Adding Buried Alive to Self-Mill in Timeless

Updated:
Enhance your MTG Timeless self-mill deck with Buried Alive. Discover powerful combos and strategies to elevate your gameplay.

Why is this Deck?

Self-mill strategies are kind of my jam, and when given an opportunity to abuse triggers that put a ton of power onto the board through the graveyard, you'd better believe I'm going to do it. This deck has been popular in Timeless and Historic for some time now since Prized Amalgam joined the client with Shadows Over Innistrad Remastered, but I decided now was the time to test it out because we Arena players got our hands on Buried Alive in Modern Horizons 3.

Total Cards:

The Star of Our Show

Buried Alive is a card that was first printed in Weatherlight back in 1997 and got its now iconic art by Greg Staples in Odyssey circa 2001. The card allows you to set up graveyard shenanigans incredibly reliably because you can pull any three creature cards from your library directly into your graveyard. I remember casting this card in high school in the early 2000's to set up a reanimate on Spirit of the Night or Akroma, Angel of Wrath. It's always been a powerhouse, so I decided to see how it's aged.

Filling our graveyard is a lot easier now than it was in 2003, so a three-mana setup piece for traditional reanimator like this is awfully slow unless it's rifled out on turn one with a Dark Ritual. Stitcher's Supplier or Faithless Looting are just superior options and often reanimator strategies are slower than simply ramping or using other effects like Show and Tell.

I took inspiration from the Arclight Phoenix deck that some folks have shifted from Izzet to Grixis with Dark Ritual and Buried Alive to ensure a massive Pheonix hit. Creatures that reanimate themselves can work wonders alongside Buried Alive and Prized Amalgam and Narcomoeba joined the team. If you Dark Ritual and Buried Alive on turn one, you can fetch two Prized Amalgams and one Narcomoeba; the Narcomoeba will leave the graveyard immediately and trigger the Prized Amalgams, netting you seven power on turn one.

The Traditional Package

If your starting hand contains both Founding the Third Path and Glimpse the Unthinkable, you are capable of teeing up a twenty-four card self mill sequence that starts on turn two. Given that so many of this deck's cards want to be milled or exist within the graveyard, the rest just takes care of itself.

Founding's first mode lets you free cast Glimpse the Unthinkable and milling yourself for ten cards. Hopefully there will be some triggers in there. Then, on the following turn, you get to mill four cards and have your mana open for other supplemental spells like Stitcher's Supplier or Demonic Tutor. Then, on turn four, you can recast Glimpse the Unthinkable from your graveyard using Founding's third mode. Note that this does require you to spend mana, so make sure to sequence accordingly.

As you're blasting through your deck like this, you'll pull creatures out and simply attack with them at the first opportunities. Note that the Prized Amalgams and Bloodghasts are especially durable as they recur at the drop of a hat, so don't be afraid to trade them with your opponent's blockers. Also, you may want to wait until post combat to hit your land drops as getting Bloodghast triggers can be awfully handy especially before they have haste.

Other New Additions

Other Modern Horizons 3 cards that help the deck tick are Flare of Denial and Cephalid Coliseum. Flare of Denial is huge because our Narcomoebas are expendable once they've helped pull our amalgams out of the yard, and our amalgams themselves can recur in a bunch of different ways, so having a counterspell that costs nothing but a sacrifice is excellent. You know that ideal turn one I outlined above? If you have a Flare of Denial in hand, it's available at the end of that nonsense.

Cephalid Coliseum is just a land with the classic keyword Threshold which, frankly, I wish we saw more often. Threshold says that you get something when your graveyard has at least seven cards in it, which this deck is absolutely going to do. In the coliseum's case, it allows you to turn it in for a draw three/discard three. Now, if Narcomoebas or Creeping Chills get caught up in this, it's disappointing because them being discarded has no effect, but this can help you dump cards like Bloodghast or Wonder that have been stuck in your hand but need to get to the graveyard. If you haven't hid your land drop for turn when you activate it, there's a good chance you'll trigger any Bloodghasts you discard.

Favorable Matchups

For our purposes today, I focused on Best-of-1, so I can't speak to the world post-board, but this deck is extremely strong right now as people are trying to tune in their ideal Scam packages. Depending on the composition of your hand, your opponents hitting you with Thoughtseize or Grief can actually be beneficial. Additionally, Prized Amalgam lines up favorably against Orcish Bowmasters and nearly all the evoke elementals seeing considerable play right now (watch out for Endurance, though, that guy'll get you).

Even Show and Tell isn't terrible as it lets us cheat in Founding the Third Path on their turn to start our engine. Granted, sometimes that deck just draws a million cards and wins on the spot, but one bad draw from them post show can line you up for a kill shot. Additionally, if your opponent is manipulating the top of their deck or has a card like Approach of the Second Sun, you may wish to target the opponent with mill like Glimpse the Unthinkable and chapter two of Founding the Third Path. It can potentially throw them off their gameplan in a big way.

And then, of course, there's the nightmare matchup for our opponents with mill. Turn one Archive Traps are this deck's best friend and we can't wait to vomit out a ton of value because our opponent caught us off guard cracking a fetch land. Milling to exile with Tasha's Hideous Laughter or Ashiok, Dream Render are still problematic, but in best-of-1, you'll probably end the game before that can potentially bite you.

In Conclusion

I honestly had more fun with this deck than I was expecting. The sheer stopping power and the consistency Buried Alive gave it was a joy to behold. I considered adding Victimize as a way to add even more power to the experience, but I ultimately didn't find it necessary. To be honest, though, future builds with that in mind are bound to happen so stay tuned for those!

Thanks so much for reading, and happy brewing!

