Taking a Break from Competitive Paper Formats to Have Some Fun in Historic!

Updated:
Step away from competitive paper formats and dive into the fun of Historic MTG. Discover casual decks and strategies for an exciting gameplay experience.

Many who are familiar with my channel remember the good old times when Alchemy first came out and one of the coolest cards ever printed allowed us to play a really cool mono black deck for a long time. We took it into the top numbers in mythic, and played plenty of qualifier weekends with the list. It was an easy mythic every season when you were allowed to play cards like Sanguinestroke and Invoke Despair in the same deck. Another card that worked out really well when Alchemy first came out was Citystalker Connoisseur. We just amassed so much value, and drew so many cards that it was almost impossible for the opponent gain an advantage. Hell, they even nerfed the Alchemy cards we were using, and it didn't matter much. Well, those days are over now of after multiple rotations, and with the news coming out that Sanguine Brushstroke was going to be printed into the new Mystery Booster packs, I wanted to try my hand at playing that card again in a deck. I figured it might not be quite powerful enough for Timeless, so I figured we would try it in Historic. One of the benefits there is that we would still have access to the MH3 cards, and there are some pretty strong spells from that set that can be used in the deck. I don't view Historic as a terribly competitive format - more so just a place where you can do fun things and maybe pull off some ridiculous combos. Also, you know this deck wouldn't be complete without running a playset of our favorite finisher, Invoke Despair. Let's check out how the Historic version of our beloved Alchemy deck from two years ago!

Total Cards:

This deck will have a lot of familiarity to people who were watching my stream about two years ago. This deck put all kinds of work for us on the ladder, and really helped us get things going on the competitive front.

Relevant Alchemy Cards

I remember the first time I saw this card, and I was ecstatic. You mean to tell me that I get a three for one upon, my blood tokens are gain and drain, and I get a Blood Artist for three mana? Give me as many of those as you can. This card is an instant value engine that provides as much residual value for as much blood as you can give it. The Blood Artist is also really good right now because some of the best in the format run a lot of creatures. If you get a couple of these on the board at a time, and have some blood tokens, it becomes pretty difficult for the opponent recover.

This is another one that is simply ridiculous amounts of value. It is another three for one that gives you a good body, a blood token and forces the opponent to discard their biggest spell. It ends up being a bomb, and is a great card to play on curve, where we might not want to play Sheoldred, our other four mana spell, on curve due to the fact that she simply is better when the opponent has little to no cards in hand. The fact that this creature has deathtouch basically means it is also effectively a removal spell.

The deck doesn't really run any other Alchemy Cards, but it does run some new spells from MH3. Let's take a look at those next.

Modern Horizons 3 Cards

Sorin is just a nice early value creature that is a good body and also demands removal. We will gain enough life to flip him in the deck, and he basically acts as a second Vito, Thorn of Dusk Rose in our list. This starts to stack up the drain to make it insurmountable. We don't mind if they remove a Sorin, because we have plenty of other creatures that are also win conditions.

This is something that I am trying out in the early stages of this list and I think it is working out pretty well. We gain a bunch of life with this deck, so we don't mind too much if we have pay even up to ten life to remove all creatures from the board. If a Blood Artist was on the board when this spell resolves, we will gain back most of that life anyhow. It is incredibly effective once again due to the heavy creatures meta that we currently see.

Old Friends that We Can't Forget

Lolth is awesome, and she was a great addition to the original Alchemy list. I didn't want to clog up the deck with too many five drops because Historic is a bit of a quicker format- especially in best of one, so there is only one of her in the list, but she still packs a punch every time. 

We all know the deal here. We run plenty of removal and board wipes to keep the board clear so that this card effectively turns into a lose six life, draw three cards spell. It synergizes well with the rest of the deck, and I simply can't leave out my favorite card. 

