Magic the Gathering Card - Citadel Siege - MTG Circle

Citadel Siege

Magic the Gathering mana symbolMagic the Gathering mana symbolMagic the Gathering mana symbol
Enchantment

As this enchantment enters, choose Khans or Dragons.

• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.

• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.

qSteven Belledin
standard
Not Legal
alchemy
Not Legal
pioneer
Legal
explorer
Not Legal
modern
Legal
historic
Not Legal
standard brawl
Not Legal
historic brawl
Not Legal
timeless
Not Legal

Rulings

Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.
(wotc2014-11-24)
Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
(wotc2014-11-24)
The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.
(wotc2014-11-24)
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