Foundations: Limited Archetypes Guide!

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Explore Magic: The Gathering's Foundations set with this Limited Archetypes Guide. Discover color pair synergies, classic mechanics, and strategic combos.

Now that Magic: The Gathering Foundations is fully revealed, we can begin to look at limited, getting familiar with the cards and focusing on the color pairs and what they have in store for us.

The paper prerelease will be playable starting this Friday, November 8th, while the digital prerelease on MTG Arena will be available as soon as the new set is imported, scheduled for November 12th.

The first thing you need to know to understand the Foundations limited is that this set will exceptionally be legal in Standard for at least the next 5 years, and this obviously affects the quality of the cards. It can't be too high to avoid them monopolizing the format and making it stagnant for years.

Foundations is therefore very much in line with the old Core Sets, and this is also reflected in limited with very classic archetypes, to give a basic understanding of the role of each color pair, and with the total absence of new mechanics.

The latter are in fact taken from past sets and are not particularly complex, so that even those who play them for the first time can easily activate them in the correct way simply by developing their own game.

These are: threshold, raid, and morbid, which, as we will see, characterize three different color pairs, in addition to flashback, prowess, landfall, and kicker.

Mechanics that we often find also in the signpost uncommons, present in one per guild, and that provide a preview of the archetype and its strategy.

Azorius: Fliers 

Cards:

Spectral Sailor, Healer's Hawk, Aegis Turtle, Youthful Valkyrie, Mischievous Mystic, Brineborn Cutthroat, Strix Lookout, Cathar Commando, Helpful Hunter, Run Away Together, Essence Scatter, Think Twice, Goldvein Pick, Mischievous Pup, Dauntless Veteran, Dazzling Angel, Mocking Sprite, Erudite Wizard, Twinblade Blessing, Faebloom Trick, Refute, Heraldic Banner, Angel of Finality, Clinquant Skymage, Vanguard Seraph, Bigfin Bouncer, Squad Rallier, Serra Angel, Skyship Buccaneer, Icewind Elemental, Guarded Heir.

Azorius is based on fliers, setting up an aggro-tempo strategy that aims to race the opponent in the sky! Empyrean Eagle acts as a lord for almost all creatures in this color pair and is particularly synergistic with Faebloom Trick, powering up two pieces. The latter also allows you to tap an enemy creature, gaining tempo and giving you an advantage on the race, as does the life gain of Healer's Hawk and Dazzling Angel.

Combo:

Dimir: Graveyard

Cards:

Spectral Sailor, Aegis Turtle, Mischievous Mystic, Reassembling Skeleton, Strix Lookout, Burglar Rat, Essence Scatter, Think Twice, Macabre Waltz, Rune-Sealed Wall, Cephalid Inkmage, Vampire Nighthawk, Gutless Plunderer, Erudite Wizard, Seeker's Folly, Refute, Clinquant Skymage, Micromancer, Billowing Shriekmass, Crypt Feaster, Lightshell Duo, Soul-Shackled Zombie, Revenge of the Rats, Zombify, Uncharted Voyage, Icewind Elemental, Vampire Soulcaller, Arcane Epiphany, Arbiter of Woe, Self-Reflection, Tolarian Terror.

Dimir is based on the graveyard and the return of the mechanic threshold, originally from Odyssey. Draw-discard, mill, and surveil are all tricks to send at least 7 cards to the graveyard quickly and get boosts with this ability. A rich graveyard is also beneficial for flashback, as well as the Disentomb and Reanimate effects.

Combo:

Rakdos: Raid

Cards:

Diregraf Ghoul, Infestation Sage, Frenzied Goblin, Fanatical Firebrand, Ravenous Amulet, Eaten Alive, Vengeful Bloodwitch, Vampire Gourmand, Reassembling Skeleton, Slumbering Cerberus, Hungry Ghoul, Sanguine Syphoner, Burglar Rat, Axgard Cavalry, Macabre Waltz, Quick-Draw Katana, Vampire Nighthawk, Infernal Vessel, Brazen Scourge, Gutless Plunderer, Goblin Boarders, Midnight Snack, Goblin Surprise, Strongbox Raider, Battlesong Berserker, Sower of Chaos, Soul-Shackled Zombie, Juggernaut, Involuntary Employment, Dragon Trainer, Gorehorn Raider, Vampire Soulcaller.

