Recapping the Pro Tour and Examining the Deck that ALMOST Obliterated Us All!
Pro Tour Aetherdrift has concluded, and it was no surprise that Domain is still the best deck in the format. It is too powerful, and the high amount of mana availability simply provides too much value for other decks to consistently have a chance against it. Matt Nass was able to secure the win in the mirror match, as Domain Overlords were the most popular deck in the top 8.
Since we have a new set that just came out, that calls for innovation and some overall spice. The deck that we will examine today isn't exactly a new concept in the meta, but it certainly is something that nobody previously has had the stones to enter as a list in a Pro Tour Event. There were a couple of well-known pro players with this list, including Javier Dominguez, who has been known for having some unique decks in the competitive circuit. Although Javier didn't do as well as we normally see this past weekend, Christoffer Larsen nearly made the top 8 with this list. The deck went 9-1 in Constructed, and it's safe to say that it was one of the top performers on that side of things. Had Larsen maybe won one more match in Limited, he would likely have been in the top 8. It goes without saying that this deck has a spot in the current meta, and probably has some legs in Standard. It was something that was rather unexpected in the event, sure, but the high roll of the combo within the deck is undeniable. Even without the combo that the deck has, outside of that, it is simply a Golgari Midrange Shell. Those decks always carry a competitive win rate, so everyone has to keep it on the radar either way. We will take a look at the deck, and then I'll go over the combo, then see if we can figure out why the deck is seeing a resurgence.
Obliterator is an incredibly fun card. Everyone wants it to have a home in some format, because there are few things more satisfying than watching your opponent sit there trying to figure out which land(s) they are going to keep, or deciding if they want to keep playing after they were just forced to sacrifice all of their permanents. We historically think of this interaction happening during combat. What makes this deck fun is that it can happen during combat, or with a simple one - mana fight spell. Something else that is noteworthy is the fact that this deck plays only 23 lands. My best explanation for it is that the spell that allows you to fight for one mana also allows you to get any basic land from the deck for the same price. I think that this almost treats it as having 27 lands, and in turn helps figure out what cards to remove in order to squeeze in the extra spell. Let's take a look at the relevant cards, then we will see why it's back and better than before.