This is one that many don't realize how good the value. We have a ton of artifacts being made in the deck, and we are also keen to sacrifice creatures when needed. We have enough death triggers that make up for losing permanents on the board. Drawing two cards with this is great, and the fact that it replaces what was sacrificed with another permanent basically means that it is a one mana draw two cards spell, which is pretty insane value. 

Final Thoughts

I think this deck actually pairs up well against the Boros Energy decks, and it does not allow the cats to get too out of control. If we were to make a sideboard, we would probably have a few more board wipes, and maybe even add Meathook Massacre. Aside from that, we have enough spot removal to deal with almost any threat, while our deck is also still working towards winning in its own regard. I think there is also an argument to be made that we should play Consuming Corruption from MH3, and I believe that will be a card that I try out, especially if I ever move this deck to best of three. 

Rate this article
I am a Magic The Gathering competitive player, and streamer. I specialize in homebrew decks. My favorite formats are: Standard, Pioneer (Explorer on Arena), and EDH. I first started playing MTG in 2001, and have played on and off since then.

Check out more content by Numbskull

Discover the controversy surrounding Magic: The Gathering's Play Booster Box changes, impacting draft and pricing strategies in the upcoming Aetherdrift set.
A Product Change is Coming to Play Booster Boxes, and People are NOT Happy
Although we are still getting used to the new cards brought to us by Foundations, we have begun to get announcements about the next Standard-legal set, Aetherdrift. Aetherdrift will be the first set to come out in 2025, and it will also be the first Universes Beyond Standard-legal set. For those who aren't familiar, Universes Beyond sets are the ones that do not exclusively involve the traditional MTG characters and planes, although they can still be incorporated. What they do for the characters in the Universes Beyond sets is to have somewhat of a crossover between MTG and another universe in popular culture. We have seen them do Lord of the Rings, Assassin's Creed, etc. What is unique about the Universes Beyond sets going forward is that they will now be Standard-legal - something that has not been the case up until now. In fact, almost all of the Universes Beyond sets were strictly Commander, Legacy, and Vintage-legal up until now, with the exception of Lord of the Rings also being legal in Modern. That is a change that we did know about , however, but the latest updates follow up on the new changes that we will see starting next year.  Changes to Play Booster Boxes So what is this big change? How will it affect MTG? 
Explore the thrilling "Gruul Surprise" deck in Magic: The Gathering's Standard format. Cheat out powerful creatures, ramp efficiently, and counter control decks.
The Overlords Have Spoken! GRUUL is Surprisingly Fun!
It's no secret that in Standard we have some absolutely monstrous creatures right now. There are multiple ways to cheat them out, and the most immediate one that comes to mind is reanimator. With Foundations, we also get a bit more access to ramp, and the overlords from Duskmourn have been pretty impactful in the format as well. So the idea is that we can center a deck around having a bunch of enter-the-battlefield effects or attack triggers that allow us to commit some serious shenanigans. In Gruul Surprise, we are going to cheat out the big guys as best we can, be it ramp, or with a card that says we can simply put them on the board. Since we can sometimes do this at instant speed, it insulates us against board wipes, and allows us to set up one-turn kills. The idea is that we can get around control decks and punish opponents who didn't leave up any blockers. We are also looking to ping our opponents for tons of damage just by having creatures enter under our control. Since we are playing 7 overlords, we are also going to play Up the Beanstalk because it will allow us to draw a bunch of extra cards. OK, I have hyped up this fun deck enough. Let's take a look at the list! The addition of Llanowar Elves has really helped this deck to be more consistent and possibly try to keep up with the fast meta. We have access to the smaller board wipes that deal with aggro decks, while not killing all of our stuff. The deck does a great job of going over the top and running away with the game if left unchecked. Most of the time, playing against it feels like a ticking time bomb. We are able to deal pretty significant damage that forces the opponent to be very selective with when they attack, and when they leave up mana for removal. Let's take a look at some key cards. Relevant Cards
