeswalker. The versatility that the Dimir deck has allows it to have a fair shot against a diverse group of decks. It has a bunch of flash creatures that make it a little better against control and allow it to be insulated against board wipes, it has counter magic to deal with threats and protect their permanents, it also has plenty of removal and card draw. It is often difficult for a player to navigate exactly how they want to attack the Dimir deck, because they have so many different ways of winning. It can be easy to fall into a trap. It appears that being able to peek into their hand a couple of times is really helpful, because we can give ourselves more of a fair shot if we know how their gameplan is shaping. And yes, I do call us knowing their hand a fair shot, because this deck is so good that playing against it almost feels unfair.

Why is Aggro so Good Right Now?

Aggro is staying consistently good for a few reasons. It is definitely an archetype that I could see Wizards wanting to support for the newer players that are expected. Aggro decks have a very linear gameplan that allows newer players to easily pick up, while also giving them fun experiences with the game. It is also healthy within a meta to have aggro decks be "good" as someone has to deal with all of those pesky control players! Another reason for it being good from what I've seen is that we are still pretty far from having a solved meta. This means that people are still trying out new stuff, and that often involves playing decks that may not be fully optimized, or simply are too slow while the player tries to figure out the best way to pull off their combo with the new deck, or simply finding where the power level itself is. These aggro decks have had the same goal the entire time - kill you fast. It helps their situation when people are trying new stuff because their gameplan stays the same, and they just have to get the kill before the combo, or before things get out of hand for them. One final reason that we are seeing so much aggro is cost. Aggro decks are inherently less expensive on Arena, in paper, and on MTGO. In paper, the rares generally aren't too crazy expensive, and on Arena, you can get a lot of value from good uncommons. In MTGO, it somewhat follows what paper does. The prices tend to stay pretty low for aggro decks with a few cards here and there getting expensive. It also helps that one of the aggro decks is a mono color deck, because that saves tons of money on lands as well. There are a ton of reasons to play aggro right now in Standard, and it will be interesting to see how the meta adapts to dealing with it. Someone will have to do something, because people won't allow aggro to continue filling out every top 8.

Rate this article
I am a Magic The Gathering competitive player, and streamer. I specialize in homebrew decks. My favorite formats are: Standard, Pioneer (Explorer on Arena), and EDH. I first started playing MTG in 2001, and have played on and off since then.

