This Mono Black Vampires Deck Farms Not Only Red Decks, but Also Play Points!

Updated:
Discover how this Mono Black Vampires deck excels in Magic: The Gathering's Standard format, countering aggressive red decks and earning play points.

Duskmourn has officially made its mark on the meta, as we have some emerging archetypes that get kills so fast, people are already calling for bans. Aside from the aggro decks getting their payoffs even faster, it seems that most other archetypes got some type of boost as well. There's a question everyone is asking though: How do we deal with the turn two kills from the red decks? The short and lazy answer is a ton of removal. You basically need to have at least two removal spells in your starting hand, which means that in order to start with that in a hand consistently, you will probably want close to ten removal spells in the deck itself. It's unfortunate that it's come to this, but we can't keep losing to red decks or be forced to play them if we don't want to. There has to be another way. I managed to put together a mono black deck that got a trophy in a Standard Event and I faced red decks six different times. What I would add onto my solution earlier along with removal, is that it was definitely key for me to have multiple instances of lifegain in my deck. This was often able to buy me time, and allow me to stabilize to get an advanced board state against the aggro decks. We will take a look at the deck, and I apologize. There aren't a ton of new cards, but the ones that are there serve their purposes well. This is best of one this time, maybe we can start testing it for best of three later. I specifically wanted to do this for best of one for now, because that is where I heard the most of the people complaining about red decks. 

Total Cards:

It's kind of funny to think that a typal deck performed well. While we do have plenty of good vampires in the format, you typically detract from a higher power level by forcing creatures of a certain type when there may be better synergies with other creature types that could give you a higher chance to win. In this one though, we do include six non-vampire creatures, and I think they allow the deck to be properly functional. Let's check out some of the cards that we like in the deck.

Duskmourn Cards in the Deck

This is the card that I particularly wanted to build around. I felt like I didn't get a good chance to test it out in early access, and with focusing on ladder, I felt like I had neglected this card that was so highly anticipated. I decided vampires would be a good build around for it, as they often have lifelink creatures, and already have a bit of gain and drain to them. What I found surprising was that we don't actually have that many instances of lifegain in Standard currently. One of the cards I was really thinking would pop with this card was March of Wretched Sorrow, but it sadly has rotated. We ended up using cards like Aclazotz, Deepest Betrayal, and some other creatures with lifelink to get the job done. We also have a new lifelink pump spell that we will get to shortly.

This one is kind of silly in all honesty. It is kind of win more, and ultimately a combat trick designed for draft, so I didn't want to lean into it too heavily, but it is a fun spell to include as a one of for flavor purposes. It also definitely catches people off guard. They do not think to play around this card. I didn't want to include more than one of it, however because we needed to save the majority of our two drop noncreature spell slots for removal because of the red decks. 

This is one of the new cards that I was very high on. It has not disappointed me up until now either. It really gets the job done, and gives us an opportunity to remove problematic cards that we were not able to deal with previously. 

All of the other cards we have seen multiple times before, so I won't go into detail on all of those - just know that there are a bunch of good vampire spells and we want to gain life and make the opponent lose life while also being able to remove as many threats as possible on the other side of the board. Since I won't be going over as many cards, we are going to check out some of the gameplay with the deck!

Gameplay

In the first video we are able to defeat a Red-x deck and we have a little bit of luck. They got greedy and kept a one land hand, and we were able to get our larger creatures on the board. By the time they draw their second land, it is pretty much too late because I've already resolved an Aclazotz, and I'm gaining plenty of life. Making them lose the life from life gain with the Enduring Tenacity on the board was also helpful too, it was almost like getting in for an extra attack. After we survive the onslaught, we are able to get the bloodletter on the board for double damage and end the game.

In the next video, we are able to take down a full on mono red deck, and they do have some good creatures at first, but we are able to trade effectively with their threats while also gaining some life. This allows us to stabilize and put them in a position where they are pretty much out of gas. Once again, bloodletter comes down towards the end and finishes things for us. We aren't sure if the opponent was running the leyline or the fling spell, but either way we are glad we didn't see either of them. It would have made winning a bit more difficult. There is a good argument that leyline actually makes the deck more inconsistent, but it does of course allow for extreme levels of high rolling. 