See it in action

Rate this article
Graham, also known as HamHocks42 on the internet, is a Twitch streamer who adores Magic: the Gathering in all its forms and tries to find the fun, even in the most competitive and sweaty environments.

Check out more content by HamHocks42

Discover the Magic: The Gathering combo with "The Harmless Pact" deck in Standard. Master non-combat wins using Harmless Offering and Demonic Pact.
The Harmless Pact Combo
If you're like me and you enjoy winning through obscure non-combat methods, you're probably familiar with the core combo of today's deck. It's leveraging the card Harmless Offering to hand our opponent a timebomb that we willingly set on ourselves just as the fuse is about to run out. The timebomb in question is Demonic Pact. The Core Combo
Explore the return of Standard Reanimator in Magic: The Gathering. Unleash powerful tools like Llanowar Elves and Zombify to dominate in competitive play.
Popular
Standard Reanimator is Back, Baby!
Foundations has brought a lot of powerful tools from the game's history back to Standard and, in some cases, to Arena for the first time. Among them are Llanowar Elves and Zombify, which both add speed to strategies by ramping on turn one and reducing the total cost of the target spell, respectively. Given this perfect storm, I had to create a Golgari reanimator deck leveraging these two with the hope of jamming out an Atraxa, Grand Unifier or Valgavoth, Terror Eater on turn three. The Main Gameplan
Explore 7 quirky Magic: The Gathering cards from the Foundations set that promise unique gameplay. Perfect for Standard format in Best of 3 matches.
7 Janky Build-Arounds to Check Out in Foundations
Foundations is, as Wizards of the Coast describes it, a set distilling the very nature of Magic: the Gathering – what you would get if you simply made a set called, “Magic: the Gathering,” and it doesn't disappoint. Fortunately, one of Magic's features that survives the distillation process is janky build-arounds that create fun moments at the table when huge power plays crop up in improbable ways. Foundations has a number of build-arounds that might not see competitive play but deserve to be attempted. I've selected seven such cards that I'll be attempting with the primary focus being on Standard. Keep in mind that this set will be legal for at least five years in the format, though, so the cards surrounding this set will fully rotate multiple times before any of these cards leave. Meta shifts will mean different builds and synergy points will be available through the years. Stay tuned for articles about those as we go! Everybody's favorite self-absorbed intellectual is back with a new incarnation, Niv-Mizzet, Visionary. When WotC spoiled this card, they specifically pointed out that it goes infinite in older formats with Niv-Mizzet, Parun, which is a fun interaction, but we don't have any source like that in Standard at the moment. We do, however, have a lot of sources that can deal direct damage to opponents when casting spells such as Coruscation Mage. Combine those with Urabrask and you can build a machine gun that's constantly reloading.
Explore the rise of Brawl in MTG Arena's Historic format. Discover popular commanders, deck-building tips, and why it's perfect for casual Magic players.
Is Brawl the Next Big Thing?
Today, Wizards put out an article detailing the current state of MTG Arena formats and play rates across them. They did a similar post last year and there were many details that weren't exactly surprising. Standard remains the most popular format by a wide margin with Best-of-1 being preferred over Best-of-3 by a large number of players. Timeless is the newest addition to the list and, as one might expect, has the lowest adoption rate of the official formats. One detail stood out, however, as a significant change over last year's data, and that is the play rate associated with Brawl. What is Brawl? If you’re not familiar, Brawl is a format that is similar to Commander, but it includes only the cards available on Arena. You select a commander to helm your deck which can be any legendary creature or (unlike the Commander format) a planeswalker. You have access to your commander at all times as a sort-of eighth card in your hand and if it is killed or exiled, you can return it to its starting location, the “command zone,” and recast it with an additional two mana “commander tax” added to its casting cost.
Discover the latest Magic: The Gathering releases, including upcoming sets like Aetherdrift and Universes Beyond, and their impact on Standard format.
Magic’s Upcoming Releases
At MagicCon Vegas over the past weekend, Wizards of the Coast unveiled a number of new products they’ll be releasing over the next year to a variety of fan reactions. Many of these sets and supplemental items will be paper-exclusive, but a fair number of them will be coming to Arena, so I wanted to break them down and discuss what we can expect from these sets. Magic Foundations
Discover the joy of playing huge spells in Magic: The Gathering Standard! Dive into this casual deck tech with powerful cards and creative strategies.
Playing HUGE Spells in Standard
Today's deck is nothing short of a disaster, but a beautiful disaster that has brought me a lot more joy than other decks I've been playing recently. The deck is all-in on doing gigantic silly things with exorbitant mana costs that would generally be more unattainable than a poorly named plot contrivance in Avatar; but we can get there due to a deceptively powerful Leyline that, as of this writing, is still legal in Best-of-One… and will continue to be because I'm talking about Leyline of Mutation. The Cornerstone Leyline of Mutation, like any Leyline, can start the game on the battlefield if it's in your opening hand but it would cost four otherwise. Generally, this mana disparity means they're useless if they aren't in your opening hand because the effect can't be game-breaking if it's on the battlefield at the start of the game, but four mana is a significant cost.
Discover the Magic: The Gathering combo with "The Harmless Pact" deck in Standard. Master non-combat wins using Harmless Offering and Demonic Pact.
The Harmless Pact Combo
If you're like me and you enjoy winning through obscure non-combat methods, you're probably familiar with the core combo of today's deck. It's leveraging the card Harmless Offering to hand our opponent a timebomb that we willingly set on ourselves just as the fuse is about to run out. The timebomb in question is Demonic Pact. The Core Combo
logo

By joining our community, you can immerse yourself in MTG Arena gameplay. Watch matches, engage with content, comment, share thoughts, and rate videos for an interactive experience.

Follow Us

LATEST VIDEOS