Rakdos is one of the most aggressive archetypes and focuses on attacking basically every turn to trigger raid. Just like its signpost, Perforating Artist, most of the creatures put a lot of offensive pressure on the opponent, gaining buffs and benefits with every attack performed, without having to worry too much about the casualties in battle, like with Infestation Sage, Infernal Vessel, or Vengeful Bloodwitch.

Combo:

Gruul: Power

Cards:

Frenzied Goblin, Llanowar Elves, Adventuring Gear, Nessian Hornbeetle, Slumbering Cerberus, Courageous Goblin, Axgard Cavalry, Wary Thespian, Dwynen's Elite, Gnarlid Colony, Bulk Up, Eager Trufflesnout, Brazen Scourge, Ambush Wolf, Beast-Kin Ranger, Garruk's Uprising, Heraldic Banner, Elvish Regrower, Dwynen, Gilt-Leaf Daen, Battlesong Berserker, Sower of Chaos, Spitfire Lagac, Cackling Prowler, Juggernaut, Needletooth Pack, Gorehorn Raider, Elfsworn Giant, Shivan Dragon, Affectionate Indrik, Quakestrider Ceratops, Apothecary Stomper.

Gruul is aggressive and large, synergizing with creatures with power 4 or greater. While the signpost Ruby, Daring Tracker is great because it gets +2/+2 in combat, the best comes with Nessian Hornbeetle and Garruk's Uprising, which can trigger as early as turn 3 with Slumbering Cerberus.

Combo:

Selesnya: +1/+1 Counters

Cards:

Mild-Mannered Librarian, Llanowar Elves, Healer's Hawk, Snakeskin Veil, Fleeting Flight, Wildwood Scourge, Nessian Hornbeetle, Youthful Valkyrie, Sun-Blessed Healer, Ajani's Pridemate, Gnarlid Colony, Wary Thespian, Cathar Commando, Mischievous Pup, Inspiring Call, Felling Blow,Inspiring Paladin, Beast-Kin Ranger, Twinblade Blessing, Elvish Regrower, Cackling Prowler, Treetop Snarespinner, Felidar Savior, Squad Rallier, Needletooth Pack,Armasaur Guide, Affectionate Indrik, Apothecary Stomper.

Selesnya cares about +1/+1 counters, allowing even the smallest creatures to grow into huge threats. Good-Fortune Unicorn is a great early game card to power up your entire team and activate synergies, perhaps even using ambivalent creatures in other guilds, such as: Youthful Valkyrie from Azorious fliers, Ajani's Pridemate from Orzhov life gain, Nessian Hornbeetle from Gruul power, Needletooth Pack from Golgari morbid, and Felidar Savior from Boros aggro.

Combo:

Orzhov: Life Gain

Cards:

Scoured Barrens, Healer's Hawk, Joust Through, Vengeful Bloodwitch, Ajani's Pridemate, Sun-Blessed Healer, Cathar Commando, Helpful Hunter, Burglar Rat, Sanguine Syphoner, Exsanguinate, Vampire Nighthawk, Stromkirk Bloodthief, Cat Collector, Dauntless Veteran, Mischievous Pup, Marauding Blight-Priest, Dazzling Angel, Midnight Snack, Felidar Savior, Squad Rallier, Vanguard Seraph, Soul-Shackled Zombie, Bake into a Pie, Tragic Banshee, Armasaur Guide, Vampire Soulcaller, Guarded Heir, Arbiter of Woe.

Orzhov is all about life gain, which not only helps you outlast your opponent but also activates several synergies. Fiendish Panda, for example, as well as Ajani's Pridemate, grows enormously with each instance of life gain and does not leave you empty-handed after an enemy removal spell. Cat Collector makes board instead, while Marauding Blight-Priest and Midnight Snack take care of turning your life gain into life loss for the opponent.

Combo:

Izzet: Spells

Cards:

Spectral Sailor, Aegis Turtle, Fleeting Distraction, Heartfire Immolator, Mischievous Mystic, Brineborn Cutthroat, Elementalist Adept, Firebrand Archer, Run Away Together, Think Twice, Thrill of Possibility, Firespitter Whelp, Mocking Sprite, Erudite Wizard, Crackling Cyclops, Goblin Surprise, Seismic Rupture, Faebloom Trick, Inspiration from Beyond, Micromancer, Clinquant Skymage, Lightshell Duo, Bigfin Bouncer, Spitfire Lagac, Hidetsugu's Second Rite, Uncharted Voyage, Skyship Buccaneer, Dragon Trainer, Arcane Epiphany, Self-Reflection, Tolarian Terror.