Explore the evolving Standard metagame in Magic: The Gathering, focusing on aggro's dominance. Discover key strategies in Best of 3 competitive play.
Reviewing the Standard Metagame and the Domination of Aggro
We are a couple of weeks into Foundations, and it feels like the meta is starting to respond. There were some good staple creatures added to the format, and we even got back some nostalgic burn spells. Midrange is still pretty good, but the decks are forced more and more into a sideboard plan that is almost entirely geared toward dealing with aggro. If you hadn't noticed how prevalent aggro has become recently, it now accounts for 74% of the decks that are listed in major tournaments in Standard. The most recent MTGO Challenge actually featured an entire top 8 consisting of assorted aggro decks. One could make the argument that some of the decks were more tempo than aggro, but the decks have aggressive creatures nonetheless, and they also all tend to have a low curve. We could also conclude that the addition of Llanowar Elves makes the Golgari decks that much faster, and then in some instances they could have been considered an aggro deck. Mono red is also taking up more and more of the competitive metashare, and is positioning itself as a deck to be reckoned with ever since its strong showing at the World Championships. We will look over some of the archetypes in Standard right now that are consistently performing well in challenges and other tournaments. Red Deck Wins This has remained a relevant deck for over a year now, and has endured many changes. It seems that the deck can always find a worthy replacement once a card either rotates or becomes subpar. There are a few new burn spells in Foundations, so it has become evident that burn could be here to stay for the next few years. It's going to be strong most likely for as long as Bloomburrow is in Standard. I think this is good for the game, and lines up with what Wizards wants. You want people to get into your game and garner new players with Foundations, so why not make sure mono red is good? It is one of the preconstructed decks on Arena, and it is one of the easier archetypes for a new player to learn. It lines up with everything that they want, and also allows for newer players to have a positive experience with a good deck that can win games early on in their journey. It is also pretty helpful that a lot of the cards are on the cheaper end. Just make sure you save up for your sideboard - Screaming Nemesis is steadily climbing and could get to fifty bucks soon!
Discover the top deck for Pioneer Masters in MTG Arena! Dive into Niv to Light, explore powerful combos, and prepare for a new competitive meta.
The BEST New Deck to Play with Pioneer Masters!
Pioneer Masters is coming in December, and we officially have some spoilers. We won't go over all of the new that were announced recently, as there aren't quite enough to devote an entire article to yet, but we have some good news that confirms the inclusion of key decks and archetypes into the explorer format that will eventually convert to Pioneer on Arena. Something that we have to consider is that Explorer on Arena is far from actually being Pioneer. There are a ton of cards that are missing, and in turn, there are very powerful decks from the format that we have never seen on Arena before. If you don't play Pioneer in paper, or in MTGO, you may not have ever heard of some of the stuff that's coming. I have some advice: prepare yourself. There will be a brand new meta after Pioneer Masters hits Arena, and Explorer will look nothing like it did before. Today I have a deck that I believe to have an incredibly high power level, and also one of the decks that I believe to be the most consistent in the format. It has the best removal possible, has a spell that tutors and allows you to cast the spells for free, access to five colors, and some powerful creatures and planeswalkers that allow you to close out the game. Let's take a look at Niv to Light. Niv to Light is a deck that has been played for a few years in Pioneer, and it seems to get updates here and there. There are some new cards from Foundations that are seeing play in the deck, and I'm not sure if that is the final version of it, or if people are simply trying out some of these new cards. What I will say is that the deck has been doing very well in some of the recent Pioneer challenges on MTGO, with this list winning one just a few days ago on the 23rd. If you aren't familiar, there is a key combo in the deck that actually allows you to tutor out a seven mana planeswalker and cast it for free, amongst a plethora of other value spells. We'll take a look at that particular combo, and then other key cards of the deck. Relevant Combo Cards
Explore the top-tier Demon deck in MTG's Standard format with new cards from Foundations. Optimize your strategy for competitive play in Best of 3 matches.
This Deck is on DEMON TIME
