Temur Charm

Magic the Gathering symbolMagic the Gathering symbolMagic the Gathering symbol
Instant

Choose one —

• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.

• Counter target spell unless its controller pays Magic the Gathering symbol.

• Creatures with power 3 or less can't block this turn.

qMathias Kollros
standard
Not Legal
alchemy
Not Legal
pioneer
Legal
explorer
Legal
modern
Legal
historic
Legal
standard brawl
Not Legal
historic brawl
Legal
timeless
Legal

Rulings

If the third mode was chosen, creatures with power 3 or less that enter the battlefield after Temur Charm resolves also can’t block. A creature whose power was 4 or greater when Temur Charm resolved but is 3 or less as the declare blockers step begins also can’t block.
(wotc2014-09-20)
If the first mode was chosen and either target is an illegal target when Temur Charm tries to resolve, neither creature will deal or be dealt damage.
(wotc2014-09-20)
If the first mode was chosen and just the creature you control is an illegal target when Temur Charm tries to resolve, it won’t get +1/+1 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +1/+1 until end of turn.
(wotc2014-09-20)
You can’t cast Temur Charm choosing the first mode unless you target both a creature you control and a creature you don’t control.
(wotc2014-09-20)
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