Yes, It Still Feels Good to Cast Invoke Despair, Even if we have to do it in Explorer

by Numbskull
Updated:
Discover why casting Invoke Despair in MTG's Explorer format remains a rewarding experience. Learn strategies to optimize its impact

We presently live in a MTG world where it is pretty easy to amass a large group of permanents on the board, and equally, in the same world, it is pretty darn easy to remove almost all of them with one spell. Some of these spells cost as little as four mana, and we begin to play around them once we see that a deck is not playing any spells, almost as if they are baiting us into playing all of our permanents to the board, only to have them removed en masse. This is why Invoke Despair is a particularly awesome card.

The Card that Didn't Deserve to be Banned

We are over a year removed from its banning along with Fable of the Mirror-Breaker, and Reckoner Bankbuster. The latter two had really good reasons for being banned as opposed to the former. They were incredibly easy to fit into any deck, gave people mana fixing, and flat out way too much value for their two and three respective mana costs. Based on that information, it leaves one to wonder why Invoke Despair would get banned. It has a very restrictive mana cost, and two of the cards that gave us instant mana fixing for very little mana have just been banned. The official reasoning was that it had too high of a power level, and discouraged card diversity. One could easily argue that the level was not actually that high according to the way standard was going. It was a very easy spell to counter, and isn't that strong against aggro, as five mana spells should be removing multiple creatures, if not all of them. It didn't seem just to have this card banned, let alone in line with how the game was going to progress. We now have creatures that make enchantments, and we have tons of planeswalkers that make creatures. Anyway, before this turns into an article strictly regarding my disdain for a card banning that happened over a year ago, I have a deck for you that is centered around playing Invoke Despair and making the opponent lose a ton of life. The format we will play in is Explorer.

Decklist and Key Cards

Total Cards:

Aside from Invoke Despair, we have a few other powerful cards in the matchup that clear our path to victory. One of the staples in mono black,

This card for obvious reasons is incredibly powerful - and if they had any knowledge that it would later be printed when it was possible that Invoke Despair and it could exist in Standard at the same time - I actually feel like that would be better justification for banning the card than what they originally told us. Bloodletter plays zero games, and it allows us to possibly keep a Sheoldred on the board, because they have to worry about the fact that this could actually kill them faster.

Does this card send the deck into more of a "meme" status? Possibly, but man is it fun to do twelve damage with one card and six mana. Even if that isn't good enough, just consider all of the people who would never expect someone to run this card in the format, which carries its own value.

We all know that at times, explorer can be a faster format. Mono Red is still relevant, along with other aggro decks. Soot allows us to wipe the board without destroying any of our key creatures.

Celestus allows us to dig for more cards and gain some extra life. There are times where Explorer can turn into a top deck war, so this will help give us an extra edge. It also allows us to ramp, so we can sometimes resolve an Invoke Despair on turn four.

Combine these cards with your usual culprits for removal and hand hate, and you have a deck that is equipped to deal with many threats and combos that will be thrown at it.

Possible Sideboard Ideas

I believe that it is possible for this deck to be played in best of three, and it can comfortably play some of the staples that we usually put in the sideboard in Mono Black Decks for Explorer. Leyline of the Void comes to mind. Phoenix decks are pretty big right now, so that will help us out a lot with completely locking them out of their value engines. Along those lines, we can also play Cling to Dust for some life gain and card draw. We can also add Duress for the control decks, and to hit an opponent's thoughtseize so that we don't have to lose two life every time we want to hit their hand. Some of these choices could also make Nighthawk Scavenger a less powerful card, so we can also bring in either Graveyard Trespassers, or even Phyrexian Fleshgorger to cast as three mana spells that wouldn't detract from our goal against exiling graveyards.

Possible Bad Matchups/Final Thoughts

This deck can struggle a bit against the Angel life gain decks, and sometimes also struggles against control if we don't draw a thoughtseize. I would like to think that these matchups get better in best of three, although there aren't as many angel decks in best of three. Sometimes Mono Red can be a tad difficult if we are on the draw, and especially if we don't have any early plays. If we can make it to four mana, and draw a Ritual of Soot, we have a chance to stabilize, but Mono Red is still fast regardless and does not forgive us for not playing to the board.

