Demonic Consultation
Instant
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Rob Alexander
Masters Edition II (ME2)
• #85Rulings
You don't name a card until Demonic Consultation resolves.
(wotc • 2008-10-01)
If you don't reveal the named card (perhaps because it was in the top six cards of your library), you'll end up exiling your entire library. You don't lose the game at that point, but will lose the next time you're instructed to draw a card.
(wotc • 2008-10-01)
There is no way to make this card affect your opponent. It affects "you", and "you" means the controller of the spell. It has no targets.
(wotc • 2004-10-04)
You must name a card that actually exists in the game of Magic.
(wotc • 2004-10-04)
Rulings
You don't name a card until Demonic Consultation resolves.
(wotc • 2008-10-01)
If you don't reveal the named card (perhaps because it was in the top six cards of your library), you'll end up exiling your entire library. You don't lose the game at that point, but will lose the next time you're instructed to draw a card.
(wotc • 2008-10-01)
There is no way to make this card affect your opponent. It affects "you", and "you" means the controller of the spell. It has no targets.
(wotc • 2004-10-04)
You must name a card that actually exists in the game of Magic.
(wotc • 2004-10-04)