Prava of the Steel Legion

Magic the Gathering mana symbolMagic the Gathering mana symbol
Legendary Creature — Cat Soldier

During your turn, creature tokens you control get +1/+4.

Magic the Gathering mana symbolMagic the Gathering mana symbol: Create a 1/1 white Soldier creature token.

Partner

qMatt Stewart
The List (PLST)
• #ONC-87
standard
Not Legal
alchemy
Not Legal
pioneer
Not Legal
explorer
Not Legal
modern
Not Legal
historic
Not Legal
standard brawl
Not Legal
historic brawl
Not Legal
timeless
Not Legal

Rulings

Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
(wotc2020-11-10)
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
(wotc2020-11-10)
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
(wotc2020-11-10)
However, if Prava leaves the battlefield, its bonus immediately stops applying. Nonlethal damage dealt to creature tokens you control may become lethal if Prava leaves the battlefield during your turn.
(wotc2020-11-10)
The bonus provided by Prava's first ability will still be in effect when damage is removed during the cleanup step.
(wotc2020-11-10)
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
(wotc2020-11-10)
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
(wotc2020-11-10)
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
(wotc2020-11-10)
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
(wotc2020-11-10)
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