Check out more content by Numbskull

Explore the new Standard meta in Magic: The Gathering post-ban. Discover top decks Dimir Midrange & Mono Black Demons. Adapt and conquer in Best of 3!
Featured
The Decks that Benefitted the Most from Monday's Bans
We are fresh off of an absolute KNEECAPPING of the Standard Meta. The top two aggro decks, domain, graveyard combo, and bounce all took a huge hit. We are currently operating as if these decks are now unplayable, so by default, there will be questions. Can we keep playing the other decks that were decent in the meta? Will they get better? And even, can I finally brew in Standard the way that I want to? The answer for now might be yes to all of that. In a format that feels as if it is wide open, we have a chance to take a wild-west approach to the current Standard format until we have rotation and the next set. While there will be plenty of brews to come, I would like to examine the decks that will now move up into the upper echelon of the meta. There are three different archetypes that I believe will benefit from the bans. Let's start it off with one that might seem pretty obvious: This probably doesn't come as a surprise. Many people have had success with this deck, and have used it as somewhat of an anti-meta list to deal with all different types of threats. Although the meta is a little bit more wide open, I still think this list is equipped to take down anything that is thrown at it. Dimir Midrange
Discover the revival of Boros Equipment in Magic: The Gathering's Standard format. Dive into powerful synergies and key cards from new sets.
Popular
We Had to do it! Boros Equipment is BACK!
I'll never forget what it was like to come back to magic a few years ago after taking a seven-year break to stumble across a meta that was so diverse, it had a deck that was centered around equipment, and the deck was actually really good. It was the golden age of Standard. Kaldheim was the most powerful set in the format by far, and the rares and mythics from that plane set the tone for what the meta would be in our beloved format. Sadly, it ended up rotating, and it did not get to stick around long enough to see the three-year rotation cycle like we have now. The good news is, we are going to try and bring it back! We will look to use cards that go all the way back in Standard so far to the point where the deck might only be playable for a couple of months. That's okay, we will have our fun while we can. I want to throw my hat in the ring for a powerful Boros Equipment list in our new Standard that comes out with Final Fantasy. I think there are too many powerful equipment both in this set, and that have come out within the last year to overlook giving this a shot. It may look a little different, and be a bit janky, but we have enough powerful cards to make this deck awesome. What I love most about it is that we will be able to tutor for equipment cards, and that is where we can kind of use a toolbox of equipment and have a few different one-ofs to diversify our threats. This also allows us to use our sideboard for additional equipment cards if needed. We should expect the deck to change as we see what the meta turns into after Final Fantasy is released. I believe that people are expecting change, and even if we don't get it in the first two months, we will also have rotation. That will guarantee change if nothing else does. We will take a look at the deck and then go over some of the new cards that are showcased within it, and we can see a pretty cool combo that will form. I included a lot of new cards in this deck, so forgive me if I don't get to all of them - but I promise that they all fit well for their own reasons. You can see that we definitely want to set things up early with this deck. The meta is very fast and we want to have our engines going on turns two and three and start trying to amass value from there. We will even try to get maximum value out of cards like Leyline Axe to try and get it going before we even lay our first land. Some of our creatures create their own equipment, and some creatures allow us to tutor for equipment. Some allow us to equip for free, and some even reanimate equipment from our graveyard, or allow us to attach them from our hand. We have many different ways to get value in this deck, so let's take a look at the key players. Key New Cards
Explore the synergy of Sephiroth in Magic: The Gathering's Standard format. Build a competitive deck with gain and drain mechanics and dominate the game!
Viral
Sephiroth is Everything we Wanted Him to be. Let's Build a Deck Around Him!
We are about to embark upon the most unique set in Standard we have ever had, while also going into a new era where Universes Beyond cards are all Standard legal, and they are released multiple times a year. Many are up in arms about the game possibly being ruined, or losing its integrity. I personally am waiting to see how things play out, and doing my best to enjoy the new cards as much as I can. Final Fantasy is an interesting set for me. I haven't ever played a Final Fantasy game and I am completely in the dark on any of the lore or story in general. I've felt a bit left out in regards to the hype for the set, and I have been taking a different approach to the cards in the set as they are spoiled. I have strictly been looking at things from a card evaluation standpoint. One could say it's essentially the same as how I've always done it, but in this case it feels like I am an outlier. Although I don't know much about Final Fantasy, I was able to find a card with a mechanic that is near and dear to my heart. Gain and drain will always be my favorite mechanic/ability in MTG, and anyone who has been reading these articles long enough already knew that. Today we are going to look at everyone's favorite villain: Sephiroth. Trust me, I didn't know that before, my friend who is a Final Fantasy enjoyer told me all about it. We will use some other gain and drain effects, and some aristocrat creatures to hopefully drain out our opponent and flood the board with creatures that can go wide. We'll take a look at the deck and then I'll go over the new cards that I included, and why I think they'll be useful in Standard. Let's check it out! I tried to include a good amount of new cards for the deck. A lot of it was pretty easy to build around and the deck somewhat ended up building itself. It was refreshing to have support for this ability. Without further ado, let's check out these new cards and why they are good.  Relevant New Cards
Explore the dynamic shifts in Magic: The Gathering's Standard meta. Discover how Izzet Prowess and Orzhov Pixie are reshaping competitive play.
The Meta is Changing, so it's Time for a Standard Check-In