Izzet focuses on casting instants and sorceries, even better if done all together in a single turn. Balmor, Battlemage Captain does indeed buff the team and give them trample to overwhelm enemy blockers, but you don't always have too many creatures available here, which is why Mischievous Mystic, Faebloom Trick, and Goblin Surprise are important. All spells are then discounted by Mocking Sprite, which makes the deck smooth and facilitates both the prowess and “draw your second card” mechanics.

Combo:

Golgari: Morbid

Cards:

Llanowar Elves, Infestation Sage, Eaten Alive, Reassembling Skeleton, Burglar Rat, Dwynen's Elite, Wary Thespian, Macabre Waltz, Pilfer, Vampire Nighthawk, Infernal Vessel, Gutless Plunderer, Beast-Kin Ranger, Burnished Hart, Seeker's Folly, Dwynen, Gilt-Leaf Daen, Elvish Regrower, Billowing Shriekmass, Cackling Prowler, Soul-Shackled Zombie, Revenge of the Rats, Zombify, Needletooth Pack, Tragic Banshee, Vampire Soulcaller, Elfsworn Giant, Arbiter of Woe, Affectionate Indrik, Quakestrider Ceratops.

Golgari cares about morbid and therefore the death of creatures, regardless of whether they are yours or your opponent's. Whether you choose to sacrifice one of your creatures, have something die in combat, or use a removal spell, the important thing is to draw an extra card with Wardens of the Cycle or buff your army with Needletooth Pack, gaining enough value to overwhelm your opponent.

Combo:

Boros: Aggro

Cards:

Savannah Lions, Healer's Hawk, Frenzied Goblin, Fanatical Firebrand, Sun-Blessed Healer, Resolute Reinforcements, Ajani's Pridemate, Slumbering Cerberus, Helpful Hunter, Hare Apparent, Cathar Commando, Axgard Cavalry, Courageous Goblin, Goblin Negotiation, Goldvein Pick, Mischievous Pup, Dauntless Veteran, Brazen Scourge, Prideful Parent, Inspiring Paladin, Dazzling Angel, Goblin Boarders, Goblin Surprise, Battlesong Berserker, Angel of Finality, Sower of Chaos, Spitfire Lagac, Felidar Savior, Squad Rallier, Dragon Trainer, Serra Angel, Gorehorn Raider, Claws Out.

Aggressive, fast, and and go-wide—these are three qualities that best characterize Boros! This color pair can quickly get a lot of small creatures, especially with: Resolute Reinforcements, Hare Apparent, Prideful Parent, Cat Collector, Goblin Surprise, and the signpost Heroic Reinforcements. These last two also buff the entire team, as well as Dauntless Veteran does, often leaving the opponent with very little to do in the face of such aggression.

Combo:

Simic: Ramp

Cards:

Spectral Sailor, Llanowar Elves, Adventuring Gear, Brineborn Cutthroat, Nessian Hornbeetle, Gnarlid Colony, Dwynen's Elite, Essence Scatter, Think Twice, Ambush Wolf, Beast-Kin Ranger, Burnished Hart, Grow from the Ashes, Refute, Faebloom Trick, Blanchwood Armor, Garruk's Uprising, Elvish Regrower, Dwynen, Gilt-Leaf Daen, Treetop Snarespinner, Clinquant Skymage, Bigfin Bouncer, Needletooth Pack, Elfsworn Giant, Icewind Elemental, Quakestrider Ceratops, Affectionate Indrik, Grappling Kraken, Apothecary Stomper, Self-Reflection, Meteor Golem.

In contrast to the speed of Boros, we find Simic, which is slow in the early game, aiming to ramp and accumulate lands to then cast bigger spells that can overwhelm the opponent. The landfall mechanic returns, which we find with the signpost Tatyova, Benthic Druid, as well as with Grappling Kraken and Elfsworn Giant. The archetype presents elements of control that help it to resist in the early turns, using counter spells that combine well with creatures with flash in case they are not needed, such as Spectral Sailor, Brineborn Cutthroat, and Ambush Wolf.

Combo:


That's all for today! Magic: The Gathering Foundations opens the doors of limited to everyone, from the most experienced veterans to players who want to start and learn the basics of the game.

It probably won’t be one of the most skill-intensive formats you’ve played recently, but I’m sure it will be fun nonetheless and will make you re-explore the basics and the “foundations” of this amazing game!

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I'm Luciano, Italian MTG player since 2003. I play every available format on MTG Arena on a competitive level. Semi-finalist at the Arena Championship 3.

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