Dungeon of the Mad Mage

Dungeon

Yawning Portal — You gain 1 life. (Leads to: Dungeon Level)

Dungeon Level — Scry 1. (Leads to: Goblin Bazaar, Twisted Caverns)

Goblin Bazaar — Create a Treasure token. (Leads to: Lost Level)

Twisted Caverns — Target creature can't attack until your next turn. (Leads to: Lost Level)

Lost Level — Scry 2. (Leads to: Runestone Caverns, Muiral's Graveyard)

Runestone Caverns — Exile the top two cards of your library. You may play them. (Leads to: Deep Mines)

Muiral's Graveyard — Create two 1/1 black Skeleton creature tokens. (Leads to: Deep Mines)

Deep Mines — Scry 3. (Leads to: Mad Wizard's Lair)

Mad Wizard's Lair — Draw three cards and reveal them. You may cast one of them without paying its mana cost.

standard
Not Legal
alchemy
Not Legal
pioneer
Not Legal
explorer
Not Legal
modern
Not Legal
historic
Not Legal
standard brawl
Not Legal
historic brawl
Not Legal
timeless
Not Legal

Related Cards

Rulings

Dungeon cards may be put into a player's command zone using the venture into the dungeon keyword action found on some cards from the Adventures in the Forgotten Realms set. If any other effect tries to bring a dungeon card into the game, it fails to do so.
(wotc2021-07-23)
Dungeon cards are nontraditional Magic cards that begin outside the game. They are not part of a player's deck or sideboard.
(wotc2021-07-23)
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