Tips for Taking on the Current Standard Meta

by HamHocks42
Updated:
Master the current Magic: The Gathering Standard meta with strategic deck-building tips. Counter top archetypes and enhance your brew's success rate.

Brewing decks is more than just finding a card that inspires you and picking what cards to put around it. You also have to take into account the context the deck finds itself in. If your brew is soft to the most popular deck in the format, it’s just not going to be successful no matter how consistent it is when put against different matchups. Power creep exacerbates this as the speed of the game increases, requiring your deck to either pop off faster or answer a variety of threats within even the first two turns in order to be successful.

Today, I want to look at the most popular archetypes in Standard and look at play patterns we can focus on to give our janky brews a fighting chance.

Red-Based Aggro

I won't bury the lead. Aggro decks featuring Leyline of Resonance and combat tricks have become a staple in Standard, especially in the best-of-one queues. Their lightning-fast starts can end games as quickly as turn two with relative consistency, making anyone who values their tap lands pretty salty. The Leyline itself isn't the threat to focus on, though, because these decks can easily pop off without it. The main threat is the creatures.

Combat tricks like Ethereal Armor, Monstrous Rage, Turn Inside-Out, etc. are only good if there's something to target. These creatures are almost exclusively one- and two-drops with low base stats like Slickshot Showoff and Heartfire Hero. Instant-speed removal is key to forcing these decks to stumble early, and spells are doubly great if they're only one mana. Targeting the creature with the pump spell on the stack can force a blowout by stripping both the creature and the spell. Be patient.

Cheap removal spells like the following have become staples in the format because of how they interact with this type of approach and are, frankly, necessary if you want to compete in BO1.

Due to Cacophony Scamp and Heartfire Hero flinging themselves upon death, denying the death trigger is especially valuable by either exiling it or reducing its power and toughness so it deals zero damage.

These decks also run out of gas fast because they’re designed to glass-cannon blast within the first three turns. Simply force the game to go long and don’t concede, and you’ll win more games than you might realize. Don’t be afraid to lose good creatures to prevent a little damage in the early game. It goes a long way.

Mono-Black Discard

This can be a tough nut to crack since these decks have access to so much removal and hand disruption, but the biggest flaw in their gameplan is a lack of threats. A ton of cards in these decks are there simply to force discard, and if they don't find a Bandit's Talent or Aclazotz, Deepest Betrayal, they simply have no way to hurt you.

I've found one of the keys to this matchup is cheap removal that can answer Deep-Cavern Bat. If your opponent uses a bat and sees a Torch the Tower or Lay Down Arms in your hand, they'll be obliged to take it, otherwise it will simply kill the bat, leaving the rest of your hand unchecked. Additionally, Temporary Lockdown hits both Deep-Cavern Bat and Bandit's Talent. While it's likely to get stripped from your hand in the opener, being able to top deck it in the midgame can turn the tides in your favor.

If you're in green and can afford to run Obstinate Baloth, I do recommend it. It cleanly answers Liliana of the Veil and can force your opponent onto a clock they simply aren't ready for that early in the game. The card is very niche, but discard is popular enough that Baloth can slot into the sideboard at least.

Enchantment removal is key in this matchup since Bandit's Talent is the most consistent win-con. Removal spells that easily hit enchantments but have flexibility are ideal, such as Tear Asunder or Get Lost, but if your deck can take advantage of the third spree mode, Requisition Raid could be worth considering.

In general, when playing against discard, don't plan ahead based on the cards in your hand. They will be removed, certainly, but make sure you fill your deck with enough interaction to top deck answers or hasty threats. Flash creatures are also great in this matchup since you can cast them in response to discard spells.

Azorius Tempo

Duskmourn inflicted Abhorrent Oculus onto us all, so it has replaced Monastery Mentor as a key target for Helping Hand in the Azorius tempo shell and, frankly, it's a strict upgrade. Like many tempo decks, this one relies heavily on getting an evasive threat down early and protecting it while stymying your gameplan.

This build is different from past Delver builds, though, because it relies pretty heavily on the graveyard. Not only is it recurring with Helping Hand and Recommission, but both main threats require a graveyard to be successful, with the Oculus only being castable if there's a graveyard to exile, and Haughty Djinn's power completely dependent on it.

So, I'll take this opportunity to remind you that Leyline of the Void was just reprinted in Standard. If this deck doesn't get access to a graveyard, it can do basically nothing. There are some cards in their sideboard that could theoretically break the Leyline, but if those don't show up, the deck is effectively stopped dead during pregame actions. If you have to cast Leyline on turn four or later, it will likely eat a counterspell and simply be too late, which is also a concern with Rest in Peace, though it can also get the job done if you pick the right moment to cast it out.

Whenever battling tempo or control in any form, the most important factors to consider are what mana sources are untapped and how many cards are in your opponent's hand. In the early game, casting spells into open mana will likely result in them being countered. Don't get frustrated, simply plan on it and simply play out your less-important spells first. Pull counterspells out and try to get them out of gas before putting your big threats on the stack.

Also, don’t hesitate to cast flash creatures or instants on your own end step in response to their draw spells. Blue players hate when you do that.

Bottom Line

Many decks right now require main-deck creature removal in the early turns, so I’d be sure to include that in every brew you make for the foreseeable future. That said, these pieces aren’t great in a number of matchups, so your sideboards for best-of-three should have plenty of other interaction that is ready to fill those slots.

There's a reason so many popular decks today are running Cut Down and Torch the Tower in their main decks. Just do it and you'll see your win rates improve, regardless of what jankery the rest of your deck is doing.

Thank you for reading, and happy brewing!