Alright, so you get the point by now about how we are dealing with mono red, and how prevalent it is. We faced 6 different red decks in this event, and we were 5-1 against them. I wanted to include this video to show you a bit of the diverse gameplay that we have in standard currently. We were able to defeat domain control in this match, and it felt pretty good. I believe this is a matchup where we benefit from having so many creatures. They even hit us with a Sunfall on curve, and we were still able to maintain pressure on them. Withering Torment once again proved its worth because we are now able to deal with Leyline Bindings and get back some of our threats that otherwise just had to sit there. In this particular instance, we once again finish the game with bloodletter by getting it back from under a binding. It was also pretty flashy, because we were able to use our lifelink spell for exact lethal at the end!

Final Thoughts

I think this deck is great for best of one, and I'll have to do some more testing for best of three. It is really fun to have these typal decks perform well in any format, and it was kind of nice because I have been missing a good vampire deck after Vein Ripper got banned in Pioneer. I believe that the deck still has a tough matchup against the boros enchantment decks, so that is definitely something to be mindful of. We don't run board wipes, because we have a lot of creatures. We kind of just hope that we get enough stuff on the board and it sticks. Bloodletter once again proved its worth as the ultimate finisher for Mono Black.

Rate this article
I am a Magic The Gathering competitive player, and streamer. I specialize in homebrew decks. My favorite formats are: Standard, Pioneer (Explorer on Arena), and EDH. I first started playing MTG in 2001, and have played on and off since then.