Remember when Domain was the best deck in the format? Pepperidge Farm remembers. We are currently experiencing some pretty hefty shifts in the meta regarding the most popular decks, and it seems that many players who enjoy big mana decks are making the shift towards an aggro-based list. A few of us have gotten our wish - myself included - Tarkir has brought us the shift in the meta that many felt we desperately needed. There are some cards in Tarkir that stand out and are helping to shape the meta. We have new archetypes rising, and there are some other archetypes that were on the edge of being relevant, and just needed a couple of cards. Some of those archetypes are now lit up, and the meta is becoming more diverse. I think it's a little too early to flat out call it healthy, but I think that it is starting to feel better, and to feel as if we can play fun decks without playing against the same thing every time. Today we will look at some of the biggest shifts in the metagame, and check out some of the cards that are causing these shifts. The Latest Challenger We'll start out with the biggest difference-maker in the meta: Izzet Prowess. This is a deck that people have tried to play before, and there were random times where it was good, but it has finally been given a tool that allows for constant generation of creatures, and rewards proper sequencing of spells. 
Discover why Orzhov Pixie is the top Standard deck in Magic: The Gathering. Explore its consistent mana base and versatile gameplay in our detailed analysis.
Finding the best Pixie Deck in Standard (it's Orzhov)
We just finished up the Regional Championship in Bologna, and we are finally getting some answers in regards to what the best decks are in Standard. We had the confirmation of aggro still being very effective, and those pesky mice continue to do their thing. In addition to that, Izzet Prowess has made a name for itself. Jeskai Control had a good showing, and Domain was still represented as well. We have all known about Esper Pixie for a bit, and many of us have been adequately terrorized by it. A new, more consistent version of this archetype is here and it uses some great cards. This archetype had a good showing at the Regional Championship, and had a list that qualified for the next RC, while just missing a spot at the pro tour. Orzhov Pixie is a deck that aims to be more consistent with its mana, and also allows for a pivot to more of a midrange battle when needed. The plethora of discard and removal make it a deck that is right up my alley, and I will never turn down the opportunity to play cards that make the opponent lose life. Today we are going to examine Orzhov Pixie, and why I believe it is the best version of the Pixie Archetype. We will go over some important cards that this list uses that the Esper version does not, then we will compare the pros and cons of playing each list.  This list that was pretty well curated by Massimiliano earned him an honorable finish in Bologna. This player was one win away from a pro tour invitation and at that point, you have to say that they are in the conversation to be considered one of the top-tier players in Europe at least. They will be back for more opportunities to qualify. This deck has started to break into the meta, and it has finally made a name for itself by having three different players finish in the top 64 with the deck. All three players took home at least $500. Not bad for playing your favorite game over a weekend. What strikes me the most in this deck is the versatility of it. There are cards that we can top deck that make it so we are a lot less likely to run out of gas. I think that is what I enjoy most about this compared to the Esper Version. Esper is all in on the combo itself, and it doesn't have as good of a backup plan. This list allows you to play the midrange and attrition-based matchups that are sometimes demanded of you based on what the opponent is playing. The versatility of Orzhov Pixie is what sets it apart. Relevant Cards
Explore the power of Rakdos Dragons in this midrange Magic: The Gathering deck. Unleash combos, removal, and ramp for competitive edge in Standard.
This Deck is Sneaky Good! Get Ready for RAKDOS Dragons!
You didn't think I could only give you one dragon deck, did you? I honestly saw too many fun options to do just Boros, so today I'm bringing you another. This one steers toward the more midrange, good ol' honest Magic side of things. I wanted to center a deck around something that is more consistent with the status quo of dragons: carnage and destruction. We have plenty of removal in this deck, and a creature that doubles as a board wipe when needed. Since we aren't doing a super fancy combo in this deck, I wanted to add element of ramp to get to the higher mana spells that we have in the deck. We will be able to use early creatures to help out with that, and also a new fancy artifact. We will torch the board and force our opponents to be more resilient than we are, while flying over the top of what they might manage to keep on the board. Let's take a look at the deck and then I'll tell you some of my favorite things about it. You can see some of the fun that we will have right off the bat with this deck. We are looking to smash aggro decks, and still punish other decks that don't play to the board. Although this one has fewer dragons on paper, we have a few permanents that can actually turn into them, and this leads to some cheeky interactions. Let's check out some of the new cards from Tarkir Dragonstorm that are in this deck, and then we will go over some fun combos! Key New Cards
Explore the new Standard meta in Magic: The Gathering post-ban. Discover top decks Dimir Midrange & Mono Black Demons. Adapt and conquer in Best of 3!
Featured
The Decks that Benefitted the Most from Monday's Bans
We are fresh off of an absolute KNEECAPPING of the Standard Meta. The top two aggro decks, domain, graveyard combo, and bounce all took a huge hit. We are currently operating as if these decks are now unplayable, so by default, there will be questions. Can we keep playing the other decks that were decent in the meta? Will they get better? And even, can I finally brew in Standard the way that I want to? The answer for now might be yes to all of that. In a format that feels as if it is wide open, we have a chance to take a wild-west approach to the current Standard format until we have rotation and the next set. While there will be plenty of brews to come, I would like to examine the decks that will now move up into the upper echelon of the meta. There are three different archetypes that I believe will benefit from the bans. Let's start it off with one that might seem pretty obvious: This probably doesn't come as a surprise. Many people have had success with this deck, and have used it as somewhat of an anti-meta list to deal with all different types of threats. Although the meta is a little bit more wide open, I still think this list is equipped to take down anything that is thrown at it. Dimir Midrange
logo

By joining our community, you can immerse yourself in MTG Arena gameplay. Watch matches, engage with content, comment, share thoughts, and rate videos for an interactive experience.

Follow Us

LATEST VIDEOS