The Good, the Bad, and the Ugly: Recapping MTG in 2024

Updated:
Explore the highs and lows of MTG 2024, from format shakeups to standout cards and controversies. Discover key changes in Standard and more.

2024 was a huge year for MTG. It was a lot of things. Controversial, exciting, frustrating, promising, and refreshed. We saw some formats get ruined, then fixed, then ruined again. We saw some great changes to Standard that not everyone was fans of at first, but they seemed to quickly warm up to them. We saw Wizards effectively abandon a format in favor of propelling Standard into a more prominent position. We saw some great cards printed for Standard, and some promising things to come in the next year that were announced. Along with that, a fair amount of people were still bothered by the new trajectory of the format. Some are calling into question the longevity of MTG now with the heavy lean into Universes Beyond. A little bit of everything happened this year in the MTG world, and it was interesting if nothing else. On a personal level, it was also a hell of a year for me, as I took down two different events and grew a lot as a player. We are going to look at The Good, The Bad, and The Ugly from this year!

The Good

I have to admit, I'm pretty excited that we have an infinite gain and drain combo in Standard right now. With Enduring Tenacity and Bloodthirsty Conqueror having made a lot of my dreams come true in my favorite format. Although the deck isn't the most viable in the format, it is incredibly fun to play, and I'm just happy that we had such exciting cards printed in the format. It leads to good card design going forward, and gives us promise for what's to come in the next year. 

Keeping up the good, I had a heck of a year in competitive Magic. I qualified for my first Regional Championship, learned some new formats, and won a store championship with a deck that I cooked up on my own. The year was great for my development as a player, and I definitely learned and improved a lot.

Enough about me though, what else was good this year in MTG for everyone? 

Something in recent memory that a lot of players were ecstatic about was the bans in Modern. People have been calling for The One Ring to be banned in Modern for over a year. Players got some unbans that they wanted too, and now the format is healing. 

Many people were happy to see that Pioneer Masters came to Arena before the year ended. It is a fun set to draft, and it also brought some staples to the Explorer format as it progresses towards transforming into Pioneer. It will be nice to have almost every competitive format on Arena, as it is the better client. It follows what I figured Wizards wanted to do with Pioneer. It seemed like they abandoned it at first when they announced the competitive formats for 2025, but it appears that they are working on the format to both differentiate it from Standard, and also to get more people into it by following through with the implementations they promised on Arena. 

The Bad

There is good news and bad news here. The good news is that the set releases got better as the year progressed. The bad news is that Murders At Karlov Manor was one of the worst Standard releases in recent memory. Product sat on the shelves at game stores for months, and they even lowered their prices because of it. There was another change that came with this release. It was the first set where we saw the new product in Play Boosters. A lot of people weren't too happy about this change, as set boosters and draft boosters had become such commonplace, and were honestly a really good way to separate products for people who wanted to crack packs, and people who wanted to do drafts or sealed events. I don't believe that the set flopped the way it did solely due to the product change, but I do not believe that it helped anything. 

We got a couple of good things from MKM, but the set overall was underwhelming. It was not a good set to draft either. Let's check out some redeeming things:

Magic the Gathering Card - Vein Ripper - MTG Circle

Vein Ripper was such a fun card when it was announced, and it actually made Standard a lot of fun when the card was released. It was really hard to deal with, and having a bomb like that as a vampire that gains and drains was a dream come true for me. It also was a house in Pioneer for a bit.

The surveil lands were a great addition to MTG in general. They are played in almost every format, and they have retained good value in the market. We hate on MKM a lot, but it did give us a couple of good things that nobody complains about.

The Ugly

There was a card that came out this year that caused a ton of controversy. I'm sure you remember it. People called for it to be banned as soon as it was spoiled. 

Magic the Gathering Card - Nadu, Winged Wisdom - MTG Circle

The card that was originally "designed" for commander ended up being a format-defining card in Modern, and it took over the format itself. It was impossible to play any competitive event without seeing a Nadu deck. It became unbearable, and the card saw a ban. Many will say that it took too long, and I don't disagree. What I found to be the worst part of all of it was Wizards openly admitting the fact that it was not playtested in constructed formats. It caused worry for the future focus of constructed formats, as many have started to worry that Wizards leans too far into Commander. 

This is something that we will have to pay attention to as the year progresses. We have a lot of promise for the constructed formats, but we have to avoid any other blunders that allow for improper testing to effectively ruin a format until a card is banned. We all have our fingers crossed that Universes Beyond lives up to the hype, and that cards are properly tested before being released.

I had a great time writing articles for you all this year, and I look forward to doing it next year. I hope that your new year is prosperous, and that MTG gives you everything that you want to get out of the game! Cheers!

Rate this article
I am a Magic The Gathering competitive player, and streamer. I specialize in homebrew decks. My favorite formats are: Standard, Pioneer (Explorer on Arena), and EDH. I first started playing MTG in 2001, and have played on and off since then.

