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Enchantment — Aura

Flash

Enchant creature

When this Aura enters, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected.

Enchanted creature gets +2/+2 and can't become suspected.

qJeremy Wilson
standard
Legal
alchemy
Legal
pioneer
Legal
explorer
Legal
modern
Legal
historic
Legal
standard brawl
Legal
historic brawl
Legal
timeless
Legal

Rulings

If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won't stop being suspected.
(wotc2024-02-02)
When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it's suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.
(wotc2024-02-02)
If a creature is already suspected, suspecting it again won't have any effect.
(wotc2024-02-02)
Being suspected isn't a copiable value. If a permanent becomes a copy of a suspected creature, it won't be suspected.
(wotc2024-02-02)
There's no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn't cause other creatures to stop being suspected.
(wotc2024-02-02)
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