Rate this article
Graham, also known as HamHocks42 on the internet, is a Twitch streamer who adores Magic: the Gathering in all its forms and tries to find the fun, even in the most competitive and sweaty environments.

Check out more content by HamHocks42

Discover the latest Magic: The Gathering set, "Edge of Eternities," featuring shock lands, new spacecraft mechanics, and exciting cards for Standard format.
Popular
Edge of Eternities First Look
At MagicCon Las Vegas, Wizards of the Coast unveiled the first glimpse of the upcoming space fantasy set, Edge of Eternities, and our first glimpse looks promising. While the vast majority of the set remains unknown, it seems only appropriate, as Magic: The Gathering fans, for us to look at the cards previewed and speculate wildly on how they'll affect Standard moving forward. Disclaimer: any predictions called out here are purely speculation. This exercise is especially challenging because we also have a banned and restricted announcement coming next Monday, June 30th, so the effective meta decks will likely be completely different by the time Edge of Eternities drops. All the same, we're going to have a great discussion and look at some fun cards, so let's get into it. Mother Flipping Shock Lands
Explore "Standard Bird Aggro" in Magic: The Gathering. Discover bird synergy, card strategies, and competitive edge in Best of 1 format. Dive in now!
Standard Bird Aggro
Greetings, Janksters! Final Fantasy is upon us, and with it are a ton of new kindred mechanics, including those featuring birds. Now, I'm the kind of gamer who tried to make Kangee, Aerie Keeper work back in High School, so you can imagine my delight at being able to jam birds again in Standard. I was shocked at how well it went. Chocobos, unlike most other birds, don't fly, which means they have to operate differently from the Azorius flyers decks we've seen from birds of the past. These birds are all about landfall, and they also give Bloomburrow's birds much-needed support.
Explore the top 5 impactful cards from the upcoming Final Fantasy set in MTG Standard. Discover which ones might dominate the meta and why.
Top 5 Standard Cards from the Upcoming Final Fantasy Set
Final Fantasy is right around the corner, and the time has come to theorize about what cards are going to see play once the set hits MTG Arena. The overall power level looks in line with the standard we've come to expect for Standard sets like this, which is to say, very powerful and very fast, but which ones will stand out from the crowd and make a meaningful impact on the Standard meta? While I can’t claim to know the future, here are my predictions and explanations for five cards that just might make the cut once the set drops on June 10th. Honorable Mentions
Explore a competitive Abzan Reanimator deck in Standard Magic: The Gathering. Master midrange and reanimation tactics to dominate in Best of 3 matches.
Another Fresh Take on Abzan Reanimator
We live in a Standard Valgavoth, Terror Eater, and Atraxa, Grand Unifier coexist, so of course graveyard junkies are going to reanimate them. While reanimating a huge threat faster than the opponent can respond is a tried-and-true Magic: the Gathering tradition, today's deck isn't focusing on that as much as you might think. Yes, the possibility of a turn four Valgavoth exists within this deck, but that's only one of many gameplans that we're going to use to move forward and climb the ladder. You could call this a midrange deck without lying, but reanimation is also a key element, so I'll stick to the reanimator label. The Core Package
Explore the Mono Black Sibsig Ceremony deck in MTG Standard. Discover strategies to exploit creature deaths for competitive edge in Magic: The Gathering.
Popular
Mono Black Sibsig Ceremony in Standard
Sibsig Ceremony is one of the most intriguing build-arounds we’ve seen in a while. It challenges you to build a deck with creatures, but it destroys them when they first enter the battlefield. On its face, this is a blatant contradiction, but with some clever deck building, we can benefit from the creatures dying and have a reanimation backup plan to get our win cons out of the graveyard and into the fight. The Main Event
Explore "Speed-Running Free Dragons" with Breaching Dragonstorm in MTG Standard. Discover deck tech, combos, and strategy insights for casual play.
Speed-Running Free Dragons
Cascade and discover are keywords that conjure images of crashing Footfalls or Geological Appraiser dominating tournaments on the backs of combos able to power out threats far ahead of any reasonable curve or go infinite. Free-casting effects like this have been staples of various formats over the years, and can often be seen on banned and restricted lists with examples like Tibalt's Trickery sitting in the prestigious company of Channel and Demonic Tutor as one of only three cards too strong to be unrestricted in Timeless. While Tarkir: Dragonstorm isn't giving us a new card with the keyword cascade or discover on it, we're getting an uncommon that behaves similarly in Breaching Dragonstorm. The titular Dragonstorms are uncommon enchantments that give an effect upon entering and then bounce themselves when a dragon enters under your control. Breaching Dragonstorm is the red installment and its text is almost “When Breaching Dragonstorm enters, Discover 8.” Is This Good?
Discover the latest Magic: The Gathering set, "Edge of Eternities," featuring shock lands, new spacecraft mechanics, and exciting cards for Standard format.
Popular
Edge of Eternities First Look
At MagicCon Las Vegas, Wizards of the Coast unveiled the first glimpse of the upcoming space fantasy set, Edge of Eternities, and our first glimpse looks promising. While the vast majority of the set remains unknown, it seems only appropriate, as Magic: The Gathering fans, for us to look at the cards previewed and speculate wildly on how they'll affect Standard moving forward. Disclaimer: any predictions called out here are purely speculation. This exercise is especially challenging because we also have a banned and restricted announcement coming next Monday, June 30th, so the effective meta decks will likely be completely different by the time Edge of Eternities drops. All the same, we're going to have a great discussion and look at some fun cards, so let's get into it. Mother Flipping Shock Lands
logo

By joining our community, you can immerse yourself in MTG Arena gameplay. Watch matches, engage with content, comment, share thoughts, and rate videos for an interactive experience.

Follow Us

LATEST VIDEOS