Tarkir Dragonstorm: Limited Archetypes Guide!

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Explore the Tarkir: Dragonstorm limited archetypes guide for MTG Arena. Discover strategies and mechanics for tricolor clans and enemy color pairs.

Tarkir: Dragonstorm's debut on MTG Arena is just around the corner, and as with every new set coming out, you can't miss our usual guide to the limited archetypes, which takes care of giving an overview of how the set is structured.

We've already talked in depth about the 7 new mechanics introduced with this new set, but in case you missed it, don't worry, because you can catch up below, and they'll be mentioned again anyway.

Tarkir: Dragonstorm's theme is centered on 5 tricolor clans, each of which has its own mechanic that characterizes it.

  • Abzan (white, black, green) – Endure (+1/+1 counters or N/N Spirit token)
  • Jeskai (white, blue, red) – Flurry (a trigger on the second spell)
  • Sultai (blue, black, green) – Renew (exile this card from the graveyard for some kind of counter)
  • Mardu (white, black, red) – Mobilize (1/1 Warrior tokens to sacrifice at end of turn)
  • Temur (blue, red, green) – Harmonize (tap a creature to reduce the cost and cast this spell from the graveyard)

Although these are the only 5 tricolors supported, that's not all, because we can also extend the archetypes to the 5 color pairs of enemy colors. The reason why enemy colors are archetypes, while allied ones are not, is that these are the only ones that are shared by two clans, so you can benefit from the characteristics and abilities of both.

  • Orzhov (white, black) – Sacrifice (Endure + Mobilize)
  • Izzet (blue, red) – Two Spells (Flurry + Harmonize)
  • Golgari (black, green) – Counters (Endure + Renew)
  • Boros (white, red) – Go Wide Tokens (Mobilize + Flurry)
  • Simic (blue, green) – Leaves the Graveyard (Harmonize + Renew)

This design makes it particularly significant in draft, where you should generally start by picking cards from an enemy color pair rather than immediately choosing an allied color pair or a tricolor clan. In the latter case, in fact, you would immediately force the colors since this direction can only lead to a single clan, while the enemy colors will leave you more room for maneuver, giving you the possibility of directing yourself towards 3 different archetypes during the course of the draft.

For example, starting a draft with black-green cards can land you in Abzan, Sultai, or Golgari itself, while starting with white-green can land you only in Abzan, since Selesnya is not a supported archetype.

Abzan: Endure

Cards:

Sandsteppe Citadel, Descendant of Storms, Krumar Initiate, Abzan Devotee, Fortress Kin-Guard, Ainok Wayfarer, Abzan Monument, Stalwart Successor, Starry-Eyed Skyrider, Yathan Tombguard, Unrooted Ancestor, Kin-Tree Nurturer, Host of the Hereafter, Sandskitter Outrider, Trade Route Envoy, Loxodon Battle Priest, Inspirited Vanguard, Disruptive Stormbrood, Purging Stormbrood, Dusyut Earthcarver, Gurmag Rakshasa, Reputable Merchant.

Description:

Abzan features the Endure mechanic, which lets you choose between bulking up your creatures or adding extra board presence, depending on your needs.

This ability fits perfectly into both the Orzhov sacrifice strategy, by creating Spirit tokens, and the Golgari counters strategy, by adding +1/+1 counters, thus giving great versatility to the archetype.

What matters is making value, as demonstrated by its two uncommon signposts, Armament Dragon and Skirmish Rhino, which, in addition to being two big threats, have an annoying entry trigger.

Combo:

Jeskai: Flurry

Cards:

Mystic Monastery, Humbling Elder, Fleeting Effigy, Wingspan Stride, Devoted Duelist, Jeskai Devotee, Frontline Rush, Reverberating Summons, Jeskai Monument, Cori Mountain Stalwart, Poised Practitioner, Highspire Bell-Ringer, Wingblade Disciple, Effortless Master, Wayspeaker Bodyguard, Equilibrium Adept, Runescale Stormbrood, Rally the Monastery, Narset's Rebuke, Iridescent Tiger, Focus the Mind, Twinmaw Stormbrood, Monastery Messenger.

Description:

Jeskai cares about casting two spells in a turn, something we've seen before but now takes the Flurry keyword.

To achieve this, it is important to focus on low-cost spells, effects that reduce the cost of mana or that give extra mana, and draw spells or cards that can be replayed so as to never run out of gas and have all the instances of Flurry trigger continuously.

By doing this, you could get to cast even more than two spells per turn, and cards like the signpost Jeskai Brushmaster benefit, which, with prowess and double strike, can become a real win condition!