Check out more content by Numbskull

Explore the power of Rakdos Dragons in this midrange Magic: The Gathering deck. Unleash combos, removal, and ramp for competitive edge in Standard.
This Deck is Sneaky Good! Get Ready for RAKDOS Dragons!
You didn't think I could only give you one dragon deck, did you? I honestly saw too many fun options to do just Boros, so today I'm bringing you another. This one steers toward the more midrange, good ol' honest Magic side of things. I wanted to center a deck around something that is more consistent with the status quo of dragons: carnage and destruction. We have plenty of removal in this deck, and a creature that doubles as a board wipe when needed. Since we aren't doing a super fancy combo in this deck, I wanted to add element of ramp to get to the higher mana spells that we have in the deck. We will be able to use early creatures to help out with that, and also a new fancy artifact. We will torch the board and force our opponents to be more resilient than we are, while flying over the top of what they might manage to keep on the board. Let's take a look at the deck and then I'll tell you some of my favorite things about it. You can see some of the fun that we will have right off the bat with this deck. We are looking to smash aggro decks, and still punish other decks that don't play to the board. Although this one has fewer dragons on paper, we have a few permanents that can actually turn into them, and this leads to some cheeky interactions. Let's check out some of the new cards from Tarkir Dragonstorm that are in this deck, and then we will go over some fun combos! Key New Cards
Explore the best color combos for aggro decks in MTG with our Mardu Combo deck. Discover key cards, strategies, and new mechanics like Mobilize!
Popular
It's Time to Mobilize the Aristocrats with Mardu Combo!
There is an ongoing argument in both Standard and Pioneer currently. What color combination is the best for aggressive decks? We have seen people try out Jeskai Aggro to try and incorporate the best of both worlds between Azorius Aggro, and Boros Aggro. Some like to stick with Gruul Aggro because of the high rolls that it allows for, and there is also an argument that sometimes all you need is mono red - and the results have proven as much in major events. There has been a bit of a surge of some Mardu Aristocrat/Sacrifice decks, and today's list will follow that to some degree. We went a little bit more aggro-based, but there is a combo element to it, along with a healthy sideboard that should provide for balanced gameplay. We will look to get a bunch of creatures onto the board, and then create a bunch more based on the amount that we have, while punishing the opponent when they die. If that isn't enough, the go-wide strategy should also allow us to swing for ample damage at an ample pace.  A new ability called Mobilize that is being brought to us in Tarkir Dragonstorm is going to allow us to pull off some pretty powerful swings in combat. Mobilize allows us to create a bunch of tapped and attacking 1/1 tokens based on either the number behind it, or circumstances that pertain to "X." Something that is particularly fun is that we can benefit from our creatures dying, because the mobilize ability requires us to sacrifice the creatures that we get from mobilizing at the beginning of our end step. This is yet another deck that can allow us to win on the end step which is always fun. Another fundamental reason why I think the deck is good is because we are rewarded for something that would normally be considered a setback. If you find enough ways to turn negatives into positives, it usually can translate into the small margins that win you a match. Enough of me blabbing. Let's take a look at the cool new cards! Key New Cards
Explore the latest Demon deck in Magic: The Gathering's Tarkir Dragonstorm set. Enhance your strategy with new cards, graveyard combos, and potent threats.
Demons Are Getting New Toys, and This Deck is ROTTEN
We have seen the vast majority of the cards that will be released in Tarkir Dragonstorm, and the excitement is definitely building. Magic players are expecting this to meet the hype that Duskmourn brought us, and hopefully more. We were left a bit underwhelmed with Aetherdrift, but this is proving to be all but a filler set. It's something that is so easy to be excited for. Who doesn't love dragons?! Anyone with an ounce of nerdiness is interested as soon as they hear the word. Although I don't have a dragon deck for you today, I am going to do my obligatory Mono Black Deck for the new set. If you have read my articles in the past, you know that I do one every set - and this one is no different. We finally have enough cards from Tarkir to give me what I needed to make a new-and-improved Demons list for you. We have a new one that will let us pull off some combos on earlier turns, and hopefully have a better body early on to put pressure on aggro decks. I think that should give us a better shot against the meta, since the threat of a 5 damage crackback can definitely give someone extra things to consider in combat phases. He also isn't a bad creature to discard, as he has an ability to activate from the graveyard. This will help us against the bounce/pixie decks. We have ample graveyard hate and removal for the graveyard combo decks, so I like most of our matchups against the current meta. The only thing we will have to see with time is if the meta shifts with this monster of a new set. We really have some fun cards to add here, and we are adding another type of threat to the deck. We have historically not used our graveyard for much, but now we are able to get additional value from it with a new addition. Our sideboard even has a dragon with an adventure that reads like The Meathook Massacre! I've said enough, let's check out these cards. Relevant New Cards
Unleash your MTG prowess with our Boros Dragons Standard deck! Discover free dragon combos, new Tarkir cards, and turn 4 wins in competitive play.
Free Dragons = Turn 4 Wins!
