Witch-Maw Nephilim

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Creature — Nephilim

Whenever you cast a spell, you may put two +1/+1 counters on this creature.

Whenever this creature attacks, it gains trample until end of turn if its power is 10 or greater.

When it awoke, it shattered the hillsides to make way for its passage.

qGreg Staples
standard
Not Legal
alchemy
Not Legal
pioneer
Not Legal
historic
Not Legal
modern
Legal
timeless
Not Legal
standard brawl
Not Legal
historic brawl
Not Legal
vintage
Legal
legacy
Legal
commander
Legal
pauper
Not Legal
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