Combo:

Sultai: Renew

Cards:

Opulent Palace, Alchemist's Assistant, Sultai Devotee, Agent of Kotis, Kishla Skimmer, Veteran Ice Climber, Ainok Wayfarer, Corroding Dragonstorm, Sultai Monument, Sage of the Fang, Champion of Dusan, Attuned Hunter, Kishla Trawlers, Sibsig Appraiser, Essence Anchor, Aegis Sculptor, Rainveil Rejuvenator, Sagu Pummeler, Cruel Truths, Constrictor Sage, Adorned Crocodile, Disruptive Stormbrood, Whirlwing Stormbrood, Gurmag Rakshasa, Gurmag Nightwatch.

Description:

Sultai is based on the Renew mechanic, using the graveyard as a resource to make your creatures stronger. By exiling a dead, milled, or discarded creature from your graveyard, you add some kind of counters around, and this design allows it to perfectly enable both the Golgari counters and Simic leaves the graveyard archetypes.

The exiled creature usually provides some clue as to what kind of counter its Renew ability will provide, such as Kheru Goldkeeper, which, as a flying Dragon, will additionally give a flying counter.

Combo:

Mardu: Mobilize

Cards:

Nomad Outpost, Mardu Devotee, Desperate Measures, Shock Brigade, Shocking Sharpshooter, Furious Forebear, Bearer of Glory, Coordinated Maneuver, Stormbeacon Blade, Mardu Monument, Dalkovan Packbeasts, Nightblade Brigade, Zurgo's Vanguard, Starry-Eyed Skyrider, Seize Opportunity, Unsparing Boltcaster, Dragonback Lancer, Marshal of the Lost, Salt Road Skirmish, Venerated Stormsinger, War Effort, Purging Stormbrood, Salt Road Packbeast, Twinmaw Stormbrood, Reigning Victor.

Description:

Mardu is probably the most aggressive of the clans and is characterized by Mobilize, which temporarily creates hordes of attacking Warrior tokens so as to push as much damage as possible.

I said “temporarily” because unfortunately you have to sacrifice them at the end of the turn, but that doesn’t mean you can’t take advantage of them! For example, you can buff them to do more damage, you can give them abilities, sacrifice them for value, and trigger enter-and-leave-the-battlefield abilities.

An example is also given by Bone-Cairn Butcher, the signpost with Mobilize, which provides deathtouch to all attacking tokens so that they tend to deal direct damage to the opponent and push aggression.

Combo:

Temur: Harmonize

Cards:

Frontier Bivouac, Spectral Denial, Unending Whisper, Channeled Dragonfire, Wild Ride, Temur Devotee, Synchronized Charge, Glacial Dragonhunt, Traveling Botanist, Ainok Wayfarer, Veteran Ice Climber, Ureni's Rebuff, Sunset Strikemaster, Temur Monument, Sibsig Appraiser, Rescue Leopard, Attuned Hunter, Krotiq Nestguard, Roamer's Routine, Snowmelt Stag, Summit Intimidator, Rainveil Rejuvenator, Trade Route Envoy, Runescale Stormbrood, Whirlwing Stormbrood, Temur Tawnyback.

Description:

Temur has always been the archetype of big creatures and is represented this time by Harmonize, which allows you to cast spells from your graveyard, tapping a creature to reduce that spell's mana cost. This reduction is based on the creature's power, so the bigger it is, the bigger the discount!

Harmonize enables both Simic's leaves-the-graveyard and Izzet's two-spells strategies, since it works from the graveyard and makes the spells extremely cheap so they can be cast in multiples.

Mammoth Bellow is the signpost with this ability, with the feature of making a 5/5 Elephant that will then pay its own Harmonize the following turn, doubling the token for just 3 more mana.

Combo:

Orzhov: Sacrifice

Cards:

Scoured Barrens, Sandsteppe Citadel, Nomad Outpost, Descendant of Storms, Desperate Measures, Worthy Cost, Unburied Earthcarver, Furious Forebear, Kin-Tree Nurturer, Fortress Kin-Guard, Sunpearl Kirin, Duty Beyond Death, Dalkovan Packbeasts, Nightblade Brigade, Unrooted Ancestor, Wayspeaker Bodyguard, Dragonback Lancer, Teeming Dragonstorm, Salt Road Skirmish, Venerated Stormsinger, Adorned Crocodile, Purging Stormbrood, Salt Road Packbeast.

Description:

Black-white is based on the sacrifice strategy, using creatures and especially tokens as a resource by sacrificing them to make value with spells and abilities.

It can benefit both from Spirit tokens created with Endure and from Warriors with Mobilize, which are thus valued since they would be sacrificed at the end of the turn anyway.

There are plenty of payoffs, such as Duty Beyond Death, Unburied Earthcarver, and Unrooted Ancestor, although the most desired is probably Hardened Tactician, which, in addition to having an excellent body, allows you to swap Mobilize tokens for cards.