We are officially in the perpetual spoiler season of the MTG year, and Wizards has not been disappointing us. Most people can get behind a set centered largely around dragons, and it definitely helps that the plane itself is one that we have wanted to see them bring back for a long time. Over a decade later, we are going back to Tarkir. I played a good bit of Magic and did a lot of deck building the last time we had some fun dragons on Arena, and I knew that this set was going to call me back to those days. My favorite archetype a couple of years ago was Boros Dragons. I largely played that in the Alchemy format, but I am going to bring you a Boros Dragons Standard Deck today. We are going to take advantage of a combo that is used in Standard currently, but we are going to use a different payoff this time. We are going to cast dragons for FREE and then either they will have the opponent dead just from entering, or we will hopefully have a way to give them all haste! We will take a look at the new cards that are awesome. Then I'll let you know about the combo that will help us get there. We want to keep the board as clear as we can for our dragons and then slam them all on the board at once to clean things up. We also have some smaller creatures that we can use to chump block earlier in the game. When needed, we also have board wipes to deal with other creatures. New Cards from Tarkir Dragonstorm
Explore a Magic: The Gathering deck using Monument to Endurance for cleanup step triggers. Enhance your strategy in Standard's competitive scene.
I See a Monument and I want it Painted Black
It's been a few weeks since Aetherdrift came out, and we are starting to see the cards that are standing out in the meta. We didn't expect the set to change things too much with regard to what we have been seeing. What we did get from it is a nice supplement to many other decks. Although we did not get a ton of format-shaping cards, we have seen a couple that have lit up fringe archetypes. What I've brewed for today plays off of a familiar archetype, and it was one that we kind of already had, but it allows us to pivot in a certain way and get additional value from it that we may not have gotten in the past. One of the biggest things that our deck can do is have plenty of action on the end step/cleanup step. It's an interesting scenario because usually when we think of the cleanup step at the end of each turn, we remove damage, and we discard to hand size. Usually discarding to hand size is pretty much the final step, and there aren't any triggers... until now. We will be using Monument to Endurance to have triggers when we discard to hand size, and get additional value from it. Now we don't care if we end the turn with nine or ten cards in hand, because we are going to benefit from it. This will help us possibly get in some finishing damage against our opponent, or get extra value. It is worth noting that this will cause triggered abilities on the cleanup step, and this is something that our opponents can respond to. This has historically been a point in the turn where no player can respond to actions. We'll take a look at the relevant cards in the deck, and then I'll detail a few fun combos that we may see during gameplay. Relevant Cards
Explore the new MTG Arena Achievement System: its pros, cons, and potential improvements for a fairer economy and better player experience.
We've had a Couple of Weeks to Try Achievements on MTG Arena, and I have Opinions
The economy on MTG Arena has always been a pain point, and a grand debate over how far a digital version of a card game should go to ensure players feel as if they are getting proper value for their time. Wizards has two different versions of its beloved game on the internet, and they both seem to have their benefits and drawbacks. On February 11, Arena launched the Achievement System to reward players for hitting milestones in-game, and completing specific tasks. While it is always fun to do these kinds of things in each game, something that gamers always do is assess whether the reward for doing so in-game is worth putting forth the extra effort for the task. While there are some things in the achievement tab that I believe to be kind of fun, and certain things that I know people will want, I view the entire thing as largely a waste of time. Today we will look at why the new feature on Arena simply isn't enough for what the game should have, and what it could be. The Good and The Bad There are plenty of things that we love about Arena, with how it is the easiest way to play our favorite decks from Standard, and not spend thousands of dollars in doing so. It is probably the most efficient way to try out decks. We also love the wildcard system. Although it is not the easiest to obtain them, it is great that a rare/mythic wildcard could buy a rare/mythic card that is of any value and it still just costs one wildcard. This was especially helpful in getting a play set of Sheoldred, the Apocalypse. I still don't have a play set in paper simply because I don't want to spend that much money on it, but on Arena it was easy. I had the wildcards to do what I needed. The only part where this may be lacking is the economy itself. What if we could earn wildcards for hitting certain achievements (I.E. the achievement tab giving us wildcards instead of sleeves, etc.)? I believe that the rewards from this new feature being solely cosmetic underscores the ongoing issue of the economy on Arena simply not being enough for us. 
Explore the power of Rakdos Dragons in this midrange Magic: The Gathering deck. Unleash combos, removal, and ramp for competitive edge in Standard.
This Deck is Sneaky Good! Get Ready for RAKDOS Dragons!
You didn't think I could only give you one dragon deck, did you? I honestly saw too many fun options to do just Boros, so today I'm bringing you another. This one steers toward the more midrange, good ol' honest Magic side of things. I wanted to center a deck around something that is more consistent with the status quo of dragons: carnage and destruction. We have plenty of removal in this deck, and a creature that doubles as a board wipe when needed. Since we aren't doing a super fancy combo in this deck, I wanted to add element of ramp to get to the higher mana spells that we have in the deck. We will be able to use early creatures to help out with that, and also a new fancy artifact. We will torch the board and force our opponents to be more resilient than we are, while flying over the top of what they might manage to keep on the board. Let's take a look at the deck and then I'll tell you some of my favorite things about it. You can see some of the fun that we will have right off the bat with this deck. We are looking to smash aggro decks, and still punish other decks that don't play to the board. Although this one has fewer dragons on paper, we have a few permanents that can actually turn into them, and this leads to some cheeky interactions. Let's check out some of the new cards from Tarkir Dragonstorm that are in this deck, and then we will go over some fun combos! Key New Cards
logo

By joining our community, you can immerse yourself in MTG Arena gameplay. Watch matches, engage with content, comment, share thoughts, and rate videos for an interactive experience.

Follow Us

LATEST VIDEOS