Angel of Destiny

Magic the Gathering mana symbolMagic the Gathering mana symbolMagic the Gathering mana symbol
Creature — Angel Cleric

[[ keyword: "Flying" ]], double strike

Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.

At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.

qRyan Pancoast
standard
Not Legal
alchemy
Not Legal
pioneer
Legal
explorer
Legal
modern
Legal
historic
Legal
standard brawl
Not Legal
historic brawl
Legal
timeless
Legal

Rulings

If a creature you control somehow deals combat damage to you (most likely because its combat damage was redirected), you gain twice that much life as a single life-gaining event.
(wotc2020-09-25)
In a Two-Headed Giant game, Angel of Destiny's last ability can trigger as long as your team's life total is greater than your team's starting life total by 15 or more life.
(wotc2020-09-25)
All first-strike combat damage is dealt at the same time, and, separately, all regular combat damage is dealt at the same time. If one of those amounts of combat damage is enough to cause the player being dealt damage to lose the game, Angel of Destiny's first triggered ability has you gain life, but the other player has already lost the game and can't gain life.
(wotc2020-09-25)
If Angel of Destiny leaves the battlefield before your end step, its last ability won't trigger and won't cause a player to lose the game, even if Angel of Destiny attacked that player earlier.
(wotc2020-09-25)
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