
Workshop Elders
Creature — Human Artificer
Artifact creatures you control have flying.
At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.
"Fear not what's under the bed. The toys are watching." —*Beyond the Great Henge*
Iain McCaig
Rulings
If another effect later causes the artifact to become a creature and sets its power and toughness as it does so, that creature will have that base power and toughness; it won't be 0/0. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle's base power and toughness remain 0/0 if you crew it.
(wotc • 2019-10-04)
The effect of Workshop Elders's triggered ability lasts indefinitely. It doesn't wear off during the cleanup step.
(wotc • 2019-10-04)
An artifact that becomes a creature due to Workshop Elders can't attack unless you've controlled it continuously since your turn began.
(wotc • 2019-10-04)
Printings
Price History (USD)
Price History (EUR)
Rulings
If another effect later causes the artifact to become a creature and sets its power and toughness as it does so, that creature will have that base power and toughness; it won't be 0/0. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle's base power and toughness remain 0/0 if you crew it.
(wotc • 2019-10-04)
The effect of Workshop Elders's triggered ability lasts indefinitely. It doesn't wear off during the cleanup step.
(wotc • 2019-10-04)
An artifact that becomes a creature due to Workshop Elders can't attack unless you've controlled it continuously since your turn began.
(wotc • 2019-10-04)