Concerted Effort
Enchantment
At the beginning of each upkeep, creatures you control gain [[ keyword: "flying" ]] until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, [[ keyword: "trample" ]], and [[ keyword: "vigilance" ]].
Michael Sutfin
Rulings
In Two-Headed Giant, triggers only once per upkeep, not once for each player.
(wotc • 2006-05-01)
For example, a player controls three creatures when Concerted Effort’s ability resolves: one creature with flying and protection from red, one with islandwalk and protection from green; and one with vigilance. All three creatures will have flying, islandwalk, vigilance, protection from red, and protection from green until the end of the turn.
(wotc • 2005-10-01)
Creatures keep all abilities granted this way until the end of the turn, even if Concerted Effort or the original creature with that ability leaves the battlefield.
(wotc • 2005-10-01)
Rulings
In Two-Headed Giant, triggers only once per upkeep, not once for each player.
(wotc • 2006-05-01)
For example, a player controls three creatures when Concerted Effort’s ability resolves: one creature with flying and protection from red, one with islandwalk and protection from green; and one with vigilance. All three creatures will have flying, islandwalk, vigilance, protection from red, and protection from green until the end of the turn.
(wotc • 2005-10-01)
Creatures keep all abilities granted this way until the end of the turn, even if Concerted Effort or the original creature with that ability leaves the battlefield.
(wotc • 2005-10-01)