Check out more content by Numbskull

Discover the top Standard "bombs" in Magic: The Gathering with high win rates when cast. Optimize your deck strategy for competitive play!
Want to WIN Games in Standard? Play These Cards!
People often discuss win rates when cards are included in a deck, or maybe win rates if a card is drawn during a game. There is even something to take from the percentage of decks a card appears in. Sure, we can say x and y are good cards to put in your deck, but what cards are truly the best? Which ones give you the best chance of winning a game after you cast them? We are going to look at those cards today. We are effectively examining the biggest bombs in the format. There is still a concept of not relying on one card to win the game, and using synergies to win. I get it. I would invite you to consider, however, even if you do not plan to play any of these cards, you should definitely be aware of what is a bomb that needs your attention in the format. Without further ado, let's check out the bombs in Standard, and see how insane their win rates are. Standard Cards with Highest Win Rate (When Cast) Note that this statistic is simply if the card was cast from someone's hand. It does not look at whether or not the spell was resolved. I think this has bearing on the outcome of the game as well. If it gets countered or removed, we know it is also that much more important. This is why I believe looking at win rate when cast is the best metric for the biggest threats. 
Discover why the Rakdos Demons deck is dominating the Pioneer metagame! Explore strategies, key cards, and how to counter this powerful midrange deck.
This Deck is Giving Everyone PROBLEMS in Pioneer
This is starting to feel like déjà vu. Remember the last time a Rakdos Deck was extremely powerful and the most popular deck in Pioneer? Interestingly enough, it is another midrange shell with a powerful combo. What's different this time, however, is that the cards are a lot more fair. This list is a little bit more well-balanced in my opinion. There is no broken turn three "deal with a Veinripper or lose" in this deck. It simply uses all of the best midrange value cards so well and with such synergy that most decks in the format cannot keep up. Nothing in the deck really feels broken to the point where you could pick out what card to ban. A lot of the cards that are good in the deck are played in other decks, so bans could have adverse effects that aren't good for the format. Nonetheless, the meta will either have to adapt to it, or we will need to see some new cards printed that make another deck good, or there will possibly end up being a ban.  Rakdos Demons currently takes up 46% of the metashare, and it has plenty of top finishes in every tournament that it's in. To put things in perspective, the next closest deck in the format when it comes to metashare popularity is a few decks that have 6%. Rakdos Demons has consumed the format, and it would be hard to find someone who would tell you that it isn't the best deck. What's nice about it is that it is also playable on Arena, and because of Pioneer Masters, we aren't even missing any cards. You can jam this on MTGO, or Arena, or in paper. Either way you spin it, this deck kills! What I find interesting about how this deck has developed is that the list only plays two actual demon spells now. We have moved past the other demons that were in the list that could make things a bit clunky. Now, the deck is much faster. It has a lot of plays on turns two and three, and plays threats on those turns that demand answers, as opposed to dropping bombs on turn four. This deck oddly enough, only has 2 four mana spells. It's astonishing how much the list has evolved, and also how aggressive it has become with the tweaks. You've likely seen a few of these lists floating around, as it has been a deck for a few months now, so I will go over a couple of cards that have been added to it recently that contribute to the aggressive nature of the deck. New Additions
Explore a powerful Mono Black Discard deck in Magic: The Gathering's Standard format. Dominate with card advantage, removal, and a sideboard guide.
It's Official, We've Lived Long Enough to See Ourselves Become the Villain. Time for Mono Black Discard
There comes a time in every Magic player's tenure where they are simply fed up with everything that they are seeing in the meta. Some move to playing decks that remove everything, or decks that counter everything - sometimes both. Some of us simply don't let our opponents have any cards in hand, and that's what I've opted to do today. There's something that just feels right about making the opponent have zero cards in their hand while we continue to draw and play threats onto the board. Discard went well in the meta a few months ago before Duskmourn came out, and I think it is possible for it to be good again. The win rate so far with our deck is solid, but it is different from the one we played before. This time we are looking to add some card superiority into the list, and the same card that accomplishes that allows us to play fewer creatures to focus on more discard spells, and efficient removal. Let's take a look at the new discard deck in the Foundations Meta. This deck got a little bit more consistency and some extra win conditions from Duskmourn, and it is refreshing to know that we have more threats to draw, and we now have a higher likelihood of drawing them. We want to try and draw as many cards as we can with this deck, because some of the better lists that are out there will also draw a ton of cards. We look to punish our opponent for drawing cards, and for not having cards in their hand. We also look to benefit from drawing cards while punishing our opponent simultaneously. The list has a ton of removal, because frankly there are some cards that are just too difficult to deal with in Standard and I got sick of waiting to sideboard and hoping that I drew the answers. We will go over the key changes from previous versions, and then we will go over the sideboard guide! New Additions to Mono Black Discard
Explore the impact of recent card bans and unbans in MTG Modern. Discover the new metagame shifts and standout decks in this evolving format.
Popular
Checking in on MTG Modern After the Recent Bans (and Unbans)
