Peace Talks
Sorcery
This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
"By the tongues of a thousand serpents, this time I do not lie." —Ahmahz il Kin, Suq'Ata diplomat
Roger Raupp
Visions (VIS)
• #15Rulings
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
(wotc • 2016-06-08)
Doesn’t skip the Combat Phase, just renders creatures unable to attack.
(wotc • 2006-02-01)
Can be cast after your attack.
(wotc • 2004-10-04)
It affects the current turn and the next turn. This could affect the same player twice if they have two turns in a row, or it could affect different players. In a multiplayer game it affects exactly two turns, not a full round of turns.
(wotc • 2004-10-04)
Rulings
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
(wotc • 2016-06-08)
Doesn’t skip the Combat Phase, just renders creatures unable to attack.
(wotc • 2006-02-01)
Can be cast after your attack.
(wotc • 2004-10-04)
It affects the current turn and the next turn. This could affect the same player twice if they have two turns in a row, or it could affect different players. In a multiplayer game it affects exactly two turns, not a full round of turns.
(wotc • 2004-10-04)