Combo:

Izzet: Two Spells

Cards:

Swiftwater Cliffs, Mystic Monastery, Frontier Bivouac, Fleeting Effigy, Humbling Elder, Channeled Dragonfire, Wingspan Stride, Wild Ride, Devoted Duelist, Sunset Strikemaster, Reverberating Summons, Roiling Dragonstorm, Highspire Bell-Ringer, Sibsig Appraiser, Wingblade Disciple, Unsparing Boltcaster, Equilibrium Adept, Meticulous Artisan, Focus the Mind, Narset's Rebuke, Stormshriek Feral, Runescale Stormbrood, Dirgur Island Dragon, Bewildering Blizzard.

Description:

Blue-red, like Jeskai, is characterized by the spellslinger strategy, which aims to cast two spells in one turn to unlock buffs and trigger abilities.

Many Izzet cards, in fact, also have the Flurry mechanic, which is associated with Harmonize that makes the spells replay as discounted.

Glacial Dragonhunt even lets you send your spells with Harmonize directly to the graveyard, while Effortless Master, Wingblade Disciple, and Equilibrium Adept are excellent payoffs for the archetype.

Combo:

Golgari: Counters

Cards:

Jungle Hollow, Sandsteppe Citadel, Opulent Palace, Snakeskin Veil, Unburied Earthcarver, Alchemist's Assistant, Delta Bloodflies, Formation Breaker, Ainok Wayfarer, Synchronized Charge, Aggressive Negotiations, Yathan Tombguard, Attuned Hunter, Sage of the Fang, Champion of Dusan, Knockout Maneuver, Dragonstorm Globe, Hundred-Battle Veteran, Sandskitter Outrider, Sagu Pummeler, Trade Route Envoy, Inspirited Vanguard, Disruptive Stormbrood, Dusyut Earthcarver, Feral Deathgorger.

Description:

Black-green has what I feel is the deepest card pool among the color pairs, and it focuses on counters of various kinds that are distributed among the creatures you control, thus bulking them up and giving them abilities.

These counters can come from both Endure and Renew, and in a short time they can transform your entire board into a truly difficult army to break down.

You have very solid payoffs like Attuned Hunter, Sage of the Fang, and Yathan Tombguard, but most importantly, both signposts, Stalwart Successor and Host of the Hereafter, are capable of overwhelming the opponent with a huge amount of counters!

Combo:

Boros: Go Wide Tokens

Cards:

Wind-Scarred Crag, Nomad Outpost, Mystic Monastery, Descendant of Storms, Bearer of Glory, Fortress Kin-Guard, Shock Brigade, Shocking Sharpshooter, Sunset Strikemaster, Stormbeacon Blade, Duty Beyond Death, Coordinated Maneuver, Starry-Eyed Skyrider, Dalkovan Packbeasts, Seize Opportunity, Underfoot Underdogs, Zurgo's Vanguard, Rally the Monastery, Teeming Dragonstorm, War Effort, Riling Dawnbreaker, Salt Road Packbeast, Twinmaw Stormbrood.

Description:

White-red is based on Go Wide, aiming to generate a very large board full of tokens and small creatures, which can then be powered up or give benefits based on their numbers.

You have access to Mobilize's temporary 1/1 Warrior tokens, but the white also lets you create Endure's Spirit tokens, not to mention that those cheap aggro spells can also activate the occasional Flurry abilities present.

An example of this is Cori Mountain Stalwart, who uses Flurry to cast a small Lightning Helix on the opponent to add pressure, as does Frontline Rush by adding creatures or greatly buffing one in particular!

Combo:

Simic: Leaves the Graveyard

Cards:

Thornwood Falls, Frontier Bivouac, Opulent Palace, Unending Whisper, Veteran Ice Climber, Traveling Botanist, Ainok Wayfarer, Agent of Kotis, Ureni's Rebuff, Synchronized Charge, Heritage Reclamation, Attuned Hunter, Sage of the Fang, Champion of Dusan, Kishla Trawlers, Sibsig Appraiser, Roamer's Routine, Essence Anchor, Aegis Sculptor, Rainveil Rejuvenator, Sagu Pummeler, Jade-Cast Sentinel, Rite of Renewal, Constrictor Sage, Whirlwing Stormbrood.

Description:

Blue-green cares about filling your graveyard and rewards you when a card leaves it.

Renew and Harmonize are the two shared clan mechanics that allow you to enable this strategy, while the mill and surveil abilities that are scattered around are among the main ways to quickly send cards to the graveyard.

Attuned Hunter, Kishla Trawlers, and Essence Anchor are some of the payoffs of this strategy, although the most representative remains its signpost Kishla Skimmer, which draws an additional card per turn.

Combo:


That's all for today! Tarkir: Dragonstorm limited promises to be really interesting and different from the last ones, with many mechanics and different color combinations, so that even the same archetype can be built in different ways. Have fun, choose your clan, and may the might of the dragons be with you!

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I'm Luciano, Italian MTG player since 2003. I play every available format on MTG Arena on a competitive level. Semi-finalist at the Arena Championship 3.

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