We are almost two weeks out from the recent bans in Modern, and there is now enough data to see if anything has really changed. Banning cards like The One Ring and Amped Raptor was an attempt to level the playing field in a format where it seemed as if it was difficult to win if you didn't play those cards. Both cards were two of the most popularly played nonland cards, and it was getting to the point where player sentiment about the format was increasingly poor. Wizards knew that they had to do something, and they also needed to do something that kept things interesting after banning two powerful cards. To keep things fresh, Wizards also unbanned Splinter Twin, Green Sun's Zenith, Mox Opal, and Faithless Looting. This seems to be somewhat reasonable so far. All of the cards light up different archetypes, and this was a clear effort to breathe life into the format. Now that Wizards has made their intentions clear on what they wanted to see out of the format, it begs the question: Has anything actually changed? Most Popular Cards in the Format Post-Bans Although it is refreshing to not see The One Ring as the most commonly played card in the format, there are still some of the usual suspects that round out the top ten most played nonland cards. Long story short, the energy decks are still the most popular, and the cards that are staples within the lists unsurprisingly are the most commonly played nonland cards in the format. Oddly enough, it appears that Mardu Energy has now become more popular than Boros Energy, which is an interesting shift. 
Discover the controversy surrounding Magic: The Gathering's Play Booster Box changes, impacting draft and pricing strategies in the upcoming Aetherdrift set.
A Product Change is Coming to Play Booster Boxes, and People are NOT Happy
Although we are still getting used to the new cards brought to us by Foundations, we have begun to get announcements about the next Standard-legal set, Aetherdrift. Aetherdrift will be the first set to come out in 2025, and it will also be the first Universes Beyond Standard-legal set. For those who aren't familiar, Universes Beyond sets are the ones that do not exclusively involve the traditional MTG characters and planes, although they can still be incorporated. What they do for the characters in the Universes Beyond sets is to have somewhat of a crossover between MTG and another universe in popular culture. We have seen them do Lord of the Rings, Assassin's Creed, etc. What is unique about the Universes Beyond sets going forward is that they will now be Standard-legal - something that has not been the case up until now. In fact, almost all of the Universes Beyond sets were strictly Commander, Legacy, and Vintage-legal up until now, with the exception of Lord of the Rings also being legal in Modern. That is a change that we did know about , however, but the latest updates follow up on the new changes that we will see starting next year.  Changes to Play Booster Boxes So what is this big change? How will it affect MTG? 
Explore the thrilling "Gruul Surprise" deck in Magic: The Gathering's Standard format. Cheat out powerful creatures, ramp efficiently, and counter control decks.
The Overlords Have Spoken! GRUUL is Surprisingly Fun!
It's no secret that in Standard we have some absolutely monstrous creatures right now. There are multiple ways to cheat them out, and the most immediate one that comes to mind is reanimator. With Foundations, we also get a bit more access to ramp, and the overlords from Duskmourn have been pretty impactful in the format as well. So the idea is that we can center a deck around having a bunch of enter-the-battlefield effects or attack triggers that allow us to commit some serious shenanigans. In Gruul Surprise, we are going to cheat out the big guys as best we can, be it ramp, or with a card that says we can simply put them on the board. Since we can sometimes do this at instant speed, it insulates us against board wipes, and allows us to set up one-turn kills. The idea is that we can get around control decks and punish opponents who didn't leave up any blockers. We are also looking to ping our opponents for tons of damage just by having creatures enter under our control. Since we are playing 7 overlords, we are also going to play Up the Beanstalk because it will allow us to draw a bunch of extra cards. OK, I have hyped up this fun deck enough. Let's take a look at the list! The addition of Llanowar Elves has really helped this deck to be more consistent and possibly try to keep up with the fast meta. We have access to the smaller board wipes that deal with aggro decks, while not killing all of our stuff. The deck does a great job of going over the top and running away with the game if left unchecked. Most of the time, playing against it feels like a ticking time bomb. We are able to deal pretty significant damage that forces the opponent to be very selective with when they attack, and when they leave up mana for removal. Let's take a look at some key cards. Relevant Cards
Discover the top Standard "bombs" in Magic: The Gathering with high win rates when cast. Optimize your deck strategy for competitive play!
Want to WIN Games in Standard? Play These Cards!
People often discuss win rates when cards are included in a deck, or maybe win rates if a card is drawn during a game. There is even something to take from the percentage of decks a card appears in. Sure, we can say x and y are good cards to put in your deck, but what cards are truly the best? Which ones give you the best chance of winning a game after you cast them? We are going to look at those cards today. We are effectively examining the biggest bombs in the format. There is still a concept of not relying on one card to win the game, and using synergies to win. I get it. I would invite you to consider, however, even if you do not plan to play any of these cards, you should definitely be aware of what is a bomb that needs your attention in the format. Without further ado, let's check out the bombs in Standard, and see how insane their win rates are. Standard Cards with Highest Win Rate (When Cast) Note that this statistic is simply if the card was cast from someone's hand. It does not look at whether or not the spell was resolved. I think this has bearing on the outcome of the game as well. If it gets countered or removed, we know it is also that much more important. This is why I believe looking at win rate when cast is the best metric for the biggest threats. 
logo

By joining our community, you can immerse yourself in MTG Arena gameplay. Watch matches, engage with content, comment, share thoughts, and rate videos for an interactive experience.

Follow Us

LATEST VIDEOS