Teleportal

Magic the Gathering symbolMagic the Gathering symbol
Sorcery

Target creature you control gets +1/+0 until end of turn and can't be blocked this turn.

Overload Magic the Gathering symbolMagic the Gathering symbolMagic the Gathering symbol(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

qScott M. Fischer
standard
Not Legal
alchemy
Not Legal
pioneer
Legal
modern
Legal
historic
Not Legal
standard brawl
Not Legal
historic brawl
Not Legal
timeless
Not Legal

Rulings

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
(wotc2024-01-12)
Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
(wotc2024-01-12)
If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
(wotc2024-01-12)
If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
(wotc2024-01-12)
The set of creatures that gets +1/+0 from an overloaded Teleportal is determined as the spell resolves. Creatures you begin to control later in the turn won't get +1/+0. However, because the second part of Teleportal's effect doesn't change the characteristics of any permanents, the set of creatures that can't be blocked is constantly updated. Any creature you control at the moment blockers are chosen can't be blocked.
(wotc2017-03-14)
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