We went into Foundations knowing that the demon deck was a top archetype in Standard, and even in Pioneer, but the question still remained: with new cards coming, would it still be good? And if it's still good, what could we do to make it better? Foundations gives us some key cards that almost appear to be made for the deck, and we won't scoff at that. The set is made to be a basis for many different archetypes, so it was nice that we got some decent demons with our core set. Something we'll have to worry about going forward is all of the other decks that will be popping up. We will be vigilant about our sideboard choices and stay prepared to make the changes that are needed. We do have some cards in the sideboard from the new set, so let's take a look at the deck itself that will show us main deck and sideboard additions from Foundations.   We are following the previous demon archetype, but now we are able to be a little bit more well-rounded, and we have cut down on some of the cost by building the deck in paper. One could also argue that the deck has a better mana curve, as the previous version ran 10 four drops. Since we took out two copies of Sheoldred, the Apocalypse, that lowers the cost of the deck by about $150 USD. While some argue that we have taken out one of the best cards in the format, we are also helping the deck stay more true to its goal, while making it more accessible to newer players.
Explore the new Mono Black Midrange deck for Standard in our latest deck tech! Dive into card synergies, combos, and strategies for Magic: The Gathering.
It's TIME for the Way-Too-Early Mono Black Foundations Deck!
Foundations has almost fully been spoiled, and I believe that it is safe to say that we are in for some fun times in Standard. There will be a lot support that is coming for many different archetypes, and they have made some evergreen cards available in the set that should help the format be very and healthy. There are some that I like, and some that I hate, so we can conclude that they likely made well-balanced decisions with their card choices. Wizards has also come out and stated that they have good consumer support for this set so far, and I fully believe that. Sadly, we will not be having early access for this set, so I will be dropping a lot of decks here in order to get my ideas officially published somewhere. For today, I made a new Mono Black Midrange Deck (like I do for each set) and I think this one is pretty sweet. We are going to be able to do our gain and drain combo for a long time in Standard, and it's about time I get started trying to find the best deck. You know what we are going for here. There are so many tools to resolve our combo, and we can even make a ton of vampires that have lifelink to get extra triggers off of tenacity. We are creating a good bit of ways to gain life in the deck without even having to splash for another color. We also have a sneaky way to add a bunch of mana with the vampire subtheme that we have in the deck. Even if some of our initial game plans don't pan out the way we want them to, we were fortunately able to include a ton of good midrange cards that grind well, and amass tons of value.  Relevant New Cards
Discover the controversy surrounding Magic: The Gathering's Play Booster Box changes, impacting draft and pricing strategies in the upcoming Aetherdrift set.
A Product Change is Coming to Play Booster Boxes, and People are NOT Happy
Although we are still getting used to the new cards brought to us by Foundations, we have begun to get announcements about the next Standard-legal set, Aetherdrift. Aetherdrift will be the first set to come out in 2025, and it will also be the first Universes Beyond Standard-legal set. For those who aren't familiar, Universes Beyond sets are the ones that do not exclusively involve the traditional MTG characters and planes, although they can still be incorporated. What they do for the characters in the Universes Beyond sets is to have somewhat of a crossover between MTG and another universe in popular culture. We have seen them do Lord of the Rings, Assassin's Creed, etc. What is unique about the Universes Beyond sets going forward is that they will now be Standard-legal - something that has not been the case up until now. In fact, almost all of the Universes Beyond sets were strictly Commander, Legacy, and Vintage-legal up until now, with the exception of Lord of the Rings also being legal in Modern. That is a change that we did know about , however, but the latest updates follow up on the new changes that we will see starting next year.  Changes to Play Booster Boxes So what is this big change? How will it affect MTG? 
logo

By joining our community, you can immerse yourself in MTG Arena gameplay. Watch matches, engage with content, comment, share thoughts, and rate videos for an interactive experience.

Follow Us

LATEST VIDEOS