Geier Reach Bandit
Creature — Human Rogue Werewolf
[[ keyword: "Haste" ]]
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
The cathars realized they had not tracked her—she had led them here.
Vildin-Pack Alpha
Whenever a Werewolf you control enters, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Slawomir Maniak
Innistrad Remastered (INR)
• #156Rulings
If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.
(wotc • 2025-01-24)
If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha and choose to transform it, it won’t be able to attack that turn.
(wotc • 2025-01-24)
To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
(wotc • 2016-04-08)
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
(wotc • 2016-04-08)
Related Cards
Printings
Rulings
If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.
(wotc • 2025-01-24)
If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha and choose to transform it, it won’t be able to attack that turn.
(wotc • 2025-01-24)
To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
(wotc • 2016-04-08)
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
(wotc • 2016-04-08)