Baldur's Gate Wilderness

Dungeon

Crash Landing — Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Goblin Camp — Create a Treasure token.

Emerald Grove — Create a 2/2 white Knight creature token.

Auntie's Teahouse — Scry 3.

Defiled Temple — You may sacrifice a permanent. If you do, draw a card.

Mountain Pass — You may put a land card from your hand onto the battlefield.

Ebonlake Grotto — Create two 1/1 blue Faerie Dragon creature tokens with flying.

Grymforge — For each opponent, goad up to one target creature that player controls.

Githyanki Crèche — Distribute three +1/+1 counters among up to three target creatures you control.

Last Light Inn — Draw two cards.

Reithwin Tollhouse — Roll 2d4 and create that many Treasure tokens.

Moonrise Towers — Instant and sorcery spells you cast this turn cost 3 less to cast.

Gauntlet of Shar — Each opponent loses 5 life.

Balthazar's Lab — Return up to two target creature cards from your graveyard to your hand.

Circus of the Last Days — Create a token that's a copy of one of your commanders, except it's not legendary.

Undercity Ruins — Create three 4/1 black Skeleton creature tokens with menace.

Steel Watch Foundry — You get an emblem with "Creatures you control get +2/+2 and have trample."

Ansur's Sanctum — Reveal the top four cards of your library and put them into your hand. Each opponent loses life equal to those cards' total mana value.

Temple of Bhaal — Creatures your opponents control get -5/-5 until end of turn.

standard
Not Legal
alchemy
Not Legal
pioneer
Not Legal
modern
Not Legal
historic
Not Legal
standard brawl
Not Legal
historic brawl
Not Legal
timeless
Not Legal
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