I believe that ultimately the deck will have to have some bad matchups as any deck does, but at its core, it's a fun deck to play. Chaining a couple invokes back to back, or resolving Corrupt for lethal is always a good feeling. It's also a good time calculating exactly how much life we can make the opponent lose with Bloodletter, especially if they aren't interacting with our side of the board.

Rate this article
I am a Magic The Gathering competitive player, and streamer. I specialize in homebrew decks. My favorite formats are: Standard, Pioneer (Explorer on Arena), and EDH. I first started playing MTG in 2001, and have played on and off since then.

Check out more content by Numbskull

Explore the new Standard meta in Magic: The Gathering post-ban. Discover top decks Dimir Midrange & Mono Black Demons. Adapt and conquer in Best of 3!
Featured
The Decks that Benefitted the Most from Monday's Bans
We are fresh off of an absolute KNEECAPPING of the Standard Meta. The top two aggro decks, domain, graveyard combo, and bounce all took a huge hit. We are currently operating as if these decks are now unplayable, so by default, there will be questions. Can we keep playing the other decks that were decent in the meta? Will they get better? And even, can I finally brew in Standard the way that I want to? The answer for now might be yes to all of that. In a format that feels as if it is wide open, we have a chance to take a wild-west approach to the current Standard format until we have rotation and the next set. While there will be plenty of brews to come, I would like to examine the decks that will now move up into the upper echelon of the meta. There are three different archetypes that I believe will benefit from the bans. Let's start it off with one that might seem pretty obvious: This probably doesn't come as a surprise. Many people have had success with this deck, and have used it as somewhat of an anti-meta list to deal with all different types of threats. Although the meta is a little bit more wide open, I still think this list is equipped to take down anything that is thrown at it. Dimir Midrange
Discover the revival of Boros Equipment in Magic: The Gathering's Standard format. Dive into powerful synergies and key cards from new sets.
Popular
We Had to do it! Boros Equipment is BACK!
I'll never forget what it was like to come back to magic a few years ago after taking a seven-year break to stumble across a meta that was so diverse, it had a deck that was centered around equipment, and the deck was actually really good. It was the golden age of Standard. Kaldheim was the most powerful set in the format by far, and the rares and mythics from that plane set the tone for what the meta would be in our beloved format. Sadly, it ended up rotating, and it did not get to stick around long enough to see the three-year rotation cycle like we have now. The good news is, we are going to try and bring it back! We will look to use cards that go all the way back in Standard so far to the point where the deck might only be playable for a couple of months. That's okay, we will have our fun while we can. I want to throw my hat in the ring for a powerful Boros Equipment list in our new Standard that comes out with Final Fantasy. I think there are too many powerful equipment both in this set, and that have come out within the last year to overlook giving this a shot. It may look a little different, and be a bit janky, but we have enough powerful cards to make this deck awesome. What I love most about it is that we will be able to tutor for equipment cards, and that is where we can kind of use a toolbox of equipment and have a few different one-ofs to diversify our threats. This also allows us to use our sideboard for additional equipment cards if needed. We should expect the deck to change as we see what the meta turns into after Final Fantasy is released. I believe that people are expecting change, and even if we don't get it in the first two months, we will also have rotation. That will guarantee change if nothing else does. We will take a look at the deck and then go over some of the new cards that are showcased within it, and we can see a pretty cool combo that will form. I included a lot of new cards in this deck, so forgive me if I don't get to all of them - but I promise that they all fit well for their own reasons. You can see that we definitely want to set things up early with this deck. The meta is very fast and we want to have our engines going on turns two and three and start trying to amass value from there. We will even try to get maximum value out of cards like Leyline Axe to try and get it going before we even lay our first land. Some of our creatures create their own equipment, and some creatures allow us to tutor for equipment. Some allow us to equip for free, and some even reanimate equipment from our graveyard, or allow us to attach them from our hand. We have many different ways to get value in this deck, so let's take a look at the key players. Key New Cards
Explore the synergy of Sephiroth in Magic: The Gathering's Standard format. Build a competitive deck with gain and drain mechanics and dominate the game!
Viral
Sephiroth is Everything we Wanted Him to be. Let's Build a Deck Around Him!
We are about to embark upon the most unique set in Standard we have ever had, while also going into a new era where Universes Beyond cards are all Standard legal, and they are released multiple times a year. Many are up in arms about the game possibly being ruined, or losing its integrity. I personally am waiting to see how things play out, and doing my best to enjoy the new cards as much as I can. Final Fantasy is an interesting set for me. I haven't ever played a Final Fantasy game and I am completely in the dark on any of the lore or story in general. I've felt a bit left out in regards to the hype for the set, and I have been taking a different approach to the cards in the set as they are spoiled. I have strictly been looking at things from a card evaluation standpoint. One could say it's essentially the same as how I've always done it, but in this case it feels like I am an outlier. Although I don't know much about Final Fantasy, I was able to find a card with a mechanic that is near and dear to my heart. Gain and drain will always be my favorite mechanic/ability in MTG, and anyone who has been reading these articles long enough already knew that. Today we are going to look at everyone's favorite villain: Sephiroth. Trust me, I didn't know that before, my friend who is a Final Fantasy enjoyer told me all about it. We will use some other gain and drain effects, and some aristocrat creatures to hopefully drain out our opponent and flood the board with creatures that can go wide. We'll take a look at the deck and then I'll go over the new cards that I included, and why I think they'll be useful in Standard. Let's check it out! I tried to include a good amount of new cards for the deck. A lot of it was pretty easy to build around and the deck somewhat ended up building itself. It was refreshing to have support for this ability. Without further ado, let's check out these new cards and why they are good.  Relevant New Cards
Explore the dynamic shifts in Magic: The Gathering's Standard meta. Discover how Izzet Prowess and Orzhov Pixie are reshaping competitive play.
The Meta is Changing, so it's Time for a Standard Check-In
Remember when Domain was the best deck in the format? Pepperidge Farm remembers. We are currently experiencing some pretty hefty shifts in the meta regarding the most popular decks, and it seems that many players who enjoy big mana decks are making the shift towards an aggro-based list. A few of us have gotten our wish - myself included - Tarkir has brought us the shift in the meta that many felt we desperately needed. There are some cards in Tarkir that stand out and are helping to shape the meta. We have new archetypes rising, and there are some other archetypes that were on the edge of being relevant, and just needed a couple of cards. Some of those archetypes are now lit up, and the meta is becoming more diverse. I think it's a little too early to flat out call it healthy, but I think that it is starting to feel better, and to feel as if we can play fun decks without playing against the same thing every time. Today we will look at some of the biggest shifts in the metagame, and check out some of the cards that are causing these shifts. The Latest Challenger We'll start out with the biggest difference-maker in the meta: Izzet Prowess. This is a deck that people have tried to play before, and there were random times where it was good, but it has finally been given a tool that allows for constant generation of creatures, and rewards proper sequencing of spells. 
Discover why Orzhov Pixie is the top Standard deck in Magic: The Gathering. Explore its consistent mana base and versatile gameplay in our detailed analysis.
Finding the best Pixie Deck in Standard (it's Orzhov)
We just finished up the Regional Championship in Bologna, and we are finally getting some answers in regards to what the best decks are in Standard. We had the confirmation of aggro still being very effective, and those pesky mice continue to do their thing. In addition to that, Izzet Prowess has made a name for itself. Jeskai Control had a good showing, and Domain was still represented as well. We have all known about Esper Pixie for a bit, and many of us have been adequately terrorized by it. A new, more consistent version of this archetype is here and it uses some great cards. This archetype had a good showing at the Regional Championship, and had a list that qualified for the next RC, while just missing a spot at the pro tour. Orzhov Pixie is a deck that aims to be more consistent with its mana, and also allows for a pivot to more of a midrange battle when needed. The plethora of discard and removal make it a deck that is right up my alley, and I will never turn down the opportunity to play cards that make the opponent lose life. Today we are going to examine Orzhov Pixie, and why I believe it is the best version of the Pixie Archetype. We will go over some important cards that this list uses that the Esper version does not, then we will compare the pros and cons of playing each list.  This list that was pretty well curated by Massimiliano earned him an honorable finish in Bologna. This player was one win away from a pro tour invitation and at that point, you have to say that they are in the conversation to be considered one of the top-tier players in Europe at least. They will be back for more opportunities to qualify. This deck has started to break into the meta, and it has finally made a name for itself by having three different players finish in the top 64 with the deck. All three players took home at least $500. Not bad for playing your favorite game over a weekend. What strikes me the most in this deck is the versatility of it. There are cards that we can top deck that make it so we are a lot less likely to run out of gas. I think that is what I enjoy most about this compared to the Esper Version. Esper is all in on the combo itself, and it doesn't have as good of a backup plan. This list allows you to play the midrange and attrition-based matchups that are sometimes demanded of you based on what the opponent is playing. The versatility of Orzhov Pixie is what sets it apart. Relevant Cards
Explore the power of Rakdos Dragons in this midrange Magic: The Gathering deck. Unleash combos, removal, and ramp for competitive edge in Standard.
This Deck is Sneaky Good! Get Ready for RAKDOS Dragons!
You didn't think I could only give you one dragon deck, did you? I honestly saw too many fun options to do just Boros, so today I'm bringing you another. This one steers toward the more midrange, good ol' honest Magic side of things. I wanted to center a deck around something that is more consistent with the status quo of dragons: carnage and destruction. We have plenty of removal in this deck, and a creature that doubles as a board wipe when needed. Since we aren't doing a super fancy combo in this deck, I wanted to add element of ramp to get to the higher mana spells that we have in the deck. We will be able to use early creatures to help out with that, and also a new fancy artifact. We will torch the board and force our opponents to be more resilient than we are, while flying over the top of what they might manage to keep on the board. Let's take a look at the deck and then I'll tell you some of my favorite things about it. You can see some of the fun that we will have right off the bat with this deck. We are looking to smash aggro decks, and still punish other decks that don't play to the board. Although this one has fewer dragons on paper, we have a few permanents that can actually turn into them, and this leads to some cheeky interactions. Let's check out some of the new cards from Tarkir Dragonstorm that are in this deck, and then we will go over some fun combos! Key New Cards
Explore the new Standard meta in Magic: The Gathering post-ban. Discover top decks Dimir Midrange & Mono Black Demons. Adapt and conquer in Best of 3!
Featured
The Decks that Benefitted the Most from Monday's Bans
We are fresh off of an absolute KNEECAPPING of the Standard Meta. The top two aggro decks, domain, graveyard combo, and bounce all took a huge hit. We are currently operating as if these decks are now unplayable, so by default, there will be questions. Can we keep playing the other decks that were decent in the meta? Will they get better? And even, can I finally brew in Standard the way that I want to? The answer for now might be yes to all of that. In a format that feels as if it is wide open, we have a chance to take a wild-west approach to the current Standard format until we have rotation and the next set. While there will be plenty of brews to come, I would like to examine the decks that will now move up into the upper echelon of the meta. There are three different archetypes that I believe will benefit from the bans. Let's start it off with one that might seem pretty obvious: This probably doesn't come as a surprise. Many people have had success with this deck, and have used it as somewhat of an anti-meta list to deal with all different types of threats. Although the meta is a little bit more wide open, I still think this list is equipped to take down anything that is thrown at it. Dimir Midrange
logo

By joining our community, you can immerse yourself in MTG Arena gameplay. Watch matches, engage with content, comment, share thoughts, and rate videos for an interactive experience.

Follow Us

